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    1

    Bubble bobble

    • Year Released: 1986
    Bubble Bobble (バブルボブル, Baburu Boburu) is an arcade game by Taito, first released in 1986 and later ported to numerous home computers and game consoles. The game, starring the twin Bubble Dragons Bub (Bubblun) (バブルン, Baburun) and Bob (Bobblun) (ボブルン, Boburun), is an action-platform game in which players travel through one hundred different stages, blowing and bursting bubbles, avoiding enemies and collecting a variety of items. The game became very popular and led to a long series of sequels and spin-offs. The main goal of the game is to rescue Bub and Bob's girlfriends from big wind-up toasters, among other enemies. It is also notable for being an early example of a game with multiple endings, which depended on the player's skill and discovering secrets. In the game, each player controls one of the two Bubble Dragons, Bub and Bob (a.k.a. Bubby and Bobby). The player can move along platforms, as well as jump to those above and to the side, similar to most platform games. The player can also blow bubbles. These can trap enemies, who are defeated if the bubble is then burst by the player's spiny back. Bubbles that contain enemies can be popped at the same time resulting in different
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    Space invaders

    Space invaders

    • Year Released: 1978
    Space Invaders (スペースインベーダー, Supēsu Inbēdā) is an arcade video game designed by Tomohiro Nishikado, and released in 1978. It was originally manufactured and sold by Taito in Japan, and was later licensed for production in the United States by the Midway division of Bally. Space Invaders is one of the earliest shooting games and the aim is to defeat waves of aliens with a laser cannon to earn as many points as possible. In designing the game, Nishikado drew inspiration from popular media: Breakout, The War of the Worlds, and Star Wars. To complete it, he had to design custom hardware and development tools. It was one of the forerunners of modern video gaming and helped expand the video game industry from a novelty to a global industry (see golden age of video arcade games). When first released, Space Invaders was very successful. Following its release, the game caused a temporary shortage of 100-yen coins in Japan and grossed US$2 billion worldwide by 1982. The game has been the inspiration for other video games, re-released on numerous platforms, and led to several sequels. The 1980 Atari 2600 version quadrupled the system's sales and became the first "killer app" for video game
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    3

    Rainbow islands: the story of bubble bobble 2

    • Year Released: 1987
    Rainbow Islands (レインボーアイランド, Reinbō Airando) is a 1987 arcade game developed and published by Taito. The game is subtitled "The Story of Bubble Bobble 2" and is the sequel to Taito's hit game Bubble Bobble from the previous year. It is the second of four arcade games in the Bubble Bobble series (followed by Bubble Symphony and Bubble Memories, but itself has two direct sequels: Parasol Stars and Bubble Bobble Part 2). The game was ported for numerous home computers and game consoles. The basic premise of the game is that each level is an island which is slowly sinking into the sea. The player must therefore get to the top of each level, by jumping on platforms and making use of the game's most distinctive feature: the ability to produce solid rainbows, which are used both as platforms to stand on, and as a weapon. One of the features which sets this game apart from many others (and has no doubt been responsible for the game's popularity) is its 'hidden depths'. While initially appearing to be quite a simple game, Rainbow Islands in fact has a vast number of secrets for the player to discover, including secret levels, secret power-ups and riddles. Because of these elements,
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    4
    Ah eikou no koshien

    Ah eikou no koshien

    Ah Eikou no Koshien (嗚呼栄光の甲子園) is a 1991 arcade baseball game by Taito Corporation released. The game is played under normal baseball rules with the exception being that players can charge themselves up to attempt a better hit or pitch.
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    5

    Air inferno

    • Year Released: 1990
    Air Inferno is a 1990 flight simulation video game published by Taito Corporation in North American territories.
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    6

    Akira

    • Year Released: 1988
    Akira (アキラ) is a Visual novel adventure game based on the 1988 animated movie version of Katsuhiro Otomo's manga of the same title. It was released in 1988 by Taito for the Nintendo video game console exclusively in Japan. The player takes the role of Kaneda, who begins the game when his motorcycle gang is taken to police custody after the abduction of their friend Tetsuo by the military. Progress in the game is made by selecting actions from a list. Your current location is depicted in a static image, often redrawn from the movie. Your progress can be recorded with the help of passwords. Akira was given a poor total score of 17 out of 40 from the four reviewer panel of Famicom Tsūshin magazine. To date there have been three games based on Akira. This Family Computer entry was the first, followed by a British made action game in 1994 for the Amiga/CD32. The most recent game was released in 2002 by Bandai for the Playstation 2, called Akira Psycho Ball. It takes the unusual form of a Pinball simulation. There was also an unreleased and apparently unfinished Super Famicom game based on Akira by THQ, as reported in the 1993 CES Preview provided to subscribers of Electronic Gaming
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    7

    Alpine ski

    • Year Released: 1981
    Alpine Ski is an Alpine skiing arcade game, released by Taito in 1981. The player controls a skier, who can move left, right, or increase forward speed. The aim is to maneuver a skier through a downhill ski course, a slalom course, and a ski jumping competition in the shortest time possible. Two players can compete against each other. On November 23, 1982, Eric Olofson holds the official World Record for this game with 500,774 points at Earth Station One Arcade in Antioch, Ca. Alpine Ski is available on the Taito Legends 2 compilation. http://www.twingalaxies.com/index.aspx?c=22=2=3825=634 - Twin Galaxies Scoreboard for Alpine Ski
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    8

    American horseshoes

    • Year Released: 1990
    American Horseshoes is a 1 to 4 player "horseshoes" arcade game released by Taito in 1990. Each player can choose from one of four characters: Lucky Lou, Diamond Dave, Tossin' Tom and Mayhem Mary. There are two pitches in each inning. Players may select grip and throwing angle prior to each pitch. The rolling of the trackball determines the distance of each pitch. After each inning the scoring with shown with an overhead shot of the stake area. Each player's score is shown throughout the game at the top of the screen. Up to nine innings can be played per game. Scoring is as follows:
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    9

    Arabian magic

    • Year Released: 1992
    Arabian Magic (アラビアンマジック) is a horizontally-scrolling hack and slash arcade game, released by Taito in 1992. It was also released on Taito Legends 2 for PC, PlayStation 2 and Xbox. The game is set in the mythical world of The Arabian Nights. Some time ago, the Evil One plagued the peaceful kingdom of Shahariyard. In order to save the King - who, by sorcery, had been transformed into a monkey - a group of heroes must find the Jewel of Seven Colors and release the evil hex. However, formidable monsters are lurking along their path. Prince Lassid, Princess Lisa, Sinbad and Afshaal, each armed with their own special magic and powers, set out on the quest for the Jewel of Seven Colors. Suspenseful battle scenes, skillful sword fights and a "magic lamp," which fells all enemies in a single blow, await the players. Their adventure to restore peace to the kingdom now begins. Arabian Magic has seven different stages, each with one of the powerful guardians awaiting the player at the end of each level. Each guardian, once defeated, will drop a jewel which forms a part of the Jewel of Seven Colors. Guardians, once defeated, will join the player and become a spirit you can summon using the
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    10

    Arkanoid

    • Year Released: 1986
    Arkanoid (アルカノイド, Arukanoido) is an arcade game developed by Taito in 1986. It is based upon Atari's Breakout games of the 1970s. The title refers to a doomed "mothership" from which the player's ship, the Vaus, escapes. Much like the game Breakout, the player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks. The ball striking a brick causes the brick to disappear. When all the bricks are gone, the player goes to the next level, where another pattern of bricks appears. There are a number of variations (bricks that have to be hit multiple times, flying enemy ships, etc.) and power-up capsules to enhance the Vaus (expand the Vaus, multiply the number of balls, equip a laser cannon, break directly to the next level, etc.), but the gameplay remains the same. At round 33, the final stage, the player will take on the game's boss, "DOH", a head resembling moai. Once a player reaches round 33, he must defeat DOH with his remaining extra lives because there are no continues on the final round. The game opens with a monologue stating the following: "THE TIME AND
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    14

    Arkanoid: revenge of doh

    • Year Released: 1987
    Arkanoid - Revenge of Doh (a.k.a. Arkanoid 2) is an arcade game released by Taito in 1987 as a sequel to Arkanoid. The mysterious enemy known as DOH has returned to seek vengeance on the Vaus space vessel. The player must once again take control of the Vaus (paddle) and overcome many challenges in order to destroy DOH once and for all. Revenge of Doh sees the player battle through 34 rounds, taken from a grand total of 64. Revenge of Doh differs from its predecessor with the introduction of "Warp Gates". Upon completion of a level or when the Break ("B") pill is caught, two gates appear at the bottom of the play area, on either side. The player can choose to go through either one of the gates - the choice will affect which version of the next level is provided. The fire-button is only used when the Laser ("L") or Catch ("C") pill is caught. The game also features two new features for bricks. Notched silver bricks, like normal silver bricks, take several hits to destroy. However, after a short period of time after destruction, they regenerate at full strength. Fortunately, clearing a level does not require that any notched bricks be destroyed. Also, some bricks move from side to
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    15

    Ashura blaster

    • Year Released: 1990
    Ashura Blaster (阿修羅ブラスター) is a 1990 vertically scrolling shoot 'em up arcade game developed by Visco and both published and distributed by Taito. The player controls a helicopter (selecting 1 of 4 bomb configurations) and shoots enemies in the air and ground, collects power-ups, and defeats bosses to advance levels. The kanji characters on the titlescreen read 'Ashura'. Ashura is a demon related to fighting.
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    16

    Asuka & asuka

    • Year Released: 1988
    Asuka & Asuka is a vertically scrolling shoot 'em up arcade game released by Taito in 1988. The player controls a fighter jet and shoots enemies in the air and ground, collects power-ups, and defeats bosses to advance levels. A mysterious invasion force known as the Galaxy Highters invades the Earth in the year 1996. With their abilities in space time manipulation, they are able to invade several time lines in Earth’s history and occupy each one simultaneously. In order to stop the Galaxy Highters, Earth’s militaries design the 'Flying Bird', a jet fighter capable of time travel, enabling it to fly into occupied time lines.
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    17

    Bakushō jinsei 64: mezase! resort Ō

    • Year Released: 1998
    Bakushō Jinsei 64: Mezase! Resort Ō (爆笑人生64 めざせ!リゾート王 translates to "64 Mezase life burst into laughter! Wang Resorts") is an interactive board game for the Nintendo 64 based on The Game of Life. It was released only in Japan in 1998.
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    21

    Bakushou!! jinsei gekijou

    • Year Released: 1989
    The Bakushou!! Jinsei Gekijou (爆笑!!人生劇場, "A Hearty Laugh! Theater Life") series of life simulator video games that were based on the Japanese board game Jinsei Game. This game series from Taito spanned from the 1980s to the 1990s and introduced unique concepts like a randomly chosen career, opportunity for radical hair cuts, and the occasional cameo from Tokyo Disneyland. In addition to all this, developing the avatar's intellect, social skills, and strength are major factors in landing a good paying career that pays the player as much money on "pay day" squares as possible. Depending on the game, the character underwent constant change in his avatar and/or his avatar's face. Most games begin with the player as a toddler and end with the player reaching retirement and senior citizenship. Bakushou!! Jinsei Gekijou (爆笑!!人生劇場, "A Hearty Laugh! Theater Life") is a Nintendo Family Computer life simulator game that simulates life from the toddler years to senior citizenship. The player must go to elementary school, junior high school, and high school. However, the player can elect to either go to university or start a career immediately. University requires players to pass a "test" in
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    22

    Balloon bomber

    • Year Released: 1980
    Balloon Bomber is a shoot 'em up arcade game released by Taito in 1980. You control a shooter that moves left and right and shoots balloons that drop bombs at you. If the bomb misses you, it makes a crater at which point you cannot move past, thereby limiting your movement to avoid bombs. This game was re-released on 3 compilation games, including Taito Legends 2 for PlayStation 2 and Taito Memories Pocket (Japan/Asia) and Taito Legends Power Up (Europe) for PSP.
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    23
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    24
    Battle gear 3

    Battle gear 3

    • Year Released: 2002
    Battle Gear 3 (バトル・ギア3) is a 2002 arcade online racing game released by Taito and based on real Japanese locations such as Hakone and touge races on board tuned sports cars licensed by famous Japanese makers including Nissan, Toyota and Mazda. On December 15, 2003, Taito released an updated System 246 version named Battle Gear 3 Tuned (バトル・ギア3・チューンド) and featuring seven extra cars including the Mazda RX-8 Type-S (SE3P) and the Nissan 350Z (Z33). Also, four new tracks (the B courses) including a secret one, were added, as well as an exclusive "Takumi Mode" ("匠モード"). The Takumi Mode gives the player a finishing time/reduced speed penalty each time the car hits a wall. The purpose of this feature is to offer a more realistic and artistic driving experience dixit the developer himself. This principle was used one year later by Polyphony Digital in Gran Turismo 4. By Christmas of the same year, Nextech Entertainment ported Battle Gear 3 to the PlayStation 2 with an opening CG movie, an exclusive "Event Race" online contest mode and some extras from the updated version, consisting of four cars (D-Class) and two courses (B). The Battle Gear (BG) franchise has a popular following in Asia
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    25

    Battle gear 4

    • Year Released: 2005
    Battle Gear 4 is an arcade racing game by Taito Corporation released in July 2005. It is the fifth product of the Battle Gear series. In 2006 the cabinets have then been updated to the Battle Gear 4 Tuned specification, which contains more cars, courses, and a new game mode. The game runs on the Taito Type X motherboard, and has capability of connecting to the Internet. The typical controls include the gas and brake pedals, a steering wheel, a + / - gear stick, and a handbrake. A "Nitrous switch" is available as well, which triggers either the Nitrous Oxide system on tuned NA cars, or a scramble boost function on tuned turbo cars utilizing forced induciton. Both boosts in engine power come at the cost of reduced handling. A newer variant of the cabinet Battle Gear 4 Tuned Professional Version, sports a further clutch pedal, and an H-shaped gearbox control. They are used together to simulate full manual shifting. The professional version was released in November 2006. The Type X motherboard has a function to connect to the Internet. This allows the machine to access time attack records and similar information online, and to upload the new records. When coupled with the NESYS network
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    26

    Battle shark

    • Year Released: 1989
    Battle Shark (バトルシャーク) is a first person shoot 'em up arcade game released in 1989 by Taito. The player looks through a submarine periscope in order to destroy enemies, featuring simulated damage whenever the player gets hit by either an enemy torpedo or a missile. The player starts off with a limited amount of torpedoes, which slowly replenishes itself, so players must shoot accurately. Power-up targets appear throughout the games, which can increase the player's supply of torpedoes, repairs damage or add extra firepower in addition to the torpedoes. At the end of each stage, the player faces off against a Boss character. The game was released for Taito Legends in 2005. Story The story in Battle Shark involves a third world war (World War 3 or WWIII). According to the description in the game's attract mode introduction, "extremely brutal fighting has been taking place on land, and now the battlefield is expanding into the oceans." Peace negotiations, the fictional allies then discover, are an enemy trap, and that the enemy has actually been buying time to create an underwater fortress at the bottom of the sea. So then, Battle Shark, with its driver, a dedicated navy soldier
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    27

    Ben bero beh

    • Year Released: 1984
    Ben Bero Beh is a platform arcade game released by Taito in 1984. You guide Ben, a superhero, through an apartment complex on fire. Armed with a fire extinguisher, you must make your way down the levels avoiding gas explosions, crumbling floors, damaged lighting fixtures, and various enemies that pop out of the doors. The goal is to extinguish the fire and rescue Ben's girlfriend.
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    28

    Big event golf

    • Year Released: 1986
    Big Event Golf is a golf arcade game released by Taito in 1986. The player is a participant on a 18-hole championship golf course. His objective is to acquire the lowest score possible. The rules used in this game are the same as in actual golf.
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    29

    Bio-attack

    • Year Released: 1983
    Bio-Attack is a vertically scrolling shoot 'em up arcade game released by Taito in 1983. Here, you control a ship through a human's body while shooting viruses. It was licensed to Fox Video Games.
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    32

    Birdie king 3

    • Year Released: 1984
    Birdie King 3 is a golf arcade game released in 1984 by Taito, featuring 36 different holes.
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    33

    Blandia

    • Year Released: 1992
    Blandia (ブランディア, Burandia) is a 1992 one-on-one, weapon-based fighting arcade game developed and published by Allumer. It is the sequel to the 1986 arcade game, Gladiator. Along with Strata's Time Killers, Blandia is one of the earliest weapon-based fighting games modeled after its competitor Capcom's 1991 arcade hit Street Fighter II, but later became overshadowed by the success of SNK's 1993 weapon-based fighting game, Samurai Shodown. The plot of Blandia takes place five years after Gladiator. In the Great Continent of Eurasia, after the great swordsman Gurianos downed the devilish warrior Gildus, peace returned to Eurasia and its people completely forgotten the darkness sealed by the evil spirit. Five years later, while living in the interior of Eurasia, Guarianos learns from a passing fencer that Gildus has been resurrected. Gurianos once again hits the road to the Golden Castle (黄金の城, "Ougon no Jō" (sometimes "Ougon no Shiro")) to find out the truth. Blandia dismisses the side-scrolling feature of its predecessor, but kept its versus segments while including elements of other 2D versus fighting games released at the time, which the player's chosen character fights against his
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    34

    Bonze adventure

    Bonze Adventure, known in Japan as Jigoku Meguri (地獄めぐり, lit. "Hell Round"), is a 1988 platform arcade game that was later ported for the PC Engine by Taito. The player controls a Buddhist monk, Bonze Kackremboh. His weapons are Buddhist prayer beads, called "mala" beads, which can be powered up until they become almost as large as the player. The monk battles snakes, giant eyeballs, ghosts and other enemy creatures.
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    35

    Bubble bobble neo!

    • Year Released: 2009
    Bubble Bobble Neo! (バブルボブル Neo!, Baburu Boburu Neo!) is a remake of the 1986 action-platformer arcade game Bubble Bobble. The game was developed and published by Taito and was released on the Xbox Live Arcade download service for the Xbox 360. The game stars the twin bubble dragons Bub (Bubblun) (バブルン, Baburun) and Bob (Bobblun) (ボブルン, Boburun) as well as a magenta bubble dragon and an orange bubble dragon. As with the original, players travel through at least one hundred different stages, busting and pushing bubbles, avoiding enemies and collecting a variety of items. The remake features simultaneous 4-player support, 3D character models, new collectible letters, some altered levels, and downloadable content that is currently unavailable.
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    36

    Bubble bobble part 2

    • Year Released: 1993
    Bubble Bobble Part 2 is a game in the Bubble Bobble series. Never released in the arcade, two versions of the game were developed independently from each other (for the NES and Game Boy formats), with each game receiving a different storyline as a result. The Game Boy version is known in Japan as Bubble Bobble Junior. According to the NES version's manual, this game would supposedly star Bub and Bob as the original duo. However, the protagonists are actually intended to be Bubby and Bobby, their descendants (hence the name "Junior" used both in the NES game's bonus rounds and in the alternate title of the GB version). As seen in the game intro, Bub, and a girl named Judy, were sitting in a park. Suddenly, a floating skull character captures Judy into a bubble, and sends her and Bub into the air. Two characters named Drunk (from the original Bubble Bobble) follow the skull and take Judy away. Bub turns (or is turned) into a bubble dragon and heads off to rescue his girlfriend. There is also a two-player mode, implying that Bob has suffered the same events as Bub had. However, the manual states that Judy is a friend of both. In the Game Boy version, Bob has to rescue people from a
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    37

    Bubble bobble plus!

