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Best Universal Entertainment Corporation Games of All Time

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Best Universal Entertainment Corporation Games of All Time is a public top list created by Listnerd on rankly.com on September 27th 2013. Items on the Best Universal Entertainment Corporation Games of All Time top list are added by the rankly.com community and ranked using our secret ranking sauce. Best Universal Entertainment Corporation Games of All Time has gotten 72 views and has gathered 0 votes from 0 voters. O O

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    1

    Cheeky mouse

    Cheeky Mouse was an arcade game released by Universal Games in 1980. Try to hit the mouse with a hammer when it comes out from one of the holes in the wall. The mouse will try to get from its hole to the cheese on the other side of the house.
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    2

    Cosmic avenger

    • Year Released: 1981
    Cosmic Avenger is a 1981 arcade game developed and published by Universal. This game is the first continuous X-axis (Left to Right) scrolling video game. Wes Hupp holds the official record for this game with 117,290 points on November 17, 1982. Although Defender came out before Cosmic Avenger and was a continuous scroller, Defender went in 'circles.' Cosmic Avenger was ported to the ColecoVision video game console. Mark Bussler from Classic Game Room notes that Cosmic Avenger is the first continuous horizontal side-scrolling space shooter. Cosmic Avenger looks quite well and provides a rewarding challenge to the player.
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    3

    Do! run run

    • Year Released: 1984
    Do! Run Run (1984, also known as Super Pierrot in Japan) is the 4th and final incarnation of Mr. Do!, the Universal video game mascot. Returning to his Mr. Do! roots, the clown has a bouncing powerball with which to hurl at monsters. What makes this game novel is that instead of burrowing through the ground to get at cherries, Mr. Do runs along the playfield picking up dots, and leaving a line behind him, which the player is encouraged to create closed off sections with, which turn any dots left behind into cherries. Gone are the giant apples to crush foes, but the multi-tier stage design has two precariously balanced log traps, which roll downslope if either pushed from above or closely approached from the propped up stick side. The resulting game is somewhat of a cross between Mr. Do!, Congo Bongo, Pac-Man, and Qix. The title is a reference to the song Da Doo Ron Ron. The goal of Do! Run Run is to rack up points while completing screens. A screen is completed whenever all the fruits/dots are eaten, or when all of the regular monsters (not Alpha-monsters or their sidekicks) are defeated. Using the rope that follows Mr. Do to inscribe dots will convert them into cherries, a
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    4

    Galaxy wars

    • Year Released: 1979
    Galaxy Wars is an arcade video game developed by Universal (game company), and manufactured by Taito in 1979. Depress the fire button for a missile. The missile speed increases when depressing the fire button continuously. Guide the missile from a stationary launch pad to the top of the screen to blow up the invading fleet of armed UFO's while dodging meteorites and bombs. Points are awarded for blowing up various ships and range from 50-550 depending on the ship. There is a bonus chance of 600 points for one pattern. After clearing a level or "pattern" as the back of the flyer calls it, the player was rewarded with messages like "Good!!" after 3 screens cleared, "Very Good!!" after 7 screens cleared, "Wonderful!!" after 10 screens cleared, and "Fantastic!!" after 15 screens cleared. Players who failed to score any points were told to "Give Up!!" A launcher appears every 3,000 additional points (5,000 if the adjustment is made in the controlling dip switches in the arcade cabinet). The game has a 1up and 2up player score and High Score tallied at the top of the screen. The arcade cabinet has one joystick to move the launcher left to right and guide the missiles. They also mentioned
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    5

    Lady bug

    • Year Released: 1981
    Lady Bug is an insect-themed maze chase arcade game produced by Universal Games and released in 1981. Its gameplay was inspired by Pac-Man but with several additions to the formula, such as the ability to alter the layout of the maze through gate-shifting. The goal of Lady Bug is to eat all dots, hearts and letters in the maze while avoiding other insects. The player is represented by a red, yellow, and green character resembling a ladybug while the enemy insects' appearance varies by level. The border of the maze acts as timer, with each circuit signaling the release of an enemy insect from the central area, up to (generally) a maximum of four. The speed of the circuit increases on stages 2 and 5. Unlike the more famous Pac-Man, the player can alter the layout of the maze by shifting any of the twenty green gates. It is not possible to completely isolate a portion of the maze through gate-shifting. When the fourth enemy insect enters the maze, the central area will show a level-specific vegetable. Eating a vegetable gives the player bonus points and immobilizes the enemy insects for several seconds, though touching them is still lethal. The randomly-placed skull icons are lethal
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    6

    Mr. do!

