More about Best Pinball Machine Designer of All Time:
Best Pinball Machine Designer of All Time is a public top list created by Listnerd on rankly.com on November 27th 2012. Items on the Best Pinball Machine Designer of All Time top list are added by the rankly.com community and ranked using our secret ranking sauce. Best Pinball Machine Designer of All Time has gotten 342 views and has gathered 133 votes from 133 voters. O O
Best Pinball Machine Designer of All Time is a top list in the General category on rankly.com. Are you a fan of General or Best Pinball Machine Designer of All Time? Explore more top 100 lists about General on rankly.com or participate in ranking the stuff already on the all time Best Pinball Machine Designer of All Time top list below.
If you're not a member of rankly.com, you should consider becoming one. Registration is fast, free and easy. At rankly.com, we aim to give you the best of everything - including stuff like the Best Pinball Machine Designer of All Time list.
Get your friends to vote! Spread this URL or share:
Lawrence E. DeMar (also known by his initials L.E.D.) is a video game and pinball designer and software programmer. He is known as one of the co-designers of the classic arcade game Defender (alongside with Eugene Jarvis).
Currently, he is the founder of his design firm, Leading Edge Design (LED), which creates gaming concepts for the casino industry.
Steven Scott Ritchie (born February 13, 1950) is an acclaimed pinball and video game designer. He has been called "The Master of Flow" by pinball aficionados due to the emphasis in his designs on ball speed, loops, and the like.
Ritchie recently left Incredible Technologies for Raw Thrills, a video game production house headed by former WMS employee Eugene Jarvis. He currently suffers from tinnitus and predicts that he will be deaf by 2013. Steve is the older brother of fellow pinball designer Mark Ritchie.
After serving a stint in Vietnam and Alaska in the United States Coast Guard from 1968-1972, Ritchie joined Atari in 1976 and first worked on the assembly line as an electro-mechanical technician. Two years later, he was promoted to work at their fledgling pinball division, where he worked on his first game, Airborne Avenger. Ritchie earned the license to make a Superman-pinball based on the Superman comic book, but in the final stages of production of the table, he received an offer from Williams Electronics, a major pinball company, that Ritchie could not refuse.
Ritchie moved to Chicago, Illinois, the home of Williams' headquarters. His first game for the company, Flash
George Gomez is an industrial designer, video game designer, and pinball designer who has worked for Bally, Williams, and Stern Pinball, among other companies. He worked on the team that created the Tron video game, and headed the team that created Spy Hunter. In 1984 after the 1983 video game crash, he left Midway to invent toys at the consulting firm Marvin Glass & Associates. After Glass he worked on numerous projects through the contract manufacturer Grand products, including the Battletech Centers and several Sega video games of the late 80's. In '93 he went to Williams Electronics and designed several pinball machines including Monster Bash and was one of the lead developers of the revolutionary Pinball 2000 system. As a consultant he designed several games for STERN pinball including The Lord of the Rings, and Batman. Along with his recent work in pinball, he was also one of key designers of the street basketball video game series NBA Ballers for Midway. Gomez enters his latest endeavor with a "second chance" to save pinball becoming the VP of game development at Stern Pinball on July 12th, 2011.
Python Vladimir Anghelo is an artist best known for his work on video games and pinball machines. Anghelo was born in Transylvania, Romania, and moved to the United States when he was 17. After studying art and animation both in Romania and the US, he worked as an animator for Disney until 1979 when he moved to Williams Electronics to create the artwork for Joust, taking a 50% pay-cut in the process because he believed that video games had more potential than traditional animation. He continued to work for Williams (and, later, Midway Games after they merged with Williams) for 15 years until 1994, when his most ambitious project, The Pinball Circus, was shelved. In 1994 he left Williams for Capcom, and designed one game for them entitled Flipper Football. He was in the process of designing his second Capcom game, an "erotic" pinball game entitled Zingy Bingy, when Capcom closed down their pinball division.
Currently, Anghelo works at Bay Tek Games.
(this list in incomplete)
Ed Krynski (died 16 November 2004) was a pinball designer who worked for D. Gottlieb & Co between the years of 1965 and 1987. During his time there, Krynski (who was recently inducted into the Pinball Hall of Fame) designed more than 200 games and brought to life such innovations as the vari-target, laneways to the flipper, carousel target, as well as the multiple drop targets.
The first pinball machine he designed was "Dodge City", released in July 1965, and the last was "Amazon Hunt", in September 1983.
The Internet Pinball Machine Database identifies 225 machines as designed by Krynski, including "300", 2001, 4 Square, El Dorado, Spirit of '76, Royal Flush and Sing Along.
Eugene Peyton Jarvis (born 1955) is a game designer and programmer, known for producing pinball machines for Atari and video games for Williams Electronics. Most notable amongst his works are the seminal arcade video games Defender and Robotron: 2084 in the early 1980s, and the Cruis'n series of driving games for Midway Games in the 1990s. He co-founded Vid Kidz in the early 1980s and currently leads his own development studio, Raw Thrills Inc. In 2008 Eugene Jarvis was named the first Game Designer in Residence by DePaul University's Game Development program.
Eugene Jarvis was born in Palo Alto, California in 1955. His first game was chess, which he played as a young child; he was one of the best players at Bellarmine College Preparatory in San Jose. Jarvis's first encounter with computers came while he was in high school attending a one-day course on FORTRAN programming given by IBM.
Jarvis originally intended to become a biochemist but decided on studying computers instead. At the University of California, Berkeley, Jarvis did FORTRAN programming on mainframes. At Berkeley he got his first taste of computer gaming, playing Space War in the basement of the physics lab. He
Brian R. Eddy is an American computer programmer and designer. He works at Midway Games, and his completed designs include several of the most popular and influential pinball machines of the 1990s, including Attack From Mars, Medieval Madness. FunHouse, The Machine: Bride of Pin*Bot, and Indiana Jones: The Pinball Adventure.
After the closure of Midway's pinball division in 1999, Eddy moved to Midway's video game division, where he worked on Psi-Ops: The Mindgate Conspiracy, and several games in the Mortal Kombat franchise.
Eddy's machine designs consistently rank in the top 10 of both popularity and in the highest price paid for a pinball machine.
When pinball designer Steve Ritchie was asked about the design similarities between his Spider-Man pinball machine and Eddy's Attack From Mars, Ritchie admitted that he had designed Spider-Man's playfield as an homage to Eddy, and specifically to Attack From Mars.
Patrick M. Lawlor (born 1951) is a video game and pinball machine designer.
Lawlor's pinball career began as an engineer for Williams in 1987, when he co-designed a dual-playfield machine called Banzai Run with Larry DeMar. Pat Lawlor had previously been a video game designer and had entered the coin-operated game design world in 1980, working for Dave Nutting Assoc. In 1988, he was given the reins of his first individual design project, a machine entitled Earthshaker, which was released in January 1989.
Lawlor is a father to one daughter, Cassandra Jean Lawlor. She is an artist working in ceramics.
Lawlor's first solo project, Earthshaker!, was noteworthy for its integration of a relatively obscure theme (earthquakes). The follow-up to Earthshaker! tackled a different form of natural disaster: tornados. The new game, Whirlwind, was released in early 1990 to similar praise. Both games demonstrated components of Lawlor's design methodology.
Foremost, Lawlor exhibited his instinct for introducing elements that were thematically appropriate and altered gameplay. For instance, upon progressing toward the multiball mode in Earthshaker!, the playfield would begin to shake rapidly to