    • Year Released: 2009
    Bubble Bobble Neo! (バブルボブル Neo!, Baburu Boburu Neo!) and Bubble Bobble Plus! are remakes of the 1986 action-platformer arcade game Bubble Bobble. The game was developed and published by Taito. Bubble Bobble Neo! was released on the Xbox Live Arcade download service for the Xbox 360 and Bubble Bobble Plus! for WiiWare. The game was released in Japan (as Bubble Bobble Wii) on February 10, 2009, the PAL regions on April 10, 2009 and in North America on May 25, 2009. As with previous games, the player will have to defeat all enemies across a number of screens by trapping them in bubbles and popping them. The normal mode features the original two playable characters, Bub and Bob, while the Arrange Mode adds support for up to 4 players, joined with female characters Pab and Peb, as magenta and orange bubble dragons respectively. The game contains several playing modes - a remake containing 100 classic stages and a new story mode with 100 new stages, as well as more difficult "Super" versions of those stages. In addition, for Bubble Bobble Plus!, two downloadable content packs (Extra 1 and Extra 2) were released consisting of 50 "very hard" stages each, as well as new boss characters.
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    38

    Bubble memories

    • Year Released: 1995
    Bubble Memories is a video game by Taito released to arcades in 1995. It is the sequel to Bubble Symphony and is the fifth Bubble Bobble game (although it is listed as being the third). Unlike Bubble Symphony, this game stars only two dragons, Bub and Bob, like the original Bubble Bobble. Bubble Memories does very little to change the gameplay of the series, except for introducing giant enemies on some levels, different bosses, and a way to blow giant bubbles after charging up (especially for killing the giant enemies). (Giant bubbles can be blown by charging up the character. The bubble button is held until the character's horns begin flashing, and then releasing the button.) There are a total of 80 levels, while the last 10 levels can only be accessed by collecting 7 potions. Bub and Bob are once again transformed into bubble dragons and have to climb up the Rainbow Tower to fight the Super Dark Great Dragon, while grabbing potions (to turn back into human form) as well as bubbling and popping enemies that also appear in the other Bubble Bobble games.
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    39

    Bubble symphony

    • Year Released: 1994
    Bubble Symphony (also known as Bubble Bobble 2) is an arcade video game in the Bubble Bobble series. While being a new Bubble Bobble for a new generation, in actuality it takes place after Parasol Stars. Bubble Symphony was released on the Sega Saturn in Japan, as well as Xbox and PC in North America and Europe via Taito Legends 2 and PlayStation 2 in Japan via Taito Memories II Gekan. A PlayStation version was completed, but never released. For this adventure, Bubblun and Bobblun, the familiar green and blue bubble dragons, are joined by girls Kululun (an orange dragon) and Cororon (a magenta dragon). According to the intro, the four characters (as humans) inadvertently unleash Hyper Drunk, the final boss, while reading books. Hyper Drunk transforms the four into bubble dragons and banishes them to a new world. Although a sequel to Bubble Bobble, the game inaugurates few changes to the gameplay formula of that title. The small changes that have been made are that a boss is now encountered every five to ten levels, giving those scenes a similar prominence to Rainbow Islands, and the player takes a branching route through the levels by selecting one of two doors after every boss.
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    Bujingai

    • Year Released: 2003
    Bujingai (武刃街), known in North America as Bujingai: The Forsaken City and in Europe as Bujingai: Swordmaster, is an action video game developed by Taito Corporation in collaboration with Red Entertainment, exclusively for the PlayStation 2 console. The game was first published by Taito in Japan on December 25, 2003. Releases in North America by BAM! Entertainment and in Europe by 505 Gamestreet followed in 2004 and 2005 respectively. Bujingai is set in the 23rd century about 100 years after a global catastrophe wiped out a majority of the Earth's population and its entire government. The survivors have found themselves in possession of magical powers stemming from the energies of the Earth. The game's story follows one such man, Lau Wong, a sword-wielding exile who returns to Earth to confront a former ally and an army of demons who have taken hold of the titular Asian city of Bujingai. The graphics and gameplay in Bujingai are visually inspired by martial arts (Wuxia) films of Hong Kong. The game is a third-person beat 'em up/hack and slash in which the player controls the protagonist Lau, exploring open environments, solving minor puzzles, and battling enemies and bosses. The
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    41

    Burai fighter

    Burai Fighter (無頼戦士, Burai Senshi) is a side-scrolling shooting video game released for the Nintendo Entertainment System in 1990. The setting for Burai Fighter, according to the manual, is to fend off seven bases of Burai, super-intelligent cyborgs. The player starts out with a relatively weak cannon but can upgrade to ring, laser, and missile weapons, which are much more powerful. The player can also choose from three difficulty settings: Eagle, Albatross, and Ace; but the fourth difficulty setting, Ultimate, must be unlocked. One proceeds by controlling the character in 8 directions and can shoot in a different direction from the direction he is looking.
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    42

    Bust-a-move '99

    • Year Released: 1997
    Bust-A-Move '99 (also known as Bust-A-Move 3 and Bust-A-Move 3 DX) is an arcade-style puzzle video game made by Acclaim Entertainment (which features eight characters from previous Taito games), and was released for the Nintendo 64, Sony PlayStation, Sega Saturn, PC, and Game Boy Color. It is a remake of the arcade version of Puzzle Bobble 3. The object of the game was to defeat your opponent by shooting bubbles into the top of your screen. When 3 or more bubbles of the same color connected they would disappear or 'pop'. Other bubbles underneath would subsequently fall and the more amount of bubbles the better the shot. The game had a fairly long one-player called 'Arcade' consisting of battling against the afore-mentioned characters in different backgrounds. A player can receive garbage if the opponent plays a good shot. The one-player is complete when one has beaten all of the characters. Multiplayer had several different scenarios. It consisted of Time Trial Wins and Points and Arcade Wins and Points.
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    43

    Bust-a-move 3000

    • Year Released: 2003
    Bust-a-Move 3000 is a video game of the puzzle genre released in 2003 by Taito. Also known as Super Puzzle Bobble All-Stars or Super Bust-a-Move All Stars, the game is part of the Puzzle Bobble series.
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    44

    Bust-a-move bash

    • Year Released: 2007
    Bust-A-Move Bash! (formerly known as Bust-A-Move Revolution) is a video game released by Majesco for Nintendo's Wii console. Nothing specific about the game was revealed before it hit store shelves; however, the vice president of Majesco marketing, Ken Gold, had stated that Majesco did "intend to maximize the intuitive nature of the Wii controller to create a revolutionary offering of the highly popular Bust-A-Move franchise". The game has received mediocre to poor reviews on the Wii. The controls use the Wii Remote for players 1-4 and attachments (e.g. the Nunchuk and Classic Controller) for players 5-8. There are 3 modes for the Wii Remotes; baton (hold upright and tilt left to right), gun (where the player points at the direction they want the ball to go), and easy gun (which is the same as gun except that it also shows where the player is aiming). For the Classic Controller, players use the two analog sticks to move the pointer on the screen. On all of them, the player presses the d-pad to swap balls (down on the analog stick for the Nunchuk). In puzzle mode, the player clears the screen of all the colored balls. When three balls clump together, they will disappear. This
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    45
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    46

    Bust-a-move millennium

    • Year Released: 2000
    Bust-A-Move Millennium, also known as Puzzle Bobble Millennium outside of North America and Europe, is a video game that was released only for the Game Boy Color system. This game continues using the same mechanics as Puzzle Bobble 4. The game contains a new story mode and two-player-link mode, along with a "Challenge" mode like in the Game Boy version of Puzzle Bobble 4. The controls/pointer can be inconsistent, so the player often has to 'jiggle' the cursor in order to pinpoint where they want to shoot their bubble. There are 16 playable characters. Some characters from Puzzle Bobble 2, 3 and 4 (including from Bubble Bobble) also appear in this game. Some of those are unlockable by finishing the Story mode.
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    47

    Cadash

    • Year Released: 1989
    Cadash (カダッシュ, Kadasshu) is a sword and sorcery video game which combines elements of both the role-playing video game genre of games and the platform genre of games. The game was originally an arcade game released by Taito in 1989, later ported to home video game consoles such as the TurboGrafx-16 in 1991, and the Sega Mega Drive/Genesis in 1992. The game was included in Taito Memories Volume ] which was released for the PlayStation 2 in 2005. It was also included in the Xbox and PC versions of Taito Legends 2 which was released in 2007. The game setting is a medieval fantasy world similar to that of the high fantasy seen in The Lord of the Rings. The demons and abominations of nature who reside in the underground kingdom of Cadash have not forgotten that, thousands of years previously, they once shared the light with humans. Then one rose among them who was especially powerful, a demonic wizard born of a human woman - the Balrog (Baarogue/Baalogue in the Arcade version, and Barlog in the TurboGrafx version.) The Balrog promised his followers they could in time emerge from their subterranean prison and rule the world of men, taking revenge on humans for their prior defeat in
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    48

    Cameltry

    • Year Released: 1989
    Cameltry (キャメルトライ) is an arcade video game released in 1989 by Taito. The game ran on Taito's F2 system hardware and used the same optical rotary system utilized in Taito's 1986 arcade game Arkanoid. It was later ported in 1992 to the Super NES, and in 1993 to the FM Towns computer. The Super NES release was titled On The Ball in North America and Europe, and was compatible with the Super NES Mouse. The gameplay consists of moving a ball through a labyrinth by rotating the board itself around the ball. In 2006, Taito released an updated version for the Nintendo DS in Japan called Mawashite Koron, which made its way to North America and Europe in 2007 under the name Labyrinth. A version of the game is also available for the PlayStation 2, Xbox and PC, as part of the Taito Legends 2 collection, and for the PlayStation Portable, as part of the Taito Legends Power-Up collection. Another updated version was released for the iPhone OS in 2009 and Zune HD in 2010.
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    49

    Card game 9

    • Year Released: 2006
    Card Game 9 is a card game-based video game released for the Nintendo DS only in Japan.
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    50

    Chack'n pop

    • Year Released: 1983
    Chack'n Pop (ちゃっくんぽっぷ, Chakkunpoppu) is an arcade game released by Taito in 1983, considered to be an ancestor of Bubble Bobble due to the appearance of many similar enemies and Bubble Bobble's duplication of a Chack'n Pop level. The arcade rom set also contains unused graphics for the mechanical wind-up "Zen-Chan" that later appeared in Bubble Bobble. Although now considered obscure, home conversions of the game exist for SG-1000, MSX, Famicom, PC-6001 and PC-8801 , and the arcade emulation is included in Taito Legends Power-Up for the PlayStation Portable and Taito Legends 2 for the Xbox, PlayStation 2, and PC. The SG version is notable for featuring extended introduction and ending sequences and a small additional training stage before the first. Chack'n, a small yellow creature (later recolored green) with extendable legs must traverse a series of single-screen mazes. He is capable of walking on floors or ceilings but not walls. He can climb steps and traverse high walls by extending his legs until he is tall enough to pass onto the next step. He is capable of throwing hand grenades to his left or right which, after a short period, explode into a cloud of smoke. Separate fire
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    51

    Chase h.q.

    • Year Released: 1988
    Taito Chase H.Q. (タイトーチェイス H.Q., Taito Cheisu H.Q., "Taito Chase H.Q.") is a Nintendo Family Computer and Sega Master System video game where the player has to damage the cars of criminals and spies until they grind to a halt in order to arrest them. It's a port of the arcade game Chase H.Q.. Taito Chase H.Q. was also released in Japan for the Game Boy handheld, in 1990/1991. In North America and Europe it is known only as Chase H.Q. The Family Computer version gives out three in-game continues in addition to five normal game credits while the Sega Master System version simply hands out three continues. There are more than five different stages and an infinite amount of rounds. In both versions, the player must sacrifice points in order to purchase upgrades for the car including turbo, new tires, and oil. Chase HQ also combines the crime fighting genre with off-road racing, street racing, demolition derby in addition to vital problem solving skills. The player's car (a Porsche 928) is given three turbochargers; helicopters occasionally give the player more turbochargers. Before each mission, a female dispatcher named Nancy (her last name is unknown) updates the player on the
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    52
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    53
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    54

    Cleopatra fortune

    • Year Released: 1996
    Cleopatra Fortune (クレオパトラフォーチュン), released in North America as Cleopatra's Fortune, is a 1996 arcade puzzle game created by Taito Corporation in association with Natsume. The gameplay is similar to Tetris in which the player has to direct blocks of stone, mummy and/or treasure to create closures which eliminates the treasure and adds to the player's score. Also if a full line of stone blocks, treasure blocks or mummy blocks is formed they will disappear in a similar fashion to Tetris and also add to the player's score. The game's name comes from its mascot which is a super deformed version of queen Cleopatra. Additionally, the game utilizes an Egyptian theme. Initially having an arcade release, a PlayStation version and a Sega Saturn version were released in Japan, followed later on by a Dreamcast version in 2001. A PlayStation version was released in the US in 2003, with the original arcade game being released in Taito Legends 2. An arcade only sequel called Cleopatra Fortune Plus was released later in 2001 on the Sega NAOMI system. It was created in association with Altron instead of Natsume.
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    55
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    56

    Colony 7

    • Year Released: 2007
    Colony 7 is an arcade shooter game by Taito Corporation released in 1981 that is in many ways a combination of two of the most popular shoot 'em up games of the time, containing elements of both Taito's own Space Invaders and Atari's Missile Command. The main innovation of Colony 7 was its extended weaponry arsenal. This gave the player the choice to change between several different weapons, with each one needing to be purchased separately as microtransactions through the arcade coin slot. This game has recently been re-released by Sega on their game compilation Taito Legends. A homebrew version of Colony 7 for the Atari 2600 was released by AtariAge in 2008.
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    57

    Continental circus

    • Year Released: 1987
    Continental Circus is an arcade racing game created and manufactured by Taito in 1987. It was then republished in 1989 along with a home version of the game, which was available on various platforms including the Amstrad CPC, Atari ST, Amiga, Commodore 64, MSX and ZX Spectrum. The arcade version of this game comes in both upright or sit-down models, either of which may feature shutter-type 3-D glasses hanging above the player's head, used by Taito under license by the United States Navy, who held the patent on that technology. The home conversions of Continental Circus lack the full-on 3D and special glasses of the arcade version, but retain the essential gameplay structure. The in-game vehicle is the 1987 Camel-sponsored Honda/Lotus 99T Formula One car as driven by Ayrton Senna and Satoru Nakajima. Due to licensing reasons, sponsor names such as "Camel or "DeLonghi" are intentionally misspelled to prevent copyright infringement under Japanese law. The player must successfully qualify in eight different races to win. At the beginning, the player must take 80th place or better to advance. As the player advances, so does the worst possible position to qualify. If the player fails to
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    58
    Daikaijū no gyakushū

    Daikaijū no gyakushū

    • Year Released: 1986
    Daikaiju no Gyakushu (translated Great Monster Counterattack) is a shoot 'em up arcade game by Taito Corporation, released in 1986.
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    59

    Darius

    • Year Released: 1986
    Darius (ダライアス, Daraiasu) is a shoot 'em up arcade game released by Taito in 1986. It is the first game in the Darius series. It is known for using a unique three-screen arcade cabinet setup, non-linear level design and multiple endings. Darius is a two-dimensional horizontally scrolling shoot 'em up set in a fictional future. Uniquely among shoot 'em ups, the game's screen is three times wider than conventional size, and the arcade cabinet uses an arrangement of three screens to accommodate it. The player controls an ornate fighter spacecraft, named the Silver Hawk, and must navigate through scrolling terrain while battling a variety of fighter craft, ground vehicles, turrets, and other obstacles throughout the game's stages (referred to as zones in the game.) The ship's arsenal consists of forward-firing missiles, aerial bombs and a protective force field, all of which can be upgraded by power-ups (in the form of large, colored orbs) that are dropped by specially-colored enemies throughout the game's zones. When the player reaches the end of a zone, a boss appears, which must be defeated to proceed. Once the boss of a zone is destroyed, the player is given a choice of which zone
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    60

    Darius gaiden

    • Year Released: 1995
    Darius Gaiden (ダライアス外伝, Daraiasu Gaiden) (planned to be released as Darius III) is a shoot'em up arcade game, developed and released by Taito in 1994. It is the third arcade installment of the Darius series. Darius Gaiden is a two-dimensional shoot'em up. The player controls a space ship named the Silver Hawk and must guide it through scrolling stages, destroying enemies and avoiding obstacles along the way. The ship is armed with forward-firing missiles, aerial bombs and a protective force-field, all of which can be upgraded by various power-ups that are dropped by specially-colored enemies when they are destroyed by the player. New to the Silver Hawk's arsenal in Darius Gaiden is the 'black hole bomb.' When fired, the black hole bomb will create a large vortex in the center of the screen, which sucks in enemies and projectiles on the screen for a short moment, until it explodes into a powerful ball of lightning that inflicts massive damage onto every enemy on the screen. Another feature introduced Darius Gaiden is the ability to capture minibosses, who appear in every stage. Each miniboss has a small, circular ball placed on them that, after receiving enough damage, will detach
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    61

    Darius ii

    • Year Released: 1990
    Darius II, released outside of Japan as Sagaia, is a 1989 arcade video game by Taito. It is the direct sequel to Darius, first released in arcades in 1989. The arcade version kept the same three-screen format as the first game. The power-up system changed slightly: to obtain power-ups, the player had to destroy complete waves of a particular enemy. Darius II takes place sometime after the first Darius game; the colonized planet Darius is recuperating from its invasion from the alien Belser Army thanks to that game's heroes Proco and Tiat. The Darius inhabitants have since situated themselves on the planet Olga while Darius' societies, architecture and attacked areas were being repaired. The space flight Head Quarters established on Olga picks up an SOS signal coming from the Earth where the first colonists of Darius originated before colonizing Darius; the signal included the description of alien ships similar to that of the Belser Army. Suspecting that these might be their remaining Earthling ancestors, the people of Darius sends both Proco Jr. and Tiat Young to help them. This game contains the red, green and blue items, as in almost all Darius series and they do the same
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    62

    Darius twin

    • Year Released: 1991
    Darius Twin is a horizontal scrolling shooter for the Super Nintendo, released in 1991 and is part of the Darius series. It was re-released on the Wii Virtual Console in Japan on April 13, 2010 and in North America on December 13, 2010. Taking place sometime after Darius II, Proco and Tiat realized just how far Belser had reached into space and hurried back to Orga in hopes of warning the populace. The time they were gone was just enough time for Belser's allies to regroup and spread beyond Darius and begin their invasion of Orga. Once again, Proco and Tiat are quick to throw themselves into battle. Though similar to the arcade Darius entries, Darius Twin featured slightly different gameplay features, most notably in the player's power-ups. Players collected weapon and shield power-ups from square shaped enemies that approached the player from the front and behind, but once players died after collecting a certain amount of power-ups, the power-ups the player collected stayed with the ship post-destruction. Players 1 and 2 were allowed their own separate amounts of lives, but there were no continues in the game. The game contains five color-coded classes of power-up. The pink item
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    63

    Dead connection

    • Year Released: 1992
    Dead Connection is an arcade game released by Taito in 1992. The game takes place on September 5, 1953 "in a big city somewhere". It features a group of detectives who set out to fight a crime family. The game has a strong Film noir vibe, shown through the appearance of the detectives and the featuring of a female protagonist. Each stage is preceded by a short cinematic interlude that explains the transition between the game's different locales. The in-game manoeuvres were unusually diverse for a sprite-based shoot 'em up game of the era. When the player moves his character to within arm's length of an enemy, the shoot button triggers a melee attack. The player can also lie prone to evade gunfire, and perform a diving somersault in order to quickly take cover behind tables, plants, pillars, statues, and other fixtures. Instead of using scrolling each stage takes place against an unmoving but richly detailed backdrop—beginning with the lavish interior of a posh hotel. Most of the environment is destructible and the scenery becomes visibly degraded by bullet holes throughout the prolonged firefights. The game seems to take specific inspiration from the 1987 mobster film The
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    64