    • Year Released: 1982
    Mr. Do! is an arcade game created by Universal in 1982.  Remotely similar in gameplay to Namco's popular Dig Dug title, Mr. Do! was also popular and saw release on a variety of home video game consoles and systems.  It is the first game in the Mr. Do series, and was released both as a standalone game and as a conversion kit (released by Taito Corp.) for existing arcade cabinets. It was the first arcade game to be released as a conversion kit, and went on to sell 30,000 units in the United States. The object of Mr. Do! is to score as many points as possible by digging tunnels through the ground and collecting cherries. The title character, Mr. Do (a circus clown), is constantly chased by red monsters resembling small dinosaurs, and the player loses a life if Mr. Do is caught by one. The game is over when the last life is lost. Cherries are distributed throughout the level in groups of eight. 500 bonus points are awarded if Mr. Do collects eight cherries in a row without stopping. A level is complete when all cherries are removed, all monsters are destroyed, "EXTRA" is spelled, or a diamond is found. Mr. Do can defeat the monsters by hitting them with his bouncing "power ball" or by
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    7

    Mr. do's castle

    • Year Released: 1983
    Mr. Do's Castle is an arcade game created by Universal in September 1983. The Asian title of the game is Mr. Do! versus Unicorns. Though marketed as a sequel to the original Mr. Do! released one year earlier, the game bears a far closer resemblance to Space Panic. It is the second of the Mr. Do series of video games, although it wasn't intended to be. It began life as a game called "Knights vs. Unicorns", but the U.S. division of Universal persuaded the Japanese arm to modify the graphics into a Mr. Do! game, taking into account the first game's popularity. The object of Mr. Do's Castle is to score as many points as possible by collecting cherries and defeating unicorn-like monsters. The game takes place in a castle filled with platforms and ladders, some of which can be flipped from one platform to another. The player controls Mr. Do as he collects cherries by using a hammer to knock out blocks that contain them from the various platforms. Empty holes left by the knocked-out blocks serve as traps for the monsters - if a monster falls into a hole, the player can then defeat it by causing a block above the monster to fall on top of it. If the player takes too long to complete a
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    8

    Mr. do's wild ride

    • Year Released: 1983
    Mr. Do's Wild Ride is the third game in Universal's Mr. Do! arcade series. Mr. Do!'s Wild Ride, was released in 1984. Mr. Do!'s scenario is a roller coaster, and the object is to reach the top. As the cars (and eventually other objects) speed around the track, you must escape by using a super speed button, or by climbing up small ladders scattered about the track. Two icons at the end of the level range from cakes to EXTRA letters or diamonds change upon collecting cherries at the top of each letter. The game is timed, and the timer ticks faster when the super speed button is depressed. After the sixth level is completed, the aforementioned screens are redone in order with various obstacles and/or more roller coaster cars with which to contend.
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    9

    Space panic

    • Year Released: 1980
    Space Panic is a 1980 arcade game designed by Universal, which Chris Crawford calls the first ever platform game, as it pre-dates Nintendo's Donkey Kong (from 1981) which is often cited as the original platform game. Space Panic lacks Donkey Kong's jump mechanic. The main character digs holes in the platforms that he must lure the aliens into. He must then hit them to knock them out of the hole and off the screen. In later levels, two or more holes must be lined up vertically in order to dispose of the aliens. There is also a limited supply of oxygen. The premise of the game (digging holes to trap aliens) is likely to have been inspired by the then contemporary Heiankyo Alien (a 1979 game first released in arcades in 1980), but while that game is set in a maze viewed from above, Space Panic used platforms and ladders viewed from the side. While Space Panic may have indirectly influenced all subsequent platform games, Space Panic certainly directly influenced some very similar "trap-em-up" games at the time. These included some almost identical clones such as Acornsoft's Monsters (for the BBC Micro and Acorn Electron) and the Apple II's Apple Panic (1981) as well as the popular Lode
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