    Demon sword

    • Year Released: 1989
    Demon Sword (不動明王伝, Fudō Myōō Den, "The Legend of Acala") is an action video game developed by TOSE and published by Taito in 1989 for the Nintendo Entertainment System. The caption on the box says to "Release the Power". This is consistent with the game's method of powering up the character's abilities. The game starts out with an evil demon ruling over the world and its inhabitants, who live in fear of it. However, a man named Victar, who comes from a small village, has a sword that can destroy the demon. The blade had previously been split up into pieces, though, and Victar must travel through three worlds to get back the three broken pieces in order to restore the sword to defeat the demon. The game contains three worlds, with two stages in each of them plus a final stage making 7 stages total. In order to regain the pieces of the shattered sword and advance in the game, the player must defeat a boss at the end of every stage. As more pieces of the sword are recovered, the sword itself grows in length and power. The player will also encounter enemies on the way to the boss, which must be defeated with a variety of weapons and magic spells, such as the character's Demon Sword
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    65

    Densha de go! 64

    • Year Released: 1999
    Densha de Go! 64 (電車でGO!64, Go by Train 64) is a train driving simulation game for the Nintendo 64. It was released in Japan on July 30, 1999. Densha de Go! is the only game that works the special N64 version, train driving controller which simulates actual train controls, and one of two games that uses Nintendo 64's "Voice Recognition Unit" or as it is known in Japan the VRS. Like Hey You, Pikachu! it was sold with (Engineer's Pak) or without a microphone that was used to announce train stations to passengers. It is part of the Taito Densha de Go! series. There are 7 main lines, with 13 vehicles, on 16 missions. The Hokuhoku Line, Akita Shinkansen Line, Ōu Main Line, Tazawako Line, Keihin-Tōhoku Line, Yamanote Line, and the Tōkaidō Main Line. New to N64 is a "Beginner Mode" which allows 999 seconds for the player to complete either the Training Course, or Practice Course. The player is given an allotted amount of time to bring their train into the next station as well as a fixed time that the train was expected to arrive. If the player goes around curves to fast, stops suddenly or encores other such dangers of train operation a few seconds is taken way from the remaining time they
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    66

    Don doko don

    • Year Released: 1989
    Don Doko Don is a 1–2 player platform arcade game by Taito made in 1989. The players are bearded dwarves who must defeat various enemies by using a mallet to stun them. Players can pick stunned enemies up and throw them at other enemies to destroy them. Destroyed enemies leave behind fruit which can be collected for points. Once all enemies are destroyed play proceeds to the next level which is generally more difficult. Throughout the game, various power-ups can be collected, which represent potions, hammers, or books help the players' character speed up, receive more power, or kill in different ways. In certain screens various secret levels can be accessed. The game was ported over to the Nintendo Entertainment System and TurboGrafx-16. A sequel called Don Doko Don 2 was made for the Nintendo Entertainment System which, unlike the first, is more of a standard side-scrolling platformer. Pirated versions of this sequel have been labeled with names like "Mario 8" and "Super Bros. 8". This game is also featured on the PlayStation 2 and Xbox consoles on the classics collection entitled Taito Legends 2.
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    67

    Double axle

    • Year Released: 1991
    Double Axle is a monster truck racing game created by Taito Corporation in 1991. The game featured the player driving a Bigfoot-esque monster truck over four different tracks. The objective is to race through rough areas while trying to outrun the other racers. To win, the player must place within 3rd Place or better to advance to the next challenge. If they fail to do so, they will be disqualified. The player can also collect cash bonuses from winning races. Double Axle features four different areas to race in, which include a cross-country race, a mud-bog race, a mountain climbing race, and a car crushing contest. Only seen in the North American version, Double Axle offered players the option to upgrade their monster truck before every race. When starting the game, the player is given a small amount of money to buy their first upgrade. However, in order to obtain more upgrades for the player's monster truck, the player must first win races for extra money. These upgrades include accelerator upgrades, several engine upgrades, bulkier tires (for better traction), and up to three nitro boosters (which is essential to win some races). On almost every course, the player will come
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    68

    Dungeon magic

    • Year Released: 1993
    Dungeon Magic, known in Japan as Light Bringer (ライトブリンガー), is a 1994 arcade game by Taito Corporation Japan and it also included on Taito Legends 2. Unlike most medieval/fantasy beat 'em ups it featured an isometric viewing angle, some platforming (usually involving players stacking rocks or crates to climb on and jump to treasure chests), unusually large stylised sprites, and variable blood/gore settings. In this game, up to four players can choose four characters in four different occupations: a knight, a brawler, an archer and a wizard. Collecting treasure gave the characters experience points, and levelling up shortened the time it took a character to charge his/her super attack (by holding the attack button). In addition to treasure, items included food (which restored health) elemental upgrades to weapons (which made them stronger against specific opponents) various single-use thrown weapons (and a five-shot crossbow), shields that would automatically block enemy attacks for a short time, and refills for a player's "magic" (basically a desperation move). Often, instead of items or treasure, a chest/barrel/etc. would contain a trap like "freezing smoke", poison gas, lightning,
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    69
    Elevator action

    Elevator action

    • Year Released: 1983
    Elevator Action (エレベーターアクション, Erebētā Akushon) is a 1983 arcade game by Taito. It debuted during the "Golden Age of Arcade Games". Innovative in gameplay, this game was very popular for many years, with game music created by musician Yoshino Imamura. The game was followed by a sequel, Elevator Action II (also known as Elevator Action Returns). The player assumes the role of a spy who infiltrates a building filled with elevators. He must collect secret documents from the building and traverse the 30 levels of the building using an increasingly complex series of elevators. The player is pursued by enemy agents who appear from behind closed doors. The player must outwit them via force or evasion. Successful completion of a level involves collecting all the secret documents and traversing the building from top to bottom. In the lower floors of the building, the elevator systems are so complex that some puzzle-solving skills are needed. The game cabinet is a standard upright. The controls consisted of a 4-way joystick and two buttons, one for "shoot" and the other for jumping and kicking. The graphics are extremely simple, 2D color graphics. The maximum number of players is two,
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    70

    Elevator action old & new

    • Year Released: 2002
    Elevator Action Old & New (エレベーターアクション OLD) is an update to the Elevator Action video game. The game consist of the old and new game modes. In the old mode, it is a straight port of the NES game. In new mode, player can choose between 3 characters (Robin, Berry, Fan(飯(ファン))) like Elevator Action EX, but bullet and grenades are now limited, and are counted as separate inventories. In addition, each stage has time limits. New items include sunglasses, bullet, watch, hamburger. There are 8 buildings in 1 player mode. In 2 player mode, players can play cooperatively or against each other. 4th character (隠丸) can be unlocked in new mode by completing new mode with all 3 characters. This character has faster movement than others, can fall for 1 whole floor without taking damage, but it cannot gain or use automatic weapon, and has maximum 1 life point at the beginning of a building.
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    71
    Elevator action returns

    Elevator action returns

    • Year Released: 1994
    Elevator Action -Returns- (エレベーターアクション リターンズ), released as Elevator Action II in North America, is a side-scrolling action game by Taito originally released for the arcades in 1994. It is the sequel to the 1983 arcade game Elevator Action and ran on the Taito F3 System. Released eleven years after its predecessor, Elevator Action Returns retains the elevator-based gimmick from the original, but replaces the spy motif with a new scenario involving a paramilitary team fighting against a group of terrorists. Many additions have also been made to the play mechanics thanks to the advancement in technology such as four-way scrolling (the original could only scroll vertically), new moves and weapons for the player, multiple characters and a 2-players cooperative mode. The player controls a member of special task force who must foil a terrorist group that has planted numerous nuclear bombs in various facilities. The player must obtain secret data scattered throughout each facility in order to disarm the bombs. There are six stages, consisting of a skyscraper, an airport, an underground arcade, a sewer, an underwater oil plant and a missile base. The controls consists of an eight-way
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    72
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    73

    Exit

    • Year Released: 2006
    Exit is an action/puzzle video game that was developed by Moss and published by Taito for the PlayStation Portable. It was first released in Japan, on December 15, 2005, in North America on February 14, 2006, in Australia on March 30, 2006, and in Europe on March 31, 2006. A version for Xbox Live Arcade was released on October 24, 2007, priced at 800 points. A version for the Nintendo DS was released in Japan in January 2008. The basic premise is to lead the main character Mr. ESC, an escapologist, out of hospitals, underground facilities, offices and other buildings within a time limit. Along the way, the player will be hindered by obstacles such as fires, earthquakes, floods, or even meteor showers. Sometimes the player must help trapped individuals escape as well, and it will take quick thinking and planning ahead to exit the building successfully. Each level includes a starting point for Mr. ESC and an exit point. There may also be one or more trapped individuals within the level, and in many cases, Mr. ESC cannot successfully complete the level unless he rescues some or all of the individuals before he escapes. There is a time limit for completing each level. Mr. ESC is rather
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    74

    Exit 2

    Exit 2 (Kangaeru Exit (かんがえる いぐじっと, lit. "Thinking Exit") in Japan) is the sequel to the PlayStation Portable game Exit. The developers promised more focus on puzzles rather than action and platforming. It was released in Japan in September 2006 and in March 2007 in Europe. A downloadable demo of the game was released in November 2006. An Xbox Live Arcade version of the game was released on February 25, 2009.
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    75
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    76

    Final blow

    • Year Released: 1988
    Final Blow is a boxing arcade game created in 1988 by Taito. The name would remain the same for all ported platforms, except for the Sega Mega Drive/Genesis versions, which Sega released outside of Japan as James 'Buster' Douglas Knockout Boxing featuring Buster Douglas himself in 1990 immediately after his victory over Mike Tyson. The game features a single season boxing championship run. You can select from a group of fictional fighters: Dynamite Joe - The Miracle Man, Fernando Gomez - The South American Eagle, Kim Nang - The Korean Comet, King Jason - The Black King, The Detroit Kid, The Invincible Black Panther. The game is essentially a side scrolling boxing game where the player moves left and right to control a screen sized boxer. When the timing is right, the player can unleash a final blow punch which can sometimes KO the opponent in a single strike. The home versions contained a spectator mode where the player can watch their favorite boxers compete. The Sega Mega Drive/Genesis port is very close to the arcade counterpart in every aspect of gameplay, graphics and sound, with two additional boxers added: James Buster Douglas (who was The Detroit Kid renamed and palette
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    77

    Football champ

    • Year Released: 1990
    Football Champ is an arcade-style football (soccer) video game. The game was produced by Team Dogyan developers in Japan, and originally released in the arcades by Taito Corporation in 1990. Euro Football Champ and Hat Trick Hero are versions of this game with minor variations. The player must first choose one of eight national football teams, followed by a star player from a choice of four available for each team. In the game a win is needed to progress to the next game. A draw will end as a 'game over', with no option for penalties, but a chance to continue by restarting the game in which a win was not achieved. Each opposition team is chosen according to a tier strategy, with the player's team removed: Thus, playing with Germany, the first two games will be Spain or France in some order, the second two games will be Netherlands in Brazil in some order, the third two games will be England and Italy in some order, and the seventh game will be Argentina. The game is completed when all seven other teams have been beaten. The level of difficulty increases the further you progress. In addition, the game notices when individual team players score a hat trick. Scoring hat tricks has the
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    78

    Front line

    • Year Released: 1982
    Front Line is a military combat-themed arcade game released in 1982 by Taito Corporation. The original arcade version consists of a joystick, a single button (other than the "player one" and "player two" start buttons), and a rotary dial that can be pushed in like a button, which fires the weapon. The single button is used to throw grenades, and to enter and exit the tank. Playing as a lone soldier, the player's ultimate objective is to lob a hand grenade into the enemy's fort by first fighting off infantry units, then battling an armada of tanks before finally reaching the opponent's compound. The player begins with two weapons: a pistol and grenades. The ammunition supply for both items is unlimited, so there is no need to acquire ammunition during gameplay. Once the player has advanced far enough into enemy territory, there's a "tank warfare" stage in which the player commandeers tanks to fight off the enemy. There are two types of tanks available: a light tank armed with a machine gun and a heavy tank armed with a cannon. The light tank is more nimble, but can be easily destroyed by the enemy. The heavy tank is slower, but can sustain one hit from any tank. Once the damaged
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    79

    Full throttle

    Full Throttle (also known as Top Speed) is a one-player racing arcade game made by Taito in 1987. It is very similar in style to the Out Run games in that it features a fast, red car hurtling through the U.S. countryside.
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    80

    Furu furu park

    • Year Released: 2007
    Furu Furu Park (ふるふるぱーく) (originally known as Furi Furi) is a collection of minigames for the Wii. It was developed and published by Taito and was originally planned for a release in Japan for the Wii launch, but was pushed back to April 19, 2007. The minigames are inspired by classic Taito arcade games. Majesco published the title in the US on January 16, 2008. There are 2 single-player modes and 3 multi-player modes. The game features a variety of minigames. Some include skateboarding, safe cracker and puzzle. Most have references and/or shared gameplay elements with Taito classics. The game received generally unfavorable reviews, with an average of 43% by Metacritic. IGN gave a "bad" 3.5 out of 10.
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    81

    G-darius

    • Year Released: 1997
    G-Darius (Gダライアス) is a shoot'em up arcade game, released by Taito in 1997. It is the fourth arcade installment of the Darius series and the first in the entire series to feature three-dimensional polygonal graphics. Much like previous installments in the Darius series, G-Darius is a two-dimensional horizontally scrolling shoot'em up set in a fictional future. While the game features three-dimensional polygonal graphics, the gameplay remains two-dimensional. The player controls a spaceship named the Silver Hawk and must battle enemies and avoid obstacles throughout the game's stages (referred to as zones in the game). The ship is armed with forward-firing missiles, small aerial bombs and a protective force field. These can be upgraded by power-ups, in the form of large orbs, that are dropped by specially-colored enemies when they are destroyed. When the player reaches the end of a zone, a boss appears, which must be defeated to proceed. Once the boss of a zone is destroyed, the player is given a choice of which zone to play next via a branching path. Among the player's arsenal is the 'capture ball', which the player can launch to capture enemies. Once captured, the enemy will follow
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    82

    Gekirindan

    Gekirindan (逆鱗弾, "Imperial Wrath Bullet") is a vertical scrolling shooter developed by Taito where players select one of three different fighters (a futuristic fighter jet, a helicopter conditioned to space travel and a remodeled old fashioned plane) against a destructive army of mechs through different time periods. In the year 3195 a time machine is created on Earth and is promptly stolen by an unidentified, mechanized being known only as the Huge-Boss. The Huge-Boss quickly uses the time machine to travel back in time and destroy 3000 years of human history. The only resistance HB faces is a group of pilots from different time periods who aim to stop the HB, though some have other reasons than to save mankind. Each fighter has a different shot pattern that can be upgraded or changed. There are also the side-weapon pick-ups including a pair of homing lasers, diagonal firing napalm and missiles. Player 1 pilots: Hokuto: A strong, though effeminate looking pilot from the 3100 era whose parents were killed by Huge-Boss' attacks. With his mother's hair-tie as his only tangible remnant of them, Hokuto vows to avenge their deaths with the destruction of HB. Anne: A young woman from the
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    83

    Graffiti kingdom

    • Year Released: 2004
    Graffiti Kingdom, known as Rakugaki Ōkoku 2: Maōjō no Tatakai (ラクガキ王国2 魔王城の戦い) in Japan, is a video game by Taito Corporation and Garakuta Studio, which was published in America by Hot-B for the PlayStation 2 console. As in Magic Pengel: The Quest for Color, the player is able to create characters (known as "Graffiti Creatures") by drawing its body parts and assigning a function (such as "leg" or "head") to each part; however, unlike the previous game, its attacks and movement can also be customized. Additional functions are added as the player's level increases, and new attacks can be obtained by "capturing" other creatures. The versatility of this feature has attracted considerable popularity, largely in Japan—a number of players have created detailed characters based both on original designs and those from existing video games, anime and other media. (see links) While combat in Magic Pengel used a turn-based battle system similar to Rock, Paper, Scissors, Graffiti Kingdom is a more action-oriented platform game, although it retains some RPG-style elements such as the ability to level up. Graffiti Kingdom's music is composed by Yasunori Mitsuda, who is most notable for his work
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    84

    Grid seeker: project storm hammer

    Grid Seeker: Project Storm Hammer is a vertically scrolling shoot 'em up arcade game developed by Taito. In it, players control one of three different modern fighter crafts and can collect enemy bullets using shielded guns known as Grids. In an alternate Persian Gulf War era: The fighting continued so much that many natural resources from the Middle East were destroyed in the process. In 1999, a Middle Eastern nation that was suffering severely from resource shortages took up arms and began attacking closer nations that were more economically sound so as to claim the resources for themselves. As the new war progressed, the aggressor nation began developing a secret weapon: a powerful military satellite with enough power to potentially lay waste to the entire world. With a weapon so powerful, conquering the holdout nations would be a task impossible to fail. The nations that escaped from the ensuing battles formed an alliance against their attackers: with the aid of a new technology known as Gyrodrive Reactive Intercept Device (GRID), the alliance takes to the skies and strikes back at their enemies in the second Persian Gulf War. Though an otherwise basic vertical shooter, Grid
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    85

    Growl

    Growl, known in Japan as Runark (ルナーク, Runāku), is a belt-scrolling beat-'em-up originally released for the arcades by Taito in 1990. Set in the early 20th century, the player controls a forest ranger who must protect the local wildlife from a group of evil poachers who are driving the animals to extinction. A home version was released for the Sega Genesis (Mega Drive) on November 1991. It was also included in the arcade game compilation Taito Legends 2 for the PlayStation 2, Xbox and Microsoft Windows. The player begins the game by choosing from one of four different forest rangers, each with a different amount of health, attack strength, and jumping height. The arcade version can be played by up to two players in a single cabinet. By connecting two Growl cabinets using a special cable, the game can be played by up to four players as well (each player controls a different character). The two-player variant allows the player to choose which character they would like to play as while the four-player versions assign each character to a player slot like other beat em ups. The game's controls consists of an eight-way joystick for moving the character and two action buttons (attack and
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    86

    Gun fight

    • Year Released: 1975
    Gun Fight, known as Western Gun in Japan and Europe, is a 1975 arcade shooter game designed by Tomohiro Nishikado, and released by Taito in Japan and Europe and by Midway Games in North America. It was a historically significant game, and a success in the arcades. Gun Fight was Midway's first major video game hit, and its success opened the way for Japanese video games in the North American market. It was also the first video game to use a microprocessor. It was soon ported to the Bally Astrocade video game console as a built-in game in 1977 as well as several home computer platforms. The theme of the game involves two Old West cowboys armed with revolvers and squaring off in a duel. Whoever shoots the other cowboy first wins the duel. Unlike in a real-life duel, however, both cowboys get numerous opportunities to duel in order to score points (one point per successful draw). The game was included in GameSpy's "Hall of Fame" in 2002. Western Gun was an early, on-foot, multi-directional shooter, that could be played in single-player or two-player. It also introduced video game violence, being the first video game to depict human-to-human combat, and the first to depict a gun on
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    87

    Gun frontier

    Gun Frontier is a vertical scrolling shooter developed by Taito for the arcade and released in 1990. The year is 2120: Earthlings have spread beyond their galaxy and have started to colonize uninhabited planets in different solar systems. One such planet to be colonized was the Earth-like planet Gloria which happened to have an enormous natural supply of gold. This discovery became pivotal to Gloria's emigration, so much that emigrators would be impoverished by the cost of reaching the planet. Because of this, life on the planet thrived in a setting similar to the American Old West. Though poor, the gold trade aided the Glorian's in advancing technology and knowledge, so much that among the inhabitants lived talented inventors and engineers. However, the Glorian's were not the only ones who were tempted by the planet's gold: Space pirates known as the Wild Lizards quickly invade Gloria and decimate the towns of the people and enslave those who survived in an attempt to deplete the planet's gold supply. Two inventors of Gloria who were a part of the planet's development teams decide to strike back at their invaders using two fighter jets in the shape of giant revolvers with plane
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    88

    Half-life 2: survivor

    • Year Released: 2006
    Half-Life 2: Survivor is an arcade game based on the science fiction first-person shooter video game, Half-Life 2. It was released on June 28, 2006 on Taito's Type X+ arcade system, with a 32" widescreen high definition LCD running at 1360x768 resolution. The game's player character is controlled with joysticks and floor pedals, and offers three game modes: Story, Battle, and Mission, each with different objectives. The game was met with a generally positive reception. Reviewers found it interesting to play the game in an arcade environment, and considered the shift to an arcade setting an excellent introduction of the Half-Life series of video games to Japan. Players control their movement using two joysticks (one for each hand) and floor pedals. Three gameplay modes are available: Story, which approximates the events of the original game; Mission, which forces networked players to work cooperatively toward a goal; and Battle, which parallels the deathmatch content of the original game. Up to eight players—either local players or individuals in other networked arcades—can participate in the Battle and Mission modes. In Story mode, players advance through partial combat scenes from
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    89

    Halley wars

    • Year Released: 1991
    Halley Wars is a vertical space scrolling shoot 'em up that was originally on the Family Computer Disk System and later on the Game Gear. It is set in the middle of the 21st century. The armies of Lord Halley are launching attacks on planet Earth using Halley's Comet as the spearhead of the attack. You represent the last chance for Earth piloting a craft specially developed to engage the enemy hordes. The game has six long stages set in locations in space such as, above planets, inside enemy vessels or in asteroid fields. There is always a big boss at the end of each stage each with its own weakness. There are power-ups, which can be picked up along the way when you shoot particular asteroids or satellites. These upgrade your weapon strength, speed, shields and add small drone wingmen ships which assist in firing. The enemies mostly attack in waves with similar types of vessel attacking together in formation. The game is unusual in the way any enemies or comet debris not destroyed on the journey makes it to earth and does some damage there. Comets do more damage than the enemy ships do. If Earth's damage level reaches 100% the game ends. For every 2000 points you score, 1% of
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    90

    Halley's comet

    Halley's Comet is an arcade video game created by Pacific Manufacturing Ltd and licensed to Taito for manufacture. Receiving a world wide release in 1986, Halley's Comet is a vertical scrolling shoot 'em up where the player defends various planets around the solar system from a direct collision with Halley's Comet and the various alien swarms which accompany it. Each planet is visited individually. You start above the planet you are rescuing and the first two levels consist of the approach towards the comet split in the middle by a mini boss enemy. Once you have reached the comet you must split the comet open and proceed inside the comet where an alien race have hollowed out the comet and are currently residing inside. Proceed through the waves of enemies will result in meeting the end of level big boss. On defeating this you can proceed to the next planet which essentially is more of the same with some new enemy ships dropped in. To assist you in your fight, many power ups are available. These are obtained by shooting smaller rocks which float past you. Power ups are triple front cannon, mini ships, wide spread cannon, increased speed, increased maneuverability, forward shield,
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    91

    High way race

    • Year Released: 1983
    High Way Race is an arcade car racing videogame released by Taito Corporation in 1983. You take control of a little car that must avoid the other cars, as they will try to take you out of the road. You must be careful with the slopes too, as they might be dangerous at a high speed. Additionally, the car can jump to avoid the cars and to finish the course, as the finish is after a roadless zone. If you manage to time your jump, press button two to free the parachute and land safely. After you finish the four courses, the game will start again with increased difficulty. The game is over when the player runs out of fuel, so be careful not to crash, as every time you go off road you'll lose a bit of fuel.
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    92

    Hit the ice

    • Year Released: 1990
    Hit the Ice is a hockey video game released by Williams and ported to home consoles by Taito. It is said to be the hockey version of Midway's Arch Rivals. The game is unique because instead of having six players per team (like Konami's Blades of Steel), this game only has three (forward, defense, and goalie). Instead of being normal sized, the players look more like football players and have an older look to them. In the arcade version there are only two teams (Red and Blue) and players can be chosen for each position. When Taito released the home console versions, more teams were added and players were automatically assigned to teams in order to get to the game faster. For the SNES version the colors were also given city names: Montreal Reds, New York Blues, L.A. Yellows, Toronto Whites, Chicago Orange and Minneapolis Green. Hit the Ice is based on the game of ice hockey, the aim of the game being to outscore your opponent by shooting the puck into the opponent's net more often than your opponent over three periods of play. Since the game is "the hockey version of Arch Rivals", however, there are very few rules. Players have special moves, most of which are illegal moves in actual
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    93

    Indiana jones and the last crusade

    • Year Released: 1991
    Indiana Jones and the Last Crusade is a video game released in 1991 by Taito for the NES based in the film of the same name. NOTE: There was also a NES game with the same title released by Ubisoft in 1993 that was a completely different game in itself, but based on the movie. In the game the player controls protagonist Indiana Jones going through levels taken directly from the film, albeit with a shorten and simplified plot. The game begins in 1938 with Indy receiving a package from Venice, Italy that turns out to be his father’s Grail Diary. At the same time he receives a telegram from Marcus Brody telling him the Cross of Coronado is on a ship off the Portuguese coast. The player is then presented with the choice of recovering the Cross of Coronado or going to Venice. When the player goes to recover the Cross, they are on a ship and must defeat a certain number of Panama Hat’s goons before fighting the boss himself. By recovering the cross Indy will receive a telegraph from Sallah who knows the location of the Holy Grail. Afterwards the player can head to Venice where they are presented with a sliding puzzle challenge. The player must complete the puzzle before the fire,
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    94

    Insector x

    • Year Released: 1989
    Insector X (インセクターX) is a side-scrolling shooter by Taito, released in 1989. The player controls an insect-sized warrior named "Kai", who takes on a vast army of cyborg insects to free the insect world from the dark ruler queen. The game uses two buttons: an upgrade-able main shot and a seemingly random selection of secondary weapons. Originally there was a conversion to the Famicom with minor changes, as well as a revised version for the Sega Mega Drive. The original arcade version is also in Taito Legends 2. The Sega Mega Drive version has a number of differences: "realistic" sprite work (compared to the "cute" style of the original), brand new music, a reworking of the secondary weapon system and the removal of the autofire powerup, and new stage sections, among other things. While the developer is unclear, it could be either Taito or Hot-B; otherwise it was published in Japan by Hot-B and in the United States by Sage's Creation.
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    96

    Jungle hunt

    • Year Released: 1982
    Jungle Hunt is a one- or two-player side-scrolling arcade platform game produced and released by Taito in 1982. The player controls a jungle explorer who sports a pith helmet and a safari suit. The player must rescue his girl from a tribe of hungry cannibals. To do this, he must swing from vine to vine, survive a crocodile-infested river, jump or duck falling rocks rolling downhill, and release the girl before she "takes a dip" in the boiling cauldron. Jungle Hunt was originally called Jungle King, though Jungle King's prototype was called Jungle Boy. In these earlier versions the playable character was a bare-chested man with a loincloth who resembled Tarzan. Taito was sued by the Edgar Rice Burroughs estate for copyright infringement for using the character's likeness. In Jungle Hunt, the following changes were made to the game: Yet another variant of the game was called Pirate Pete. Gameplay in this version was identical to Jungle Hunt but the character was replaced with a pirate (complete with eye patch) and the levels had a pirate theme. The gameplay is split into four scenes, which have different objectives. In Scene 1, the explorer is required to swing from vine to vine that
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    97

    Jupiter strike

    • Year Released: 1995
    Jupiter Strike (Zeitgeist in Japan) is a 3D - scrolling shooter game for the PlayStation developed by Taito. Taito published the Japanese and European version, while Acclaim published the American version. A Microsoft Windows version was also released worldwide. The player takes control of a futuristic fighter jet that has two main weapons. Unlike other scroll shooters this game does not have any power ups. Instead the player's ship has a laser sub-weapon that homes into locked on targets. The player must battle against extraterrestrial ships which can range from small fighters to large mother ships.
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    98

    Kaiser knuckle

    Kaiser Knuckle (カイザーナックル), sometimes known outside of Japan as Global Champion, is a 1994 fighting game released for the arcades by Taito. Kaiser Knuckle was released during the fighting game trend of the 1990s that began with Capcom's Street Fighter II. Despite the arcade game showing highly-detailed and unique content, it didn't catch enough attention to become successful and was never ported to any home console. Kaiser Knuckle follows the same fighting game conventions established by Street Fighter II. The player's character fights against his or her opponent in best two-out-of-three matches in a single player tournament mode with the computer or against another human player. The player has a character roster of nine fighters to choose from, and three bosses, each with their own unique fighting style and special techniques. The control layout is set to the six-button standard (a la most Capcom fighting games), but it can be switched to a five-button layout via dip settings. One unique feature is that Kaiser Knuckle was the first and only fighting game that has five strengths of basic attacks. Another unique feature is that it introduced the power zones, which can be utilized via
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    99

    Kick master

    • Year Released: 1991
    Kick Master is a side-scrolling action video game for the Nintendo Entertainment System that was released in 1992 by Taito. The game has some role-playing game elements, such as leveling up. The kingdom of Lowrel is attacked and burned by monsters sent by the evil sorceress Belzed (curiously, some sources such as Nintendo Power described Belzed as a male wizard,). In the attack, the King and the Queen are slain and their only child, Princess Silphee, is kidnapped. The king's guards were all killed, except for the knight Macren. He and his younger brother, Thonolan, an aspiring martial artist, take off on a long journey to free the princess. As the fight against the wicked Belzed's minions commences, Macren is mortally wounded by a skeleton. With his dying breath, he pleads his brother to use his "great kicking skills" to avenge him and Thonolan swears to make Belzed pay for this. Thonolan's quest will take him into the following levels: If the player manages to complete the game, Thonolan kicks the evil Belzed to death and rescues the princess Silphee. He then torches down Belzed's tower and disappears, never to be heard from again. (The player is then given an opportunity to try
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    100

    Kiki kaikai

    • Year Released: 1986
    KiKi KaiKai (奇々怪界, lit. "Mysterious Ghost World") is a multi-directional shooter developed and published by Taito Corporation originally for Japanese arcades in 1986. Since then, the game has received a number of console and home computer ports in and outside of Japan, both as a stand-alone title and as part of compilations. The game originally saw a limited release in North American and European arcades as Knight Boy, a bootleg copy of the original Japanese version not officially licensed by Taito. In the English-speaking world, it is usually recognized as the forerunner to the Pocky & Rocky series. Set in Feudal Japan, the player must assume the role of a Shinto shrine maiden named "Sayo-chan" who must use her o-fuda scrolls and ohari Gohei wand to defeat a number of renegade spirits and monsters from Japanese mythology. The game is noteworthy for using a traditional fantasy setting in a genre otherwise filled with science fiction motifs. The game follows the adventures of "Sayo-chan", a young Shinto shrine maiden living in Feudal Japan. One night, while Sayo-chan is fanning a ceremonial fire, she is visited by the Seven Lucky Gods, who warn her of a great, impending danger.
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    101

    Landing high japan

    Landing High Japan is an arcade game in which the object is to pilot a commercial airliner, taking off from and landing at several Japanese airports. Inclement weather such as clouds, rain, thunderstorms, and snow may be encountered. Time of day is also part of the game (daytime, sunset, and night). Every airport at any time can have no wind, head winds, tail winds, cross winds, and a variety of wind speeds. The flight path and wind patterns become more difficult with each successive landing. A landing can end with several different results, including "Clear," "Bad Landing," "Course Out, (if players stay off course for too long)" "Go-around, (if players ignore the runway)" "Crash, (Causes of crash: Collision, Over-speed (if throttle is not down to 0).)" "High Speed Bank", and Stall. After each landing, points are granted or deducted based on a piloting evaluation, a course evaluation, and a passenger evaluation. A minimum score must be achieved in order to get a "Clear" result and advance to the next airport (otherwise it is a "Bad Landing"). The final score is calculated by adding up the totals from each landing and dividing by the number of attempts. Thus, a player seeking to
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    102

    Landmaker

    • Year Released: 2000
    LandMaker (ランドメーカー) is an arcade and PlayStation puzzle video game developed by the Taito Corporation. The arcade version was released only in Japan, while the PlayStation version was released in the US by Jaleco under the title Builder's Block and in Europe under by Eon Digital Entertainment its original name. The game was distributed on the PlayStation Network in Japan by Square Enix. The PlayStation version features three modes, which are puzzle, battle and arcade. The arcade mode (a direct port of the arcade version) is set in 2D with eight playable characters (Hiryu, a red-skinned man who is fire-based; Aifa, a young girl who is plant-based; Soumei, a pale man who is ice-based, Renki, a frightening purple-skinned man who seems to be based on mud, Youen, a female musician who seems to be based on Sound; Kouko, a muscular man who is rock-based; Rinrei, a blue-haired woman who seems to be sword-based and Roushinshi, an elegant-looking man that travels with a young boy, who is lightning-based.) while the battle modes are set in 3D. The objective of the game is to shoot a certain coloured block to other blocks of the same colour to create a building. The larger the building the
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    103

    Liquid kids

    • Year Released: 1990
    Liquid Kids (ミズバク大冒険, Mizubaku Daibouken) is an arcade video game released by Taito in 1990. Liquid Kids is a single player platform game that features Hipopo, a platypus who must fight his way through a large number of enemy-packed levels in search of his missing girlfriend - rescuing other hippopotamus-like creatures along the way. Hipopo is armed with water bombs which can be thrown at enemies to soak and damage them. Once soaked, the enemies can then be kicked and destroyed completely. Enemies left unkicked however will dry out and recover after a short period of time. The level design presents moving platforms, collapsible floors, boats and water-wheels all making an appearance. Small plants also appear on certain levels which can be "watered", causing them to grow and creating new platforms. Appropriately enough for a game which features water as the main weapon, many of the enemies and the later levels have a fire thematic. He can also collect cakes and other items to gain more points. A soundtrack CD for the game (split release with the soundtrack for Space Gun), published by Pony Canyon / Scitron, was released January 21, 1991, featuring thirteen tracks from the game.
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    104

    Lostmagic

    • Year Released: 2006
    LostMagic (ロストマジック, Rosuto Majikku, often spelled as "Lost Magic") is a real-time strategy game for the Nintendo DS system, although it was advertised as a combination of role-playing game and real-time strategy. It is developed by Taito Corporation and supports the Nintendo Wi-Fi Connection. There are two primary elements to this real-time strategy game: the magic system, and the use of captured monsters as soldiers. Since mages, such as the one the player controls, cannot physically attack, the player must rely on magic. The player can launch a wide variety of magical spells by drawing runes on the DS's touch screen. Runes drawn more accurately result in more powerful spells. However, some runes are easier to draw than others, and drawing runes slowly may leave the player open to attacks. There are 18 different runes. The elements of magic that the player can use in LostMagic are: fire, water, earth, light, dark, and wind. Not too far into the game the player will be able to fuse runes, one example being fusing Fire 2 (explosion) and water 1 (ice shot) to make an explosion of ice. However, the combination of Ice 1 followed by Fire 2 is a completely different spell. Around the end
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    105

    Lunar rescue

    • Year Released: 1983
    Lunar Rescue is an arcade game released by Taito in 1979. It contains elements that resemble both Taito's own Space Invaders (and is sometimes listed as a Space Invaders spin-off) as well as Atari's Lunar Lander released that same year. The game starts with the player's spacecraft docked inside the mothership at the top of the screen. Below the mothership is an asteroid field and below that, the surface of the moon. There are three platforms which can be landed on and six stranded astronauts that need rescuing. You control a small spacecraft. The player must press the button to release their spacecraft from the mothership and manoeuvre through the asteroid field. The craft can only move left or right or use up a finite amount of fuel by engaging the thrust (the same button again) to slow its descent. If the craft is landed successfully on one of the available platforms, one of the astronauts will run towards and board the craft. The asteroid belt now changes into a swarm of flying saucers, some of which drop bombs. The player must now guide the spacecraft back up to the mothership (the craft ascends without using up fuel), avoiding the flying saucers. The thrust button is now a
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    106

    Lupin the 3rd

    Lupin the 3rd (ルパン三世, Rupan Sansei, Romanized as Lupin III) is an arcade game based on the series of the same name. It was released by Taito in 1980. Lupin goes around and steals money in an attempt to impress Fujiko. Players must explore a Pac-Man style board collecting bags of money while avoiding cops, dogs, and in later parts of the game Zenigata. At the end of each level Lupin will deliver his loot to Fujiko who will tell him to get more.
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    107

    Magic pengel: the quest for color

    • Year Released: 2003
    Magic Pengel: The Quest for Color, known as Rakugaki Ōkoku (ラクガキ王国, lit. "Doodle Kingdom") in Japan, is a 2002 role-playing video game developed by Garakuda-Studio and Taito for the PlayStation 2, published by Agetec in North America. Studio Ghibli also collaborated with this game. The game received a sequel in 2004 titled Graffiti Kingdom. Combining the collectible monsters genre (e.g., Pokémon) with the interactive art genre (e.g., Mario Paint), Magic Pengel is centered on the player, as a character able to manipulate a "Pengel" (which looks like a stylized fairy combined with a paintbrush) to create a creature, or "Doodle". Using the Pengel (pronounced "pen-jell") as a cursor, the player simply sketches out the limbs, body, and other features. Depending on the amount of magic ink expended, and the types of body parts, the creature will be given certain statistics and created. With the help of Zoe and Taro, the character trains and battles using custom-created designs, which can be traded to or battled with the creations of other players. As the Doodles battle, they become more powerful, and earn points towards the purchase of pre-created Doodles, and extra abilities towards
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    108

    Magical date

    • Year Released: 1996
    Magical Date (まじかるで〜と Majikaru Dēto) is a skill game and dating sim published by Taito in 1996 for arcade and PlayStation. In this game, the player picks one of three possible girls to date and then starts off in a square as in a board game, proceeding to other squares which have different mini games. At junction points the player is asked questions about their date and has to pick the correct answer, or she will become upset.
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    109

    Majestic twelve: the space invaders part iv

    Super Space Invaders '91 is the fourth game for the Space Invader series published by Taito. New to the series include 2 player simultaneous play (configurable via dip switch). Instead of immediately dying when hit, player has a shield stock which decreases when the player's ship is damaged. Player's ship is destroyed when it is hit with no shield stock. When dying, an 5x5 area explosion appears, which destroys nearby invaders. Invasion is successful when an invader reaches below the row where player's ship is located. Player loses 1 life afterwards, then the surviving invaders returns to the top of the field. Item can obtained by destroying UFO appearing across the top of the field, which will drop an Arkanoid capsule that changes player's ship's attributes when picked up. When obtaining a weapon, the timer is automatically activated, which decreases gradually whether or not the item is used. Using an item drains the timer. The item is gone when timer is emptied. The game has 43 stages. Stage bosses, which was experimented in Return of the Invaders, made a formal appearance. Bosses appear in certain stages, at the end of a zone. In Cattle Mutilation, player gains score based on
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    110

    Master of weapon

    Master of Weapon is a game released by Taito for arcades and for the Sega Genesis/Mega Drive. It is a basic shoot 'em up game in which the player controls a space ship that has upgradeable weapons. These upgrades are collected by destroying green transport vessels which release the upgrade for the player to pick up. An entire week of nuclear war on Earth destroys its global environment. The survivors of the war gather their strength and resources in an attempt to bring Earth back to the way it was. Using a super computer called God System, the survivors start their first step in rebuilding Earth by having the God System create machines capable cleaning and reconstructing much of what has been lost from the war. However, without warning, a mysterious mutant entity known as "N" takes over the God System; creating three strange guardian statues based on Greek mythological figures, N manipulates the God System's machines and programs in order to attack mankind. The survivors create an artificial human called Yukiwo - built to harness perfect dexterity and strength - as well as a super-powered jet for him to pilot in order to reclaim Earth from N. The spaceship starts with a basic
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    111
    Mega man maverick hunter x

    Mega man maverick hunter x

    • Year Released: 2006
    Mega Man Maverick Hunter X (イレギュラーハンターX, Iregyurā Hantā X) is an enhanced remake of Capcom's 1994 franchise debut of Mega Man X made for Playstation Portable and is developed by Taito Corporation Japan. X is heralded as being the first robot to think for himself, as well as having his own feelings and emotions. He was discovered by Dr. Cain in a capsule sealed by Dr. Light to be opened thirty years later after he was encapsulated (although X was in actuality sealed for 100 years). Using X as inspiration, Dr. Cain created a new race of robots called Reploids. Some of these robots turned "maverick" and began to threaten the existence of the human race. X feels it is his duty to protect humans, which serves as the main conflict between the Reploids and the Mavericks. Created by Dr. Wily in the past, Zero allies with X in his fight to defeat the Mavericks, showing up from time to time to help X out of tough situations. As the creator of X, Dr. Light felt it necessary to seal him away until his capabilities and reliability could be confirmed so that he would not harm any humans. Dr. Light appears as a holographic image inside capsules that enhance X's abilities. Sigma plans to start a
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    112

    Metal black

    'Metal Black' is an arcade shoot 'em up released by Taito. It is the end result of "Project Gun Frontier 2," being made by the same development staff, though it bears little resemblance to the original Gun Frontier. It is more similar to another Taito shooter, Darius. Players control the Black Fly on their mission to defeat the forces of Nemesis in hopes of saving the human race. Players collected many small power-ups to build their weapon's power. Players could then unleash a large beam attack that would drain their power level back to zero. Bosses could also collect these power-ups and use similar beam attacks. When a player's beam collided with a bosses, it would culminate in a spectacular reaction before the more powerful attack would push the weaker down. The year is 2042: A companion star of the planet Jupiter appears a few Astronomical Units away from the planet and not long before its discovery propels the asteroids along Jupiter's orbit which sends a wave of meteorites towards the Earth. As the Earthlings struggled to survive, extraterrestrial cybernetic invaders from beyond the distant star used the meteorites as cover for invading Earth with little resistance, intending
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    113

    Monkey puncher

    • Year Released: 2000
    Monkey Puncher (さるパンチャー, Saru Panchā) is a video game for the Game Boy Color, developed by Taito Corporation, and released in December 2000. The game's goal is to train a monkey to fight in organised boxing matches in order to save the main character's father and sibling. At the start of the game, the player must choose to play as either Kenta (male) or Sumire (female). While the choice has little effect on gameplay, the sibling who is not chosen is the one kidnapped. Shortly after the beginning of the game, the player is given his first monkey, called Freddy, to train. After obtaining the first monkey, and any subsequent new monkey, the player must befriend it by offering it food before he/she can begin training it. Over time, the monkey becomes more and more friendly towards the main character. The monkeys are trained in skipping, using a punchbag, doing sit-ups, running and going shopping. These activities increase, respectively, the monkey's speed, power, strength, stamina and knowledge. In addition, a fifth option, sparring, has the potential to increase all statistics, albeit by a smaller amount. In skipping, punching, sit-ups, and running, the monkeys learn to train by
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    114
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    115

    Musashi no ken – tadaima shugyō chu

    • Year Released: 1986
    Musashi no Ken - Tadaima Shugyō Chu (六三四の剣 ただいま修行中, lit. "Sword of Musashi - Now in the Middle of Training") is a 1986 video game software developed and published by Taito exclusively in Japan. It is based on a Japanese sports manga series written and illustrated by Motoka Murakami that focuses on kendo, simply titled Musashi no Ken. The gameplay and design in the one-on-one fighting parts resemble Taito's other fighting game, Great Swordsman, especially its kendo mode. The game's plot is about the son of two Kendo champions named Musashi. He strives to become as great at Kendo as his parents. The entire story centers around the world of Kendo and its up and coming competitors. The anime is broken up in to two parts. The first part follows Musashi's early years in grade school while the second part follows his high school years. In the first episode, Musashi befriends an Akita puppy who is by his side throughout the series. There are two different modes: single player and two player VS. mode. On single player mode, the player depicts Musashi in the middle of his training. He must run through several obstacle courses collecting swords and other items along the way. At the same time,
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    116
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    117

    Ninja hayate

    Ninja Hayate (忍者ハヤテ) is a 1984 laserdisc video game first developed and released by Taito exclusively for arcades in Japan. The game became better known when it was released in North America and Europe for the Sega Mega-CD video game console as Revenge of the Ninja in 1993. The game tells the story of a skilled and daring teenage ninja named Hayate, whose father has been killed by the evil Lougi, infiltrating the villain's Castle of Evil in an attempt to rescue a princess he loves. Hayate must survive a collection of deathtraps and defeat a variety of mythological creatures and other adversaries on his quest to save the princess and destroy the castle. The game will draw players to operate Hayate with a joystick for moving him around and one button for using weapons through 15 different stages that take place in feudal Japan-based areas. There are three difficulty levels. Like earlier laserdisc games such as Don Bluth's Dragon's Lair, Ninja Hayate contains traps and creatures that requires players to dodge or attack them at specific moments, by watching for the warning buzzer (like Dragon's Lair) in addition to flashing objects (e.g. arrows, buttons, light, etc.); if a player makes
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    118
    Operation thunderbolt

    Operation thunderbolt

    • Year Released: 1988
    Operation Thunderbolt is a one- or two-player shooter arcade game by Taito made in 1988. Operation Thunderbolt is the sequel to Operation Wolf. Roy Adams and Hardy Jones, two green berets, must save American hostages from a hijacked airliner which was forced to land in the fictional African province, Kalubya. To accomplish their mission, they must capture six different bases, shoot enemies such as soldiers, jeeps, tanks, and helicopters using their machine gun or grenade launcher, and try to save the hostages along the way. The enemies will attack with bullets, grenades, or rockets. Once Stage 8 (aptly titled "Escape") is reached, the players must engage with the lead hijacker holding the pilot hostage. It is during this point where continues are no longer permitted and if the player dies, he will obtain a "Dead from lethal injury" game over screen which is commonly seen when the player isn't able to insert coins before the continue timer reaches 0. Aside from that ending, the player can accidentally kill the pilot which triggers a bad ending, and if he kills the hijacker, the good ending will be shown with the credits. Operation Thunderbolt was ported to the following
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    119
    Operation wolf

    Operation wolf

    • Year Released: 1987
    Operation Wolf is a one-player shooter video game made by Taito in 1987. It spawned three sequels: Operation Thunderbolt (1988), Operation Wolf 3 (1994) and Operation Tiger (1998). The object of the game is to rescue the five hostages in the concentration camp. The game is divided into six stages: Communication Setup, Jungle, Village, Powder Magazine, Concentration Camp, and Airport. Completion of each stage advances the story. For example, upon completing the Jungle stage, an enemy leader is interrogated and the location of the enemy's concentration camp is found. This was one of the first shooter games to feature a storyline, and it had some similarities to real special operations missions. The game is controlled with a fixed swivel mounted light gun controller attached to the cabinet, with force feedback to simulate recoil. In order to complete each stage, the player must shoot as many soldiers, tanks, jeeps, choppers, and boats as the game requires. Soldiers can throw hand grenades and knives, and vehicles can shoot missiles and launch rockets. The player's ammunition and grenades are limited, but can be stocked up by shooting barrels and crates or by shooting animals such as
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    120
    Operation wolf 3

    Operation wolf 3

    Operation Wolf 3 is an arcade game released in 1994 by Taito. It has no connection to the two previous games in the series, Operation Wolf and Operation Thunderbolt, other than the title and controls. A terrorist organization known as "SKULL" has taken over an island and are armed with nuclear missiles. Two agents, codenamed "Hornet" and "Queen Bee" (player one and two respectively) are dispatched by "Gun Metal Army" to take down "SKULL" and disarm the nuclear missiles. One or two players progress through five stages; Warehouse, Freeway, Wasteland, and Silo, with the fifth stage involving players shooting down missiles in mid flight. Throughout the stages, various powerups are found, such as stronger weapons, and extra bombs. Unlike the limited ammo found in Operation Wolf, this game has unlimited ammo. As long as the trigger is squeezed, weapons will fire on full automatic. Once the ammo counter is depleted, the rate of fire decreases sharply. When the trigger is let go, the counter instantly refills. A pump slide underneath the front of the gun barrel is used for bombs. Up to three bombs can be carried at a time, as opposed to nine in the first game. Operation Wolf 3 at the
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    121

    Over g fighters

    • Year Released: 2006
    Over G Fighters is an Xbox 360 video game developed by the Taito Corporation and released by Ubisoft on June 27, 2006 in North America. The single player mode revolves around a group of multi-national fighter pilots in the fictional Energy Airforce in the near future. After terrorist outbreaks across the world threaten global security, these few brave pilots lead a spearhead assault against the terrorists. The characters are able to fly most modern day jets found in the Western arsenal, as well as several Russian and European fighter planes. Each character has their own attributes such as a specialty in European, modern, naval, and attack aircraft. The game has a somewhat lengthy campaign mode that lets players immerse themselves in the various theaters of war: dogfights, bombing strikes, secret missions, air support, and naval strike. Unlike other console flight-simulator games, Over G Fighters uses the real names of planes, as well as weapons. Their locations are also real and not a fictional country. Lastly, it allows real combat situations, running out of fuel, and weapons (in expert, hell, or arena mode). AIR FORCE: Unicorn Cougar Drake Warthog Raptor Gargoyle
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    122

    Palamedes

    • Year Released: 1990
    Palamedes (パラメデス) is a puzzle video game released by the Taito Corporation in 1990. Palamedes is a puzzle game requiring the player to match the dice they are holding to the dice on top of the screen. Using the "B" button, the player can change the number on his/her dice, then throw the dice using the "A" button when it matches the dice at the top of the screen, which wipes the target dice off the screen. The player can play in "solitaire" mode against the computer or another player, or "tournament" mode against AI opponents. There are six sides and numbers on the dice, making an attempt to match all the numbers on the screen and eliminating them a challenge. Ports of the game were published for the NES, MSX, FM-Towns and Game Boy by Hot-B. The Japan-only sequel, Palamedes 2: Star Twinkles, was released in 1991 for the NES by Hot-B. It featured many of the same basic gameplay elements as the original game along with a completely new background for the levels. On release, Famitsu magazine scored the Game Boy version of the game a 22 out of 40.
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    123

    Parasol stars

    • Year Released: 1991
    Parasol Stars (パラソルスター, Parasoru Sutā) is a video game by Taito released in 1991. It is a sequel to Rainbow Islands (see below paragraph). It is technically the third game in the Bubble Bobble series. Unlike many of the other games in the series, this game was never released to arcades - it was first released on the PC Engine, and has been ported to a number of other home systems. Parasol Stars was misreported as being the third coin-op in the Bubble Bobble series by many magazines at the time, and there are rumours about prototypes for an arcade version, which now appear to be false; Taito has officially stated that an arcade game was never produced. Mick West (who was the programmer of the Game Boy version) stated that they ported the game directly from the PC Engine and that "no coin-op of the game exists". The game was released in limited quantities in North America for the TurboGrafx-16 by Working Designs. The Game Boy version was published by Ocean Software. The game was also planned for the Commodore 64 and the ZX Spectrum but scrapped. Parasol Stars was released in Europe for the NES and Game Boy. The game's subtitle is The Story of Bubble Bobble III, which was also used as
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    124

    Phoenix

    • Year Released: 1980
    Phoenix is a shoot 'em up arcade game developed by Amstar Electronics (which was located in Phoenix, Arizona) in 1980, released by Centuri in the United States and by Taito in Japan. Bootleg versions of Phoenix were released by TPN and others. Atari also ported the game to the Atari 2600 console in 1982. Like many arcade games of that era, Phoenix is a top-down outer space-themed fixed shooter similar to Taito's Space Invaders. The player controls a spaceship that moves horizontally at the bottom of the screen, firing upward. Enemies, typically one of two types of birds, appear on the screen above the player's ship, shooting at it and periodically diving towards it in an attempt to crash into it. In addition to the missiles, the ship is equipped with a shield that can be used to zap any of the alien creatures that attempt to crash into the spaceship. However, the player cannot move while the shield is active, and must wait for a short period (approximately five seconds) before using it again. Phoenix was one of the first full color arcade games, along with Galaxian, so at the time it stood out. Also, it has distinctive shooting sounds that have become very familiar to fans of the
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    125

    Plotting

    • Year Released: 1990
    Flipull/Plotting is a tile-matching puzzle video game published by Taito in 1989. It is called Flipull in Japan as well as in versions for the Famicom and Game Boy, and Plotting in versions for the Atari ST, Commodore Amiga, Commodore 64, Amstrad CPC, GX4000 and ZX Spectrum. All are based on an arcade game which goes by both names. The game bears strong graphical and some gameplay similarities to Puzznic. In 2005, Flipull/Plotting was re-released on the Xbox, PlayStation 2, and the PC as part of Taito Legends.
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    126

    Polaris

    • Year Released: 1980
    Polaris is a 1980 fixed shooter arcade game by Taito. In Polaris, players control a submarine which can only shoot missiles upward. The goal of the player is to destroy all of the planes in each level while avoiding bombs dropped from the aircraft, as well as mines launched by enemy submarines and depth charges dropped from boats that speed by. The number of points gained by destroying a pig Players gain a bonus life at 5000 points. No other bonus lives are awarded. Every three levels, the player is awarded a bonus. After Level 3, the player gains 1000 points, and each bonus that follows is worth 1000 points more than the previous, until Level 27 is completed, at which point the bonus maxes out at 9000 points. Polaris was ported to the Atari 2600 by Tigervision. There is also a mobile phone version and the arcade version included on Taito Memories 2 Gekan available.
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    127

    Power blade

    • Year Released: 1991
    Power Blade, known in Japan as Power Blazer (パワーブレザー), is an action platform video game developed by Natsume and published by Taito for the Nintendo Entertainment System. It was released in North America in March 1991 and in Europe on January 23, 1992 (1992-01-23). The game spawned a sequel, Power Blade 2, released in 1992. Power Blade takes place in the colony of New Earth in the year 2191 and follows NOVA, the Chief Security Officer of a supercomputer called the Master Computer. He must restore the Master Computer — which has been taken offline by aliens — by retrieving data tapes located in six sectors. The game features gameplay similar to the Mega Man series, in which players can select any of the six levels to play. Armed with a boomerang, players must complete all six levels, overcoming obstacles and defeating any enemies in the way. Power Blade is a reworked and localized version of the Japanese Family Computer game Power Blazer, which was released also by Taito on April 20, 1990 (1990-04-20). The original title for North America was Power Mission, after reworking the game they went with the name Power Blade. The reworking included a complete overhaul of the levels, a
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    128

    Power blade 2

    • Year Released: 1992
    Power Blade II is an NES video game that was released in 1992 by Taito. It is the sequel to Power Blade, released in 1991. It was released as Captain Saver in Japan. December 24th, year 2200, nine years after Nova had destroyed the Master Computer and freed the nation from crisis. The Delta Foundation has developed a cyborg unit, which they are offering to the government, the cyborg could be a threat if sold to the wrong hands. After considering very seriously, the government assigned a top secret mission to SP headquarters. The mission was issued to Nova by the department of defense, it was to destroy the Delta Foundation.
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    129

    Psychic force

    • Year Released: 1996
    Psychic Force (サイキックフォース, Saikikku Fōsu) is a 1995 fighting arcade game created by Taito which was later ported to the PlayStation in 1996. The PlayStation version was released by Acclaim in North America, and in PAL regions. The game was a 3D fighter which combined the normal features of an arcade fighting game with psychic powers. There were eight characters available to choose from in the game, all deemed as 'psychic masters'. The game was released without much hype and failed to sell many copies. In 1999 a sequel was released under the title Psychic Force 2012 also for the arcade, and was ported for the Dreamcast console. It was adapted to the PlayStation under the title Psychic Force 2. There was also a Puzzle Bobble style puzzle game released that was known as Psychic Force Puzzle Taisen. However, this game was never released outside of Japan. In 2006 in Japan, all three games were released together as an anniversary pack for the PlayStation 2. The gameplay in Psychic Force revolves around the fighting game genre, with the addition of psychic powers and a battleground of cubic space defined by a magical force field. Using the psychic powers of levitation, characters fly about
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    130

    Psychic force 2012

    • Year Released: 1999
    Psychic Force 2012 (サイキックフォース2012, Saikikku Fōsu 2012) is an arcade fighting game developed by Taito Corporation as the sequel to their 1995 title, Psychic Force. The game was first released in arcades in 1998, and was then ported to the Sega Dreamcast, becoming one of the console's earliest titles when it was released in Japan on March 4, 1999. A North American version was released on October 31, 1999, through now-defunct distributor Acclaim. The game was also adapted for the Sony PlayStation and released under the title of Psychic Force 2 (サイキックフォース2, Saikikku Fōsu Tsū). This version featured downgraded graphics, but included several extra modes (such as the "Psy-Expand" mode), an animated FMV intro, and three characters from the original Psychic Force who had been omitted in Psychic Force 2012. Taking place two years after the events of Psychic Force, the sequel finds the world caught in the crossfire between two factions who vie for control over the Earth. Upon returning after his fateful battle against his old friend Burn Griffiths, Keith Evans resurrects NOA as Neo NOA and once again resumes his conquest of establing a utopia for united Psychiccers. Richard Wong, who broke
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    131
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    132

    Puchi carat

    Puchi Carat (known as Puchi Carat - Gemstone Ohkoku No Sekai in Japan) is a 1997 arcade game by Taito. The general objective of Puchi Carat is to destroy gem-like blocks using a ball and paddle. Gems "fall in" from the top of the play area one line at a time and are connected to each other either horizontally or vertically. Hitting a gem with the ball will destroy it, and if the destroyed gem causes other gems to no longer be connected to the top of the play area, they fall off, scoring bonus points. Destroying a special flashing gem also destroys all regular gems of the same color in the playfield. There are also metallic blocks that take more than one hit to destroy. The player controls a paddle at the bottom of the playfield, which can move left and right to bounce the ball back upward. Unlike in most other Breakout-style games, missing the ball does not cost a life or end the game, but rather adds more lines of gems to the top of the playfield. Gem lines will advance on their own after a certain amount of time, as well as when the playfield is cleared entirely or drops below a certain number of gems. If the gems advance across the line at the bottom of the playfield where the
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    133

    Pulirula

    • Year Released: 1991
    PuLiRuLa (Pu-Li-Ru-La) is a 1991 arcade game released by Taito. The game was later ported to the FM Towns Marty, Sega Saturn, PlayStation, and PlayStation 2 in Japan. The PS1 and Saturn versions are known as Pu-Li-Ru-La Arcade Gears. The PS2 version is part of a compilation called Taito Memories (Volume 1), but omitted from the international release of Taito Legends. PuLiRuLa is known for its jagged graphics and story line. PuLiRuLa takes place in Radishland, a land where time is kept correctly flowing with a time key. However, "a bad man appeared and stole the time key to stop the time flow. The towns were attacked one by one, the time flow was stopped and they received damage", as the English translation explains. Zac and Mel, the playable characters, are requested by an old man to defend their town. The old man also gives the children a "magic stick" to fight with. PuLiRuLa is a basic beat 'em up action game. Player 1 controls Zac and Player 2 controls Mel, who is based on Lil Bow Peep the two main characters. Both characters are identical controlwise. The flow of the game consists of fighting through enemies until the player reaches the boss at the end of the area. When enemies
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    134

    Puzzle bobble

    • Year Released: 1994
    Puzzle Bobble (パズルボブル, Pazuru Boburu), also known as Bust-a-Move, is a 1994 tile-matching arcade puzzle video game for one or two players created by Taito Corporation. It is based on Taito's popular 1986 arcade game Bubble Bobble, featuring characters and themes from that game. Its characteristically "cute" Japanese animation and music, along with its play mechanics and level designs, made it successful as an arcade title and spawned several sequels and ports to home gaming systems. Two different versions of the original game were released. Puzzle Bobble was originally released in Japan only in June 1994 by Taito Corporation, running on Taito's B System hardware (with the preliminary title "Bubble Buster"). Then, 6 months later in December, the international Neo Geo version of Puzzle Bobble was released. It was almost identical aside from being in stereo and having some different sound effects and translated text. When set to the US region the Neo-Geo version would display the alternative title "Bust a Move" and feature anti-drugs and anti-littering messages in the title sequence. The Bust-a-Move title was used for all subsequent games in the series in the United States and Canada,
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    135
    Puzzle bobble 2

    Puzzle bobble 2

    • Year Released: 1995
    Puzzle Bobble 2 is the first sequel to "Puzzle Bobble", It was entitled in Europe and North America as Bust-A-Move Again on the arcade and Bust-A-Move 2 on the home consoles. Released into the arcades in 1995, PlayStation, Sega Saturn, Nintendo 64 and PC conversions followed. The game was included in Taito Legends 2, but the US arcade version was included on US PS2 version instead. The game is a spin-off from Bubble Bobble. The game builds on the original by adding a tournament style variation on the two player game for play against the computer and by adding a branching map to the one player game, allowing the player to periodically select one of two groups of five levels to play next, leading to different game endings. Some of the contestants in the new tournament mode are based on characters from Bubble Bobble, including variations on a Monsta and a Mighta. Some versions of the game, including the PlayStation, feature time trial competitions in which a single player attempts to finish simple rounds quickly enough to beat previous time records or two players simultaneously attempt to beat the records and each other. Completion of the single player game gives the player a code
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    136

    Puzzle bobble 3

    • Year Released: 1996
    Puzzle Bobble 3 (also known as Bust-A-Move 3) is the second sequel to Puzzle Bobble. It was released into arcades in 1996 and later ported to the Sega Saturn, PlayStation, Game Boy, Nintendo 64 and Microsoft Windows. It would be the final appearance of Puzzle Bobble on the Sega Saturn. Like its predecessors, the player is tasked with shooting balls at groups of balls, creating groups of 3 or more, which are then removed from play. A North American remake is entitled Bust-a-Move '99. The game completely abandons the idea of previous titles that the playfield is being pushed down by some sort of mechanical device and instead attaches groups of bubbles to nodes that move downwards. When a node is no longer connected to any bubbles it will disappear and when all nodes in a level have vanished the level is complete. One result of this change that may appear strange to players of previous versions is that shooting a bubble to the top of the visible playfield without striking any bubbles causes it to bounce and start travelling back downwards. The player is not penalised if such bubbles again leave the playing field without attaching to anything (except for adding to the number of moves
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    137

    Puzzle bobble 4

    • Year Released: 1997
    Puzzle Bobble 4 (also known as Bust-a-Move 4 in North America and Europe) is the third sequel to the video game Puzzle Bobble and is the final appearance of the series on the Arcade, PlayStation and Dreamcast. The game is also the final title to be recognizably similar in presentation to the original. Building upon the success of Puzzle Bobble 3, the game adds a pulley system that requires two sets of bubbles, attached to either side of a rope hanging across two pulleys. The game contains a story mode for single player play. In total, the game features 640 levels. The console version features a level editor to either create and save a level, set a succession of levels, or to create an unlimited amount of extra levels and stages. It also has an alternative "story mode". On the planet Bubbleluna live the twins Bub and Bob. One day, the sun fails to rise because the Fairy of the Night, Cleon, has stolen the light source known as the Rainbow for Full-Moon Madame Luna. She splits this rainbow into 7 light bubbles. Bub and Bob then set off to retrieve these bubbles and restore the light and peace to their planet. This installment of the series introduces two new features: the pulley
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    138

    Puzzle bobble plus!

    • Year Released: 2009
    Puzzle Bobble Plus! (Bust-A-Move Plus! in North America) is a video game developed by Taito for WiiWare. It is the latest entry in the Puzzle Bobble series. It was first released in Japan on April 7, 2009, and later in the PAL regions on June 26, 2009 and in North America on July 6, 2009. There are also two additional downloadable add-ons for 200 Wii Points each. In each stage, players aim the cannon (helmed by Bubble Bobble's Bub and Bob) at the bottom of the screen, using it to shoot differently colored bubbles at a hanging arrangement of bubbles at the top of the screen in order to make them disappear within a time limit. Players must match three bubbles of the same color in order to get rid of them, with each stage being completed when all the bubbles have been cleared. The game also features a battle mode that pits players against another opponent. Additional stages from previous games are also available as paid downloadable content.
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    139

    Puzznic

    • Year Released: 1990
    Puzznic is a tile-matching puzzle arcade game. It was developed and produced by Taito in 1989 and was ported for the Nintendo Entertainment System, Game Boy, PC Engine, Sharp X68000, Commodore Amiga, Atari ST, Amstrad CPC, Commodore 64, DOS and ZX Spectrum between 1990 and 1991. Home computer ports were handled by Ocean Software; the 2003 PlayStation port was handled by Altron. An Apple IIGS port was completed in 1990, however was never commercially released (a leaked copy was however circulated). A clone for the PC, Brix, was released by Epic MegaGames in 1992. Puzznic bears strong graphical and some gameplay similarities to Flipull/Plotting. An indie remake was made in 2009 for iPhone, called Gem Panic, and a range of Puzznic clones called 'Puzzle Magic' have appeared on mobiles. Many games share the same basic gameplay of Puzznic but have added extra features over the years:- Puzztrix on the web and on PC, Addled and Germinal on the iPhone, Puzzled on mobile phones.
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    140

    Qix

    • Year Released: 1981
    Qix ( /ˈkɪks/) is an arcade game, released by Taito America Corporation in 1981. The objective of Qix is to fence off, or “claim”, a supermajority of the playfield. At the start of each level, the playing field is a large, empty rectangle, containing the Qix — a sticklike entity that performs graceful but unpredictable motions within the confines of the rectangle. The player controls a small diamond-shaped marker that can move around the edges of the rectangle, with the goal to claim as much of the screen as possible via drawing Stix. When the player completes a closed shape, the captured area becomes solid and points are awarded. To complete a level, the player must claim most of the playfield (the game was shipped at 75 percent for level completion, but the arcade operator could adjust the requirement between 50 percent and 90 percent). The player's marker had the option of moving at two different speeds; areas drawn at the slower speed (red on the screenshot shown) were worth double points. The player has a limited number of lives and can lose a life if the Qix touches a Stix line as it is being drawn, or by being touched by Sparx – enemies that traverse all playfield edges
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    141

    Qix ii-tournament

    Qix II - Tournament is a sequel to the arcade game Qix, released by Taito America Corporation in 1982. Qix II is an enhanced version of the original Qix:
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    142

    Railfan: chicago transit authority brown line

    • Year Released: 2006
    Railfan: Chicago Transit Authority Brown Line or just Railfan (レールファン) is a December 20, 2006 train simulator co-developed by Ongakukan and Taito for the PlayStation 3 system. Although Zone 3 and Zone 2 region locking logos are displayed in the Blu-ray Disc box arts, the game is actually All Zone which makes it workable on each and every PlayStation 3 versions worldwide. Railfan is a new franchise among Ongakukan's popular Train Simulator series and it is followed by Actainment's Railfan: Taiwan High Speed Rail which was released in Asia in 2007. The software is based on three independent lines located in Chicago, Tokyo and Kyoto, Osaka. Series producer and Ongakukan CEO Minoru Mukaiya's team has captured each line in Full HD, including the stations which are located either in Illinois or in Japan. Available line in Tokyo is the East Japan Railway Company Chūō Main Line from the Mitaka Station to the Tokyo Station. Rolling stock is the JR201 (201系). Stations are available in the following order: The Chicago Transit Authority (CTA) Brown Line (Fullerton~The Loop~Fullerton) includes 14 stations. A 4-car CTA3200 'L' rolling stock train is available on this line. Stations are available
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    143
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    144

    Rainbow islands: towering adventure!

    • Year Released: 2009
    Rainbow Islands: Towering Adventure! is a video game developed by Taito for WiiWare and Xbox Live Arcade. It is the latest installment in the Rainbow Islands series. The game was released in Japan on March 3, 2009, in the PAL regions on May 8, 2009 and in North America on June 15, 2009. The Xbox Live Arcade version was released on October 28, 2009. As a spin-off of the Bubble Bobble series, the game will feature slightly similar gameplay. The player will be able to play as either Bubblun or Bobblun (aka 'Bubby & Bobby' more commonly known as 'Bub & Bob'), or both, with a friend, and will have to make their way to the top of several long, vertical stages with the aid of rainbows, which they can create. Instead of health or a set number of lives, the game uses a time limit, which ends the game if it reaches zero. Getting hit by enemies will lose valuable seconds, but defeating enemies with rainbows will sprout forth gems that can replenish time. By defeating multiple enemies in a row, more valuable gems with bigger time bonuses are awarded. At certain points in the game, Dr Crescent will attack from below in one of his machines. Players can either try to defeat him, or evade him
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    145
    Rambo iii

    Rambo iii

    • Year Released: 1988
    Rambo III is a series of video games based on the film of the same name. Like in the film, their main plots center on former Vietnam-era Green Beret John Rambo being called back to duty one last time to rescue his former commander, Colonel Sam Trautman, who was captured during a covert operation mission in Soviet Union-controlled Afghanistan. The console versions are developed and published by Sega, the PC-DOS version was developed by Ocean and published by Taito and Ocean developed and published the rest (Amiga, Spectrum, C64, Amstrad). The Sega Master System version, released in 1988, is a light gun rail shooter in the lines of Operation Wolf. The Light Phaser is supported. What makes this game also unique is that unlike the NES (and Sega Master System Port, ironically) port of Operation Wolf, as long as the player has ammunition in the game, the light phaser's trigger can be held down to supply full automatic shooting. When the ammunition runs out though, the player will have to pull the trigger each time when shooting. The Sega Mega Drive version, released in 1989, follows Rambo in six missions, in each one with various objectives. Besides finding the exit of the level, in some
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    146

    Rastan

    • Year Released: 1987
    Rastan, originally released as Rastan Saga (ラスタンサーガ) in Japan, is a fantasy-themed side-scrolling action game originally released for the arcades in 1987 by Taito and later ported to various platforms. The player controls a barbarian warrior who has embarked on a quest to slay a dragon. While his on way to the dragon's lair, Rastan must fight hordes of enemy monsters based on mythical creatures such as chimeras and harpies. The controls of Rastan consists of an eight-way joystick and two buttons for attacking and jumping. By using the joystick in combination with either buttons, the player can determine the height of Rastan's jumps, as well as the direction where he swings his weapon (including downwards while jumping). The game uses a health gauge system along with limited lives, although certain obstacles (such as falling into a body of water or being crushed by a spiked ceiling) will instantly kill Rastan regardless of how much health he has left. There are a total six stages (called "rounds" within the game), each consisting of three areas: an outdoor scene, a castle scene and a throne room where the player must confront the stage's boss. The backgrounds of the outdoor areas
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    147

    Rastan saga ii

    • Year Released: 1990
    Rastan Saga II (ラスタンサーガ2), known in Europe as Nastar and in North America as Nastar Warrior (except for the North American Sega Mega Drive/Genesis version, which was known as Rastan Saga II) is a hack and slash platform arcade game developed and released by Taito in 1988. It is the sequel to Rastan Saga (released simply as Rastan in North America). Description: A side scrolling hack-and-slash-em-up where you take the role of a barbarian who tries to defeat the evil wizard.
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    148

    Ray tracers

    • Year Released: 1997
    Ray Tracers is an arcade-style auto racing and combat video game released by the Taito Corporation in 1997 for Sony's PlayStation game console.
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    149

    Raycrisis

    • Year Released: 2000
    RayCrisis, known as RayCrisis: Series Termination in North America, is the third game released in the "Ray" series of Taito shooting games. Chronologically, it is considered a prequel to the first game, RayForce. First released for arcades in 1998, it supported co-op mode for two players, which the PlayStation ports released in 2000 lack; these ports are the only games in the "Ray" series to lack co-op. RayCrisis, being a prequel to RayForce, details the events during the timeframe of the supercomputer called the Neuro-Computer Con-Human gaining sentience and rebelling against its human creators, a direct result of a misguided scientist trying to bond a human clone to Con-Human mentally. Now, against Con-Human's massive attack forces laying siege to the Earth, exterminating and cloning humans, a mecha-neurologist jacks in to the Con-Human system in an attempt to regain control of the rogue machine by means of the computer viruses, known as the Waveriders, into the Cybernetics Link, engaging Operation Raycrisis to cease the supercomputer's destructive actions permanently and prevent it from causing more havoc in the future. However, even when Operation Raycrisis leaves Con-Human
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    150

    Rayforce

    • Year Released: 1993
    RayForce (レイフォース) is a vertical space shooter style game by Taito released for the Taito F3 arcade hardware in 1993, and later ported to the Sega Saturn in 1995, Microsoft Windows in 1997, and iOS in 2012. Due to trademark problems, when the home version was released in Japan it was renamed Layer Section. Finally, when Acclaim got a hold of it for the North American and European home releases, it was renamed yet again as Galactic Attack. To add more confusion, the game was also titled Gunlock in European arcades. In the distant future, human governments, across the planet Earth, construct a massive supercomputer, named "Con-Human". The purpose of this computer is to govern the planet's environmental systems, verifying proper nutrients and care is provided to ensure the culture of humans and animal alike. However, disaster strikes when, after a cloned human's mind is linked with the system, Con-Human becomes sentient and insane. It begins to induce calamities across the planet, constructing corrupt clones of existing organisms, destroying its human masters and exterminating the nature it was intended to protect, apparently intending to replace everything with what Con-Human
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    151

    Raystorm

    • Year Released: 1997
    RayStorm is a scrolling shooter developed by the Taito Corporation (now part of Square Enix). Originally released in Japan as an arcade game in 1996, it was later ported there to Sony's PlayStation game console in 1997, to the Sega Saturn (under the name Layer Section II) in that same year, and to Windows-based personal computers in 2001. In North America, it was released for the PlayStation by Working Designs in June 1997. The PlayStation version was also released in Europe by SCE Europe. It was re-released in 2010 with improved graphics, as RayStorm HD, for the PlayStation 3 and Xbox 360. The game is set hundreds of years in the future. Players must pilot their "R-Gray" spacecraft through eight vertically scrolling stages and shoot down enemy ships and vehicles to prevent the forces of the Secilia Federation, a rebellious group of colonies, from destroying Earth. The arcade versions let each player choose one of two ships; home ports include additional ships and features. RayStorm is one of three "Ray" games, all featuring similar gameplay, released by Taito. RayForce was released before RayStorm, and the RayForce prequel RayCrisis was released after the others. The plot of
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    152

    Robocco wars

    • Year Released: 1991
    Robocco Wars (ロボッ子ウォーズ, "Robo Child Wars") is a Japan-only Nintendo Family Computer video game that was released in 1991 to an exclusively Japanese audience. The game allows the player to control a shape-changing robot named R-10 (and his human controller Lance) as they fights evil robots. On the land, the player is a freight train that must follow the railroad tracks to the boss of the level. However, the robot turns into an airplane when the player is forced to fly to the next mission. Sea missions require the player to transform into a submarine. The player has three (3) lives and three (3) continues as he struggles to liberate the world of Robocco from evil.
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    154

    Sega smash pack

    • Year Released: 2001
    Sega Smash Pack is a series of game compilations featuring mostly Sega Mega Drive games. Sega Smash Pack games have been released for the PC, Dreamcast, and the Game Boy Advance. The first Sega Smash Pack was released in 1999 for the PC. It featured eight games: The second Sega Smash Pack, known as Sega Smash Pack 2, was another PC game and was released in 2000. It featured eight games: In 2001, Sega Smash Pack: Twin Pack was released on PC, and it contained both of the above collections. However there are some incompatibility issues. When a user plays Sega Smash Pack 1, games suddenly quit without error after a certain amount of time. This is presumed to be a result of the patch used to disable CD detection. The third Sega Smash Pack was released for the Dreamcast in 2001 in North America only. It was called Sega Smash Pack Volume 1 and featured twelve games, although eight of them had been included in previous Smash Packs. These games were: The four games new to the Smash Pack compilations were: Virtua Cop 2 is based on the PC version of the arcade game and supports the light gun. The collection was criticized for its patchy performance and poorly emulated music. The fourth and
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    155

    Slap fight

    • Year Released: 1987
    Slap Fight (スラップファイト), also known as Alcon, is a 1986 vertically scrolling shooter arcade game developed by Toaplan and published by Taito. It takes its inspiration from Xevious (being a vertical scroller) and Gradius (from which it borrows its power-up system). The game takes place in an Earth-type environment with metallic, land-based enemies; some are mobile armor and others are fortifications embedded in natural terrain. Enemies always appear in the same location, at every new game or wrap of the map. Certain enemies leave power-up stars upon destruction. Collecting these stars "turns on" an upgrade menu at the bottom of the screen and moves a lit cursor through the list of power-ups described below. If any power-up is lit, but a ship is lost before a power-up could be selected, the star is "carried over" and the Speed block is lit on the next life. Single hits to the unshielded main ship destroy it, and the player loses any accumulated upgrades including Speed. This can make successive lives difficult to keep in the heat of battle. This game does not support continues with extra credits, and is believed to "loop" endlessly; that is, after the final boss, gameplay resumes at
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    156

    Sonic blast man

    • Year Released: 1992
    Sonic Blastman (ソニックブラストマン) is a video game franchise by Taito starred by the titular superhero, Sonic Blastman. The game originally started as an arcade game, but eventually made its way to the Super NES, with much different gameplay. Both versions received a sequel. The arcade version is notable for the unique set-up and controls for the game. The game consists of hitting the enemies and targets, in order to win, each target has a set a number of tons (t) of resistance. Once they are depleted, they will be defeated. To hit the target, the game features a mechanic punch pad that rises when it is time to attack, and a pair of gloves. The player must wear the gloves and with it, punch the pad strong enough to deal the damage. Only three hits are allowed. The game features five stages. Within each stage, there are fairly typical scenarios that most super heroes encounter. Each level is progressive in terms of difficulty. The stages in the game: In March 1995 Taito recalled Sonic Blastman machines after reports of players who sustained injuries by playing the game. A year later, the Consumer Product Safety Commission announced that Taito had agreed to pay a fine of $50,000 (USD) for
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    157
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    158

    Space dungeon

    Space Dungeon is a shoot 'em up arcade game created by Taito Corporation in 1981. It was designed and programmed by Rex Battenberg. It was released both as a conversion kit and as a full arcade cabinet. The only home version of the game was released in 1983 for the Atari 5200 game system. Like Robotron: 2084 (1982) and Smash TV (1990), the uncoventional controls for Space Dungeon are a pair of 8-directional joysticks (one for moving, one for shooting) rather than the more typical single joystick and fire button. This mechanism allows plays to shoot in directions other than that in which they are moving. The game also featured an automap to keep track of the player's movement from screen to screen. Each level of Space Dungeon consists of 36 rooms arranged in a six-by-six grid. Rooms are connected by open doorways of various sizes. One room in each level is the entrance, where the player begins, and another is the "Collect Bonus" room. Other rooms may or may not contain laser defenses, hostile aliens, or various bits of treasure. The goal in each level is to navigate to the room containing the "Collect Bonus" area, visiting as many rooms and collecting as much treasure as possible
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    159

    Space gun

    Space Gun (スペースガン, Supēsu Gan) is a first-person, shoot 'em up arcade game released by Taito in 1990. It was later distributed for various home games consoles in 1992, and in 2005, it was included as part of the compilation Taito Legends on the PlayStation 2, PC and Xbox. It is set aboard a crippled space station that has been overrun by hostile alien creatures; there are human crew members that the player must attempt to rescue while destroying the alien creatures. Space Gun features simulated gore, giving the player the ability to shoot limbs off the creatures while blood splatters appear on screen. Various weapon upgrades can be found during gameplay. The music from the game is featured on several commercially released Compact Discs. It was fairly well received by critics both in arcades and when released for home systems. It was one of only a few games that supported a light gun peripheral for some of the home systems releases. The game is set in a fictional future, in the year 2039, where humans have begun deep space exploration. A distress call is transmitted from a crippled ship near an alien planet. The game's protagonist, a special soldier, responds to the call. Upon
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    160

    Space invaders anniversary

    • Year Released: 2003
    Space Invaders Anniversary is a compilation title to commemorate the 25th anniversary of Space Invader series and 50th anniversary of Taito Corporation. Arcade version includes following games: Home versions added following games: Space Invaders Doubles originally appeared in 1987 in the MT2 cabinet. Space Invaders Versus Mode originally appeared in 1989 in the MT5 cabinet. Space Invaders 3D Mode originally appeared in 1991 in the CANARY cabinet. In addition, there is also a library mode that includes interview with Tomohiro Nishikado, and the 25-year history of Taito arcade games since the release of Space Invaders. Windows version of this game was included with Weekend Play Pack. Empire Interactive claimed it was the 250th game published under the Xplosiv label.
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    161
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    162
    Space invaders extreme

    Space invaders extreme

    • Year Released: 2008
    Space Invaders Extreme (Japanese: スペースインベーダーエクストリーム, Hepburn: Supēsu Inbēda Ekusutorīmu) is a re-vamped incarnation of the classic arcade game Space Invaders. The DS and PSP versions were released to mark the 30th anniversary of Space Invaders which saw its original arcade release in 1978. An HD version of the game has been remastered by Backbone Entertainment for Xbox Live Arcade with new four-player multiplayer modes and visualizer backgrounds by Jeff Minter, it was released on May 6, 2009 as a wrap-up to the 30th anniversary. The game is played at a fast pace with an electronic soundtrack and sound effects. A sequel for the DS titled Space Invaders Extreme 2 was released in Japan on 26 March 2009, North America on 20 October 2009 in Europe in 2 October 2009. The player controls a laser base at the bottom of the display - this can move left or right and fire. To the top of the display formations of invaders appear - these must be shot for points and to avoid them destroying the players' laser base. Sometimes a flying saucer will traverse the top of the screen. This is the same basic design as Space Invaders; the player loses a life if he/she is hit, or if one of the aliens
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    163

    Space invaders get even

    • Year Released: 2008
    Space Invaders Get Even (Japanese: スペースインベーダーゲットイーヴン ~逆襲のスペースインベーダー~, Hepburn: Supēsu Inbēdā Getto Īvun ~Gyakushū no Supēsu Inbēdā, Space Invaders Get Even: The Counterattacking Space Invaders) is a video game by Taito for the Wii. Originally intended as a retail release, the game was released as a downloadable WiiWare game instead. It was released in Japan on August 26, 2008, in Europe on November 7, 2008, and in North America on December 1, 2008. Outside Japan the game is published by Square Enix. The game costs 500 Nintendo Points. However, only one stage (consisting of two levels and a boss battle), dubbed the "Starter Pack" is initially available. The game's six additional stages must be purchased separately as three downloadable content packs, also priced at 500 Points each. As a result, the complete game costs a total of 2000 Nintendo Points. The origins of the game lie with the original classic arcade game Space Invaders. However, Space Invaders Get Even puts a twist on the formula by letting the player control the space invaders themselves. Breaking away from the gameplay of the original game and its spin-offs, Space Invaders Get Even sees players piloting the invader's
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    164

    Space invaders infinity gene

    • Year Released: 2009
    Space Invaders Infinity Gene is a shoot 'em up game released as part of the Space Invaders franchise. The game blends the series classic characters and gameplay with the concept of evolution. The game was developed by Taito Corporation and distributed by Square Enix. The game was first released for iOS on July 27, 2009, and was later released for Xbox Live Arcade and PlayStation Network on September 2010, and for Android in September 2011. The game begins with the classic appearance of the original Space Invaders. However, this soon gives way to Charles Darwin's theory of evolution, setting the tone for the remainder of the game. At the start of the game, the ship features the general controls of being able to move left and right and shoot. However, by progressing through the game and earning 'genes', the game goes through evolution, introducing new aspects such as being able to move the ship in all directions. As the game progresses, evolutions unlock various features such as new weapon types, an increased life limit, as well as unlockable music and bonus stages. During the game, players can shoot down UFOs to release DNA which, when collected, increases the effectiveness of their
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    165

    Space invaders part ii

    • Year Released: 1979
    Space Invaders Part II is the first sequel to the 1978 Space Invaders video game. The game includes colour rendering as standard. Player gets extra life for every 1500 points gained. Between stages, there is a cut scene that shows an invader on a flying saucer yelling SOS! Sometimes the invader escapes with engine failure. New to the series is the inclusion of a second, 500 point saucer, and a new invader that splits when it is shot. The bunker is now numbered based on stages. UFO can randomly drop invaders in later stages. In later stages, the player gets bonus points by shooting the last invader, if the lowest 2 rows of invaders from the beginning are the last surviving invaders before their destruction. It is an American version published by Midway, which was rendered in black and white internally, but uses cellophane strips to emulate colour for the tabletop version. Cabinet model uses a planet backdrop. All sound samples from the prequel are now implemented in the ROM. The split invader feature becomes available beginning in stage 2. It is a version published by Nichibutsu, based on Space Invaders part II. Player's ship is altered in this release. The bunkers are not
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    166

    Space invaders revolution

    • Year Released: 2005
    Space Invaders: Revolution, or Space Invaders DS (スペースインベーダーDS), is the first Space Invaders game for the Nintendo DS platform. The game includes Classic Version and New Age Version of the game. Classic version allows player to use touch screen to control auto shot, and toggle UFO reticle. All basic controls can be operated via touch screen. Player can collect 6 types of items, including Barrier, Speed Up, Laser, Stop, Support, Rapid. Item can be used when certain conditions are met. There are 20 zones, over 60 stages, and 13 invader types. Craig Harris of IGN rated the game 5.2 (Meh) for lack of creativity on updating the classic.
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    167

    Space invaders virtual collection

    • Year Released: 1995
    Space Invaders Virtual Collection is a compilation that includes Space Invaders, Space Invaders Part II. Both games can be played in Virtual 3D or Original 2D modes. In 3d mode, the view has been tilted about 45 degrees so it looks like the invaders are approaching player. Challenge mode is a single-stage version of 3D Space Invaders and Space Invaders Part II. Time Attack and Score Attack features are available. In the video game trailer, the games are named 'SPACE INVADERS PART1' and 'SPACE INVADERS PART2'.
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    168

    Space invaders: the original game

    Space Invaders: The Original Game is a port of Space Invaders DX, but without the parody mode. In the English Virtual Console releases, the 'The Original Game' subtitle is reused. Lucas M. Thomas of IGN rated the Wii virtual console (SNES) version 4.0 (Poor) for costing too much for a far too simple game.
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    169

    Space puzzle bobble

    • Year Released: 2009
    Space Bust-A-Move is a puzzle video game developed by Lancarse and published by Taito for the Nintendo DS. It was first released in Japan under the title Space Puzzle Bobble on December 18, 2008, It was later released in North America under the title Space Bust-A-Move on July 28, 2009, and in Europe under the title Puzzle Bobble Galaxy on August 28, 2009. As with Arkanoid DS, Space Invaders Extreme and Space Invaders Extreme 2, the game is compatible with Taito's paddle controller. As with the previous games in the Puzzle Bobble series, the player controls a pointer on the bottom of the screen (with either the gamepad or Taito's paddle controller) that shoots differently-colored bubbles upwards. The object is to shoot bubbles at other bubbles of the same color at the top of the screen. When a group of three or more bubbles that touch each other are formed, then that group disappears. The objective is to clear the screen of all bubbles. Players can pick up various power-ups during the course of gameplay, such as stars that clear the playing field of all bubbles of a specific color or a flame that destroys a group of bubbles, regardless of color, within a certain radius. The levels
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    170
    Space raiders

    Space raiders

    • Year Released: 2004
    Space Raiders, known as Space Invaders: Invasion Day in Europe, is a 2002 update to the original 1978 Space Invaders arcade game from its creators. Re-imagined for the sixth generation home consoles, Space Raiders takes the surface-to-air shooting action of the original title and puts it into a third-person urban street setting on the GameCube and PlayStation 2 (the latter only in Japan and Europe). This update features detailed opening cinematics of the alien invasion, story and survival modes, boss battles and three playable characters, each with their own backstory. The playable characters include Justin (street teen), Ashley (fashion photographer) and Naji (police officer), and while they look different, all three play about the same. From a fixed height behind the character, you will shoot at increasing waves of various aliens as they march down the street toward your position. You can move side-to-side as in the original arcade game, but you also have limited movement both into and away from the screen. Occasional power-ups become available giving the player temporary access to special weapons. Strategic use of power-ups is required as the variety of aliens and diversity of
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    171

    Special criminal investigation

    • Year Released: 1989
    Special Criminal Investigation, also known simply as S.C.I. and Chase HQ II: Special Criminal Investigation in some versions of the home ports, was a 1989 arcade game published by Taito and is the sequel to the 1988 original Chase H.Q.. Instead of the black Porsche 928 of the first game, the player commands a red example of the just-introduced (at the time) Nissan 300ZX Z32 T-Top Turbo. Unlike the first game, the player was able to fire at offending vehicles, with some cabinets containing buttons on the steering wheel, and others having a fire button on the gearshift, along with a button to activate the nitrous boost. The game brings back protagonists Tony Gibson and Det. Raymond Broady of the first game, and their second game appearance. Broady has taken over the driver's seat this time, while Gibson, as the passenger, serves as the gunman. Conversions for Amiga, Atari ST, PC, Commodore 64 and ZX Spectrum were released in 1991 by Ocean Software, developed by Glasgow's ICE Software. A conversion for the PC Engine was released in January 1991 exclusively in Japan by Taito. Taito also ported it to the Sega Master System.
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    173

    Super mouse

    • Year Released: 1982
    Super Mouse is a platform arcade game released by Taito in 1982. The player controls a mouse collecting a stash of food that is scattered around the house. Opposing the mouse are cats and cobras, which pop up out of nowhere. As defense, he has bombs which can be laid and detonated, rocks on top of the house to drop, and trap-doors.
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    174
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    175

    Super puzzle bobble

    • Year Released: 2000
    Super Puzzle Bobble, also released as Super Bust-A-Move in Europe and North America, is a puzzle game developed by Taito Corporation, and released on November 26, 2000 by Acclaim Entertainment for the PlayStation 2 and PC (not to be confused with the arcade entry with the same name). It was later ported to the Game Boy Advance on November 27, 2001. It is a continuation of the Puzzle Bobble game series. It was re-released in Japan-only for the PS2 in 2004 as part of Super Puzzle Bobble DX (along with its sequel), which is Volume 62 of the Japan-exclusive Simple 2000 Series. This compilation includes a few graphical enhancements. As well as a number of graphical enhancements, Super Puzzle Bobble introduces some new elements to the series (and removes some others): This is the usual single player mode, which places the player in a succession of levels filled with colored bubbles to clear. It is sub-divided into 3 categories: A sort of tutorial that shows the classic features of the series, as well as the innovations in Super Puzzle Bobble. The guideline is present in all 5 levels. The new level set for Super Puzzle Bobble, sporting the new features introduced in this game. A second
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    176

    Superman

    • Year Released: 1988
    Superman is an arcade Beat 'em up/Shoot 'em up released by Taito Corporation in 1988. It is based on the popular hero icon Superman from DC Comics. Released in 1988 for the X System, The player assume the role of Superman, who must fight through five levels to make the world safe from the evil Emperor Zaas. The second player's red Superman is identical to the first player's blue Superman, except in appearance. However, the red Superman's presence is never explained in the game. The player takes control of Superman, who must fight through five levels to make the world safe from the evil Emperor Zaas who is quite possibly an alternate take on Brainiac. The first player takes control of the traditional blue Superman, while the second player takes control of a red Superman with a grey cape. The title starts out in Metropolis before going to San Francisco, Las Vegas and Washington, D.C. Superman is able to punch, kick and fly. He can also use a projectile "Sonic Blast" attack when the player holds down then releases the punch button. There are also objects in the levels he can throw and/or break. Some of these objects release crystals that can restore Superman's energy, allow the player
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    177

    Superman

    • Year Released: 1992
    Superman is an Atari 2600 game designed by John Dunn and published by Atari, Inc in 1978. The player(s) takes control of the DC Comics character Superman, who must repair the bridge destroyed by Lex Luthor, capture Luthor and his criminals underlings, enter a phonebooth to turn back into Clark Kent, then return to the Daily Planet in the shortest amount of time. To slow Superman's progress, Kryptonite has been released by Luthor. If hit by Kryptonite, Superman loses his abilities to capture criminals and fly. To regain them, he must find and kiss Lois Lane. Three of Superman's powers are used in this game: strength, X-ray vision, and flight. The game can be played with two players. The player using the left joystick controller will have priority over the left and right movement of Superman, while the player using the right controller will have priority over up and down movement of Superman. Superman is one of the earliest console games to feature a Pause option which could be activated by pressing the select switch on the Atari 2600. The pause feature does have a bug that allows the game to be completed without having to repair the bridge or capture Lex and his gang.
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    178

    Syvalion

    Syvalion (サイバリオン) is an arcade video game released by Taito in 1988. The player controls a metal dragon with shooter gameplay. This game was designed by Fukio Mitsuji, creator of Bubble Bobble. It was re-released for PC, PS2 and Xbox as a part of Taito Legends 2 in 2006. In the Taito game Darius Burst the boss named Dark Helios changes form and appears to be the metal dragon.
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    179

    Taito grand prix: eikou heno license

    • Year Released: 1987
    Taito Grand Prix: Eikou heno License (タイトーグランプリ 栄光へのライセンス, "Taito License to Grand Prix Glory") is a 1987 Formula One racing video game for the Japan-exclusive Family Computer. This video game takes the player through randomized street racing circuits in addition to the various circuits of the 1987 Formula One season. There are over fifteen stock car tracks and eight Formula One tracks. Open mode allows the player to practice each course individually without any pressure from anything besides the time limit. Normal mode is more restrictive; the game forces the player to roam from city to city until they end their career by winning a full season of Formula One. There are three kinds of music (playing from a pretend cassette tape) and a blank soundtrack for people who are in the mood for "authentic driving" since most racing vehicles do not play music in real life. The instrumental songs played in the game were: Offside Way, Crushing Light, and Faraway Dream. Similar to the imaginary FM radio stations heard on the arcade game Out Run, the sounds were of MIDI quality and had limited bass potential. Even the sound effects of the fireworks were a little higher pitched than in real
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    180

    Taito legends

    • Year Released: 2005
    Taito Legends is a compilation of 29 arcade games released for the PlayStation 2, Xbox, and PC in October 2005. The games were originally developed by Taito Corporation. The European release was published by Empire Interactive, who had licensed the games from Taito and developed the compilation. The North American and South American releases were published by Sega, even though it is not mentioned anywhere in the actual CD-ROM. Between 2005 and 2007, in total four similar compilations had been released by Taito for the PlayStation 2 in its home market of Japan: The games on this compilation are emulations of their respective arcade originals; however, the software lacks light gun support for Operation Wolf, Operation Thunderbolt, and Space Gun. These games place a gun cursor on the screen, which the player can move around with the analog stick (console versions), or mouse (PC version). Extra features include interviews with some of the game designers, original sales flyers, and arcade cabinet art. Two follow-up compilations were issued; Taito Legends 2 for the PlayStation 2, Xbox and PC and the PlayStation Portable exclusive Taito Legends Power-Up. While the Western Taito Legends
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    181

    Taito legends 2

    • Year Released: 2007
    Taito Legends 2 is the sequel to Taito Legends and is a follow-up collection of 39 (or 43, see below) Taito arcade games for the PlayStation 2, Xbox and PC. As the former collection, it has been derived from the Japan exclusive Taito Memories series. In Europe and Australia, published by Empire Interactive, all three versions were released in March 2006. In the United States, published by Destineer, it was released for the PlayStation 2 on May 16, 2007 and for PC on July 28, 2007, with the Xbox version never being released in North America. However, the European PAL-based Xbox version works on the North American NTSC-based Xbox systems, without any modifications. Controversially, eight of the 43 games - Balloon Bomber, Bubble Symphony, Cadash, RayForce, RayStorm, G Darius, Pop'n Pop and Syvalion - were split across the platforms due to porting issues, requiring players to buy more than one version to get every game available. Taito Legends 2 consists of the following 44 arcade games, split across Xbox/PC and PS2 (the Xbox/PC and PS2 versions each have four exclusive games, for a total of 39 games on each): The titles included in the Western release were taken directly from various
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    182

    Takeshi no chōsenjō

    • Year Released: 1986
    Takeshi no Chōsenjō (たけしの挑戦状, lit. Takeshi's Challenge) is a Japanese action-adventure video game for the Family Computer (known internationally as the Nintendo Entertainment System) developed by the Taito Corporation. The game was developed under the direction of comedian-turned actor and film director Takeshi Kitano (Beat Takeshi), and was only released in Japan on December 10, 1986; according to a Taito Corporation source, 800,000 copies were sold. Though other video games bearing the names of Japanese celebrities had been developed prior to Takeshi no Chōsenjō, Kitano was the first celebrity to actively contribute to the video game's development. The packaging contains several warnings that the game should not be attempted with conventional gaming skills, and the player must complete numerous near-impossible tasks in order to finish the game. The game placed first in Famitsu magazine's kuso-gē (クソゲー, crap game) ranking, and is often referred to as one of the worst video games of all time. On the other hand, it left a strong impact on some critics, and in 2007, it was nominated for the 2007 Retro Game Award at the Tokyo Game Show, along with Spelunker, Adventure Island, and
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    183
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    184

    The fairyland story

    • Year Released: 1985
    The Fairyland Story is a classic arcade platform video game released by Taito in 1985. The game was ported to the MSX and X68000 computers, and it later appeared on Taito Memories (Japan) and Taito Legends 2 (World) for the PS2 while the latter also on the Xbox and the PC. The game itself was not a great success compared to more famous Taito games such as Bubble Bobble or Rainbow Islands, but it can be considered one of the ancestors in the popular Bubble Bobble series of video games. Many of Bubble Bobble's gameplay elements, and even some graphics and bonuses, first appeared in The Fairyland Story. The game's protagonist, Ptolemy, also appears as a bonus in Bubble Symphony. In the game, the player guides the little witch Ptolemy through a series of single-screen levels, the goal being to eliminate all enemies and proceed to the next level. Ptolemy's main weapon is her magic attack, which can turn enemies into cakes for a short while. While in a "caked" form, the enemies can be either be destroyed by further magic attacks or by being dropped off a platform, possibly squashing other enemies below. Squashing more than one enemy results in an award of more points and, sometimes, in
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    186

    The flintstones: surprise at dinosaur peak

    "The Flintstones: The Surprise at Dinosaur Peak!" is a platform game released by Taito Corporation for the Nintendo Entertainment System in 1994. The game maintains animations from earlier Taito "Flintstones" titles, but has a more polished look and feel. In the game, Pebbles and Bamm-Bamm have been kidnapped. The player can switch between Fred and Barney mid game by pressing the select button. According to Mike Etler's NES Rarity List, the game is considered "Much Rarer" due to it being released as a rental-only game late in the life of the NES. This game has become a hot collector's item, fetching upwards and more than $600 USD on eBay for a complete game.
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    187

    The flintstones: surprise at dinosaur peak

    The Flintstones: The Surprise at Dinosaur Peak is a platform video game for the Nintendo Entertainment System created and published by Taito Corporation in 1994. It is the second licensed game based on the 1960s Flintstones television series (the first being The Flintstones: The Rescue of Dino & Hoppy). This game was never released in Japan unlike its predecessor. It was released only to Blockbuster Video in August 1994. In this game, the player can switch playable characters between both Fred and Barney, and they both have different attacks and abilities; in the original, the only playable character is Fred. It is known to be the second rarest commercially-released licensed title for the NES (behind Stadium Events) due to being a Blockbuster-rental only game and copies on eBay rarely go below $500 USD.
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    188

    The flintstones: the rescue of dino & hoppy

    The Flintstones: The Rescue of Dino and Hoppy was a 1991 release for the Nintendo Entertainment System. It was based on the 1960s television program The Flintstones. In North America and Europe the game was created and published by the company Taito, however the version for the Australian release was published by Mattel. The game was your usual platformer where you play as Fred Flintstone as he tried to rescue his pet Dino and his friend Barney Rubble's pet Hoppy. In the final level of the game there is a cameo from George Jetson.
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    189

    The flintstones: the treasure of sierra madrock

    • Year Released: 1994
    The Flintstones: The Treasure of Sierra Madrock is a side scrolling action video game by Taito for the Super Nintendo Entertainment System. The story of the game is generally based on the 1960s The Flintstones cartoon series. 8500 yen was the original manufacturer's suggested retail price of the game in Japan (the equivalent of about $110 in U.S. dollars). In the opening story of the game, the Water Buffalos' leader decides to retire. As his last decree as Great Poobah, he makes a contest in which whoever finds the Treasure of Sierra Madrock will be his successor. In the game, Fred Flintstone and Barney Rubble must find the treasure before any other Buffalo member (or even their wives, Wilma and Betty). The game features passwords that must be written down in order to continue the game from the highest level reached. The game itself first involves a world map representing a themed set of worlds. Both characters move like they would in a traditional board game by rolling dice and move to the appropriate space. Depending on the landed space, the player must clear a level in that particular world, defeat bosses, or enter shops, among other things. On some zones, Wilma and Betty appear
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    190

    The legend of kage

    • Year Released: 1985
    The Legend of Kage (影の伝説; Kage no Densetsu) is a 1985 arcade game by Taito and was released for several contemporary home computer systems in 1986. The player takes role of the young Iga ninja named Kage ("Shadow") on the mission to rescue Princess Kiri (Kirihime) from the villains Yoshi (Yoshiro Yukikusa) and Yuki (Yukinosuke Kiri). Kage must fight his way through the forest, along the secret passageway, up the fortress wall and through the castle, rescuing her two times (three in the NES version) in order to win the game. Each time the princess is rescued, the seasons change in the game. The player is armed with a kodachi shortsword and an unlimited amount of shuriken. Grabbing a crystal ball causes Kage's clothes to change to the next level in colour and thereby attain certain powers (bigger shuriken and/or faster speed); if Kage is hit while in green or orange clothes, he does not die but revert to his normal red clothes. Grabbing a scroll causes Kage to stand still and meditate for several seconds while approaching enemies drop to the ground dead (note that although the scrolls appear in the arcade version, the crystal balls do not). The NES version was re-released on the
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    191

    The legend of kage 2

    The Legend of Kage 2 (影之伝説; Kage no Densetsu 2) is the sequel to The Legend of Kage, released for the Nintendo DS in Japan on March 13, 2008 (22 years after the original arcade game). It was released to North American retailers on October 8, 2008. The player takes control of either Kage, the ninja from the first game (armed with katana and shuriken), or Chihiro, a kunoichi from Iga raised by Hanzo Hattori (armed with kusarigama), both loyal to the shogun Ieyasu Tokugawa. Their mission is to rescue princess Kirihime, who was kidnapped by the demon-controlling villain Yoshiro Yukikusa and his right-hand ninja Yukinosuke Kiri in their attempt to overthrow the early Tokugawa shogunate. Kage and Chichiro each have a personal story and 17 different ninjutsu techniques to master. They have skills such as abilities to climb vertical cliffs, hanging from ceilings, and blocking enemy attacks with the sword (which could also be done in the original game). The game introduces ninpo skills such as Bunshin no Jutsu, a technique that creates deadly duplicates of the player. Mastering ninjutsu will enable players to launch powerful elemental attacks and summon monsters. Critical reception has been
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    192

    The new zealand story

    • Year Released: 1988
    The NewZealand Story (ニュージーランドストーリー, Nyū Jīrando Sutōrī) is a 1988 arcade game developed and published by Taito. The player controls Tiki (ティキ), a sneaker-wearing kiwi who must save his lover Phee Phee (ピューピュー) and several of his other kiwi chick friends who have been kiwi-napped by Wally, a large blue leopard seal. The player has to navigate a scrolling maze-like level, at the end of which they release one of Tiki's kiwi chick friends trapped in a cage. The game shares several elements with previous Taito games (such as collecting letters to spell out "EXTEND", from Bubble Bobble). The goal of each level is to safely get Tiki through the level, avoiding enemy fire and spikes, and rescue one of his kiwi friends at the end. The weaponry starts out as arrows, but pickups can change these into bombs, lasers, or bouncing fireballs. These act a little differently, and what is useful depends upon the player's location. A distinctive feature of this game is the ability to ride a variety of flying vehicles, including balloons, blimps, and UFOs. Vehicles can be found ready for use or can be stolen from an enemy. The game features four main zones, each with four rounds, the fourth round
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    193

    The ninja warriors

    • Year Released: 1988
    The Ninja Warriors (ニンジャウォーリアーズ) is a side-scrolling beat'em up video game developed and released by Taito in 1988. The game is based in a dystopian future where Banglar, the President of the United States in 1993, issues martial law on the nation, with the military having total control over the law. A group of anarchist scientists decide that it is time to revolt against the government. Knowing full well that approaching the military themselves could be considered an all out suicide mission, the scientists create two androids that can sustain various forms of damage in order to do the mission for them. The robots, code named "Ninja" (male character) and "Kunoichi" (female character, the most famous between the two), are sent by the scientists in order to end Banglar's tyranny once and for all. Good representative of the beat'em-up genre, The Ninja Warriors gameplay presents side-scrolling hand to hand combat. Each of the main characters have different combos — one to be executed normally, and another that can be performed while crouching — and specific moves such as dash attacks, throwing, stabbing and air strikes. On the screen, separate from the life bar, there is a special
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    194

    The pit

    The Pit is a 1982 videogame developed by Zilec, published by Centuri in the United States and Taito in Japan. The objective of The Pit is to descend into an underground labyrinth, retrieve a gem, and escape. The Pit is comparatively rare and devilishly difficult. The player's avatar (described as "The Astronaut-Explorer" by the game manual) lands in a spaceship and must dig his way into a series of underground tunnels. While there, he must avoid being crushed by rocks, eaten by monsters, impaled by arrows, or melted in a vat of acid. In lieu of a traditional timer is a tank (the "Zonker") shooting away a mountain near the player's spaceship. If the player dallies too long in the maze, the Zonker will destroy the player's spaceship, and the player loses a life. After collecting the treasure, the only route back to the spaceship is by crossing "The Pit", which is a room with a sliding retractable floor underneath which is a monster that will devour a player who tarries too long. There are superficial similarities to Dig Dug, but shooting enemies in The Pit is an incidental activity, The player receives 200 points for shooting each enemy, 1000 points for each crystal collected, 2000
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    195

    Time gal

    Time Gal (タイム ギャル, Taimu Gyaru) is an interactive movie arcade video game developed and published by Taito, and was released in Japan in 1985. It is an adventure game which uses full motion video (FMV) to display the on-screen action. The player must correctly choose the on-screen character's actions to progress the story. The game is set in a fictional future where time travel is possible. The protagonist, Reika Kirishima, travels to different time periods in search of a criminal, Luda, from her time. After successfully tracking down Luda, Reika prevents his plans to alter the past. It was inspired by the success of earlier laserdisc video games, most notably the 1983 title Dragon's Lair, which also use pre-recorded animation. Time Gal's animation was produced by Toei Animation. The game was later ported to home video game consoles and released outside Japan. The different versions received a mixed reception. Time Gal is a FMV-based game which uses pre-recorded animation rather than sprites to display the on-screen action. Gameplay is divided into levels, referred to as time periods. The game begins in 4001 AD with the theft of a time travel device. The thief, Luda, steals the
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    197

    Violence fight

    • Year Released: 1992
    Violence Fight (バイオレンスファイト), is a 1989 fighting arcade game developed and published by Taito. Violence Fight was later added to Taito Memories Vol. 2 for the PlayStation 2, and Taito Legends 2 for the PlayStation 2, Xbox and Windows-operated PCs. Violence Fight was also followed by a sequel released two years later titled as Solitary Fighter (known in Japan as Violence Fight II (バイオレンスファイトII)). The game takes place during the early 1950s in the United States. A gambling tournament known as "Violence Fight" was in popularity among a crime syndicate, general businessmen and reckless drivers. The Violence Fight tournament was for participators to go for "No. 1 quarreler". Each participators were gathered from across the country bragging about their strength and skill. Whoever wins will earn a lot of money. At the start of the plot, a young fighter name Bad Blue (or "Bat Blue") in his hometown, Los Angeles, heard about the Violence Fight tournament and decided to seek for the money eagerly with his manager, "Blinks", while trying to take the country's No. 1 spot. Violence Fight plays similarly to other beat 'em ups like Double Dragon, where the player can move in all eight directions
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    198

    Volfied

    • Year Released: 1989
    Volfied (ヴォルフィード, Vorufīdo) (also known as Ultimate Qix on the Sega Mega Drive/Genesis or Qix Neo on PlayStation) is an arcade game released by Taito in 1989. A port for MS-DOS has been developed by Empire Interactive and published by Taito in 1991. The game is an updated version of Qix, with extra features and a futuristic science fiction aesthetic, rather than Qix's abstract geometry style. The player pilots a small spaceship named "monotros" instead of a simple dot and the enemies come in the form of various aliens. Taking place in another galaxy, a space pilot is returning to his home world of Volfied, only to discover that it is under attack by an unknown alien force. The few remaining Volfied inhabitants are in an underground location of the planet and signal the pilot to their aide. The pilot flies to Volfied using his ship's defensive weapons in order to eliminate the alien threat and save his people. The overall gameplay is identical to that of Qix. However, the main enemy is no longer a collection of lines - instead it varies between levels, and is always accompanied by smaller enemies. When the player's spaceship succeeds in claiming a section of the level, the side
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    199

    Wardner

    • Year Released: 1987
    Wardner (also known as Wardner no Mori, Wardner Special in Japan and Pyros in the U.S.) is a platform style arcade game released by Taito in 1987. The player controls a character by the name of Dover through various forest stages in an attempt to save his kidnapped girlfriend from the evil Wardner. The simple run and jump controls are supplemented with the ability to throw balls of fire. Gold coins can be collected throughout the game and exchanged for extra abilities in a shop at the end of each level. The game was ported to the Famicom Disc System in 1988 in Japan and later the Sega Mega Drive in 1990 as Wardner no Mori Special in Japan and re-branded back to Wardner in the U.S. the title was never officially released in Europe, even though the arcade game was commonplace in European Arcades.
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    200

    Warrior blade: rastan saga episode iii

    • Year Released: 1991
    Warrior Blade: Rastan Saga Episode III is an arcade video game released by Taito Corporation in 1991. It is a weapons brawler similar to Golden Axe, and its main feature is the use of dual screens to depict the action. There are two other selectable characters besides Rastan this time around, a hireling named Dewey and a thief named Sophia.
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    201

    Xain'd sleena

    • Year Released: 1986
    Xain'd Sleena (ザインドスリーナ) is a two genre Platformer and side-scrolling arcade videogame released in 1986. It was released on home computers under the name "Soldier of Light". The main character, Xain, is a galactic bounty-hunter who must defeat evil forces who oppress five different planets. The player can select the in any order to play the various planets, so, there is no 'official' sequence of play (For the U.S. version, this game was released as 'Solar Warrior'. This version goes through a set sequence instead of having to choose planets). Each planet is played with right horizontal and vertical scrolling shooting enemies and dodging natural hazards. Xain can crouch, double crouch, jump and double jump. In some of the planets the player will need to kill a sub-boss to resume. Certain enemies carry a powerup which changes the default laser gun into a different weapon. The different weapons which are cycled through powerups include a laser-grenade gun, a 2-way gun, a spreadfire gun and a strong bullet gun with their own respective damage and direction firing capabilities. At the end of the planet, the player is goes into battle with a boss. Once defeated, the player plants a bomb
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    202

    Xii stag

    XII Stag (pronounced Twelve Stag), is a shoot 'em up arcade game developed by Triangle Service and published by Taito. It run originally in Taito's G-NET arcade board, and was ported to the PlayStation 2 console. Digital Bros published the port in Europe; however, the game was not released in the USA. It is a 1-stage demo of the game that includes Stage 4 of the original game. Full-screen and windowed executables are included. Unlike the original, the objects are 3d objects rendered in software. It is a version for Windows Mobile platform. It includes 5 difficulty settings from very easy to very hard, original soundtrack. When enemy is destroyed by Side attack or Back fire attack, the current score multiplier increases by 1, up to 12. The multiplier decreases by 1 at a time when enemy is not destroyed by either attack for a prolonged time period.
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    203
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    204

    Ys iv: mask of the sun

    • Year Released: 1993
    Ys IV: Mask of the Sun (イースIV -MASK OF THE SUN-, Īsu Fō) is an action role-playing game developed for the Super Famicom, and is the fourth game in the Ys video game series. Ys series creators Nihon Falcom Corporation licensed its development to Tonkin House. Mask of the Sun was released in 1993 and was one of two games released under the title of "Ys IV", the other being Hudson Soft's Ys IV: The Dawn of Ys for the PC Engine. The two games share the same basic story, but many changes were made in the Hudson-produced Dawn of Ys. Of the two, Mask of the Sun is the official Ys IV storyline. Originally a version of "Mask of the Sun" was also planned by Sega for Mega Drive and later Mega-CD under the Sega-Falcom joint development agreement, but this version was ultimately canceled. In 2005, Taito Corporation developed a remake of Mask of the Sun for the PlayStation 2, titled Ys IV: Mask of the Sun - A New Theory. Ys IV is an interquel which takes place in between the events of Ys II and Ys III: Wanderers from Ys. After returning to the town of Minea, Adol comes across a message in a bottle. The message is from the far-off land of Celceta, asking for help. Adol decides to take the offer
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    205

    Ys v: ushinawareta suna no miyako kefin

    • Year Released: 1995
    Ys V: Kefin, The Lost City of Sand (イースV 失われた砂の都ケフィン, Īsu Faibu Ushinawareta Suna no Miyako Kefin) is an action role-playing game for the Super Famicom developed by Nihon Falcom Corporation. It is the fifth game in the Ys series of video games. Ys V was originally released in 1995. In 1996, Falcom released a second version of the game for the Super Famicom with a higher difficulty level, known as Ys V Expert. A PlayStation 2 remake of Ys V was released in 2006 by Taito Corporation, titled Ys V: Lost Kefin, Kingdom of Sand. Adol is travelling through new lands, in search of more adventure, when he hears of the vanished desert city of Kefin. He sets off to investigate this ancient city's disappearance. The RPG-style statistical elements and the overhead view of most of the previous games are retained in Ys V. However, the combat system has been changed again; the player now must press a button to swing Adol's sword and attack enemies. Adol is also given the ability to jump and defend with his shield in Ys V. A new magic system is introduced in Ys V as well, which requires the player to charge up spells by holding a button before they can be cast. The soundtrack to Ys V was composed
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    206

    Zoids infinity

    • Year Released: 2004
    A series of Sci-Fi Shooter Arcade games that can be used in conjunction with special swipe cards to unlock new features. Originally debuting in 2004 as a System 246 coin-operated arcade game from Taito in Japan. A dedicated RFID card can be used which has a personal authentication of the players with the IC chip. The user can can save each data such as weapon parts, points and items of zoids which has registered as player's ZOIDS. The vender cabinet is next to the side by side arcade cabinet urging the vender to sell cards and customize the data by each dedicated vendor. Side by side sit down cockpit design arcade game with two joysticks per player to use. Zoids Infinity is a battle action game using Zoids, which are dinosaur/animal/insect robots developed by Tomy Co., Ltd. Players can choose favorite ZOIDS based on design, speed and mobility. You can customize your own ZOIDS by using weapons parts and items which you have got. The game allows you to take control of Zoids machines in battle while you collect parts by defeating zoids. The arcade originally featured 29 Zoids to control. In 2-Player mode, the screen is split horizontally where each player views the action from a
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    207

    Zoo keeper

    • Year Released: 1982
    Zoo Keeper is an arcade game created by Taito Corporation and released in 1982. In the game's storyline, the player's character, named Zeke, is a zookeeper whose girlfriend, Zelda, has been kidnapped by a malicious monkey. To distract Zeke, the monkey has unlocked the cages in the zoo, allowing the animals to escape. The player must control Zeke to run, jump, build walls, and collect bonus items in an effort to recapture and contain the animals before finally rescuing Zelda. In 2005, the game was ported as part of the Taito Legends arcade game collection for PlayStation 2, Xbox, and home PCs. Zoo Keeper has three different types of stages: a main stage and two bonus stages. In each stage, the player's score and the number of lives that Zeke has left are displayed in boxes at the top of the screen. Two players can play the game in alternating turns. The arcade cabinet controls consisted of a 4-way joystick, a button on each side of the cabinet for jumping (one per player), and one-player and two-player start buttons on the front. In the first type of stage, Zeke moves and jumps along a rectangular perimeter surrounding a cage in the center of the screen, which is unlocked and thus
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