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  • Nov 27th 2012
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Best Magic Card of All Time

More about Best Magic Card of All Time:

Best Magic Card of All Time is a public top list created by Listnerd on rankly.com on November 27th 2012. Items on the Best Magic Card of All Time top list are added by the rankly.com community and ranked using our secret ranking sauce. Best Magic Card of All Time has gotten 248 views and has gathered 619 votes from 619 voters. O O

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Items just added

    1
    7.63
    8 votes
    3
    7.00
    7 votes
    9
    7.33
    6 votes
    11
    7.00
    6 votes
    12
    7.00
    6 votes
    13
    9.00
    4 votes
    15
    6.50
    6 votes
    16
    7.40
    5 votes
    17
    7.40
    5 votes
    18
    8.50
    4 votes
    19
    7.20
    5 votes
    21
    8.25
    4 votes
    23
    Sprout

    Sprout

    Put a 1/1 green Saproling creature token into play.

    Centuries of temporal strife had stripped Dominaria of its natural defenses, but nature fought back with armies constructed of little more than grime and sunlight.
    7.00
    5 votes
    24
    9.00
    3 votes
    25
    9.00
    3 votes
    26
    7.75
    4 votes
    27
    Fireshrieker

    Fireshrieker

    Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
    Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
    7.75
    4 votes
    28
    7.75
    4 votes
    30
    Joyous Respite

    Joyous Respite

    You gain 1 life for each land you control.

    “I have been gifted by the kami with long life. So far, they have not seen fit to withdraw their gift. There may yet be a way to stop the killing without more blood, human or kami, being spilled.” —Dosan the Falling Leaf
    6.60
    5 votes
    31
    6.60
    5 votes
    32
    6.60
    5 votes
    34
    7.50
    4 votes
    37
    8.67
    3 votes
    39
    8.67
    3 votes
    40
    10.00
    2 votes
    42
    Saproling Cluster

    Saproling Cluster

    1, Discard a card from your hand: Put a 1/1 green Saproling creature token into play.
    Any player may play this ability.
    6.40
    5 votes
    43
    7.25
    4 votes
    44
    7.25
    4 votes
    46
    7.25
    4 votes
    47
    Yavimaya Elder

    Yavimaya Elder

    When Yavimaya Elder is put into a graveyard from play, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.
    2, Sacrifice Yavimaya Elder: Draw a card.
    7.25
    4 votes
    48
    8.33
    3 votes
    49
    6.20
    5 votes
    50
    9.50
    2 votes
    51
    9.50
    2 votes
    52
    9.50
    2 votes
    53
    7.00
    4 votes
    54
    7.00
    4 votes
    56
    8.00
    3 votes
    57
    8.00
    3 votes
    58
    8.00
    3 votes
    61
    8.00
    3 votes
    62
    6.75
    4 votes
    63
    6.75
    4 votes
    65
    9.00
    2 votes
    67
    7.67
    3 votes
    69
    Elvish Herder

    Elvish Herder

    G: Target creature gains trample until end of turn.

    Before Urza and Mishra came to Argoth, the herders prevented their creatures from stampeding. During the war, they encouraged it.
    7.67
    3 votes
    70
    7.67
    3 votes
    71
    7.67
    3 votes
    72
    7.67
    3 votes
    73
    Arbiter of Knollridge

    Arbiter of Knollridge

    Vigilance
    When Arbiter of Knollridge comes into play, each player's life total becomes the highest life total among all players.

    Though giants are mortal, they live so long and on such a grand scale that many small folk don't believe they ever truly die.
    10.00
    1 votes
    74
    Boldwyr Intimidator

    Boldwyr Intimidator

    Cowards can't block Warriors.
    R: Target creature becomes a Coward until end of turn.
    2R: Target creature becomes a Warrior until end of turn.

    "Now everyone knows what you are."
    10.00
    1 votes
    75
    10.00
    1 votes
    76
    10.00
    1 votes
    78
    10.00
    1 votes
    79
    10.00
    1 votes
    80
    10.00
    1 votes
    81
    10.00
    1 votes
    82
    10.00
    1 votes
    85
    7.33
    3 votes
    87
    7.33
    3 votes
    88
    7.33
    3 votes
    90
    7.33
    3 votes
    91
    6.25
    4 votes
    92
    Bitterblossom

    Bitterblossom

    At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying into play.

    In Lorwyn's brief evenings, the sun pauses at the horizon long enough for a certain species of violet to bloom with the fragrance of mischief.
    7.00
    3 votes
    94
    7.00
    3 votes
    97
    7.00
    3 votes
    98
    7.00
    3 votes
    100
    7.00
    3 votes
    102
    6.00
    4 votes
    103
    6.00
    4 votes
    104
    Boldwyr Heavyweights

    Boldwyr Heavyweights

    Trample
    When Boldwyr Heavyweights comes into play, each opponent may search his or her library for a creature card and put it into play. Then each player who searched his or her library this way shuffles it.

    Even if giants bring nothing else on a journey, they bring attention.
    8.00
    2 votes
    105
    8.00
    2 votes
    106
    8.00
    2 votes
    107
    Elvish Farmer

    Elvish Farmer

    During your upkeep, put a spore counter on Elvish Farmer.
    0: Remove three spore counters from Elvish Farmer to pu a Saproling token into play.
    Treat this token as a 1/1 green creature.
    0: Sacrifice a Saproling to gain 2 life.
    8.00
    2 votes
    108
    8.00
    2 votes
    109
    8.00
    2 votes
    110
    8.00
    2 votes
    111
    8.00
    2 votes
    113
    8.00
    2 votes
    115
    Battletide Alchemist

    Battletide Alchemist

    If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.

    "I do not heal. Healing means that the pain has already been felt. To stop suffering, one must prevent the world's wounds altogether."
    9.00
    1 votes
    116
    Blightsoil Druid

    Blightsoil Druid

    Tap, Pay 1 life: Add G to your mana pool.

    "See the beauty in death: the clean white bones lying in the fertile soil and the brightly colored moonglove sprouting from the fell earth."
    9.00
    1 votes
    117
    Bosk Banneret

    Bosk Banneret

    Treefolk spells and Shaman spells you play cost 1 less to play.

    Deep in a murmuring bosk, where the trees' memories span centuries, the simple banner of green and copper signifies an elder whose rings number more than a faerie's days.
    9.00
    1 votes
    118
    9.00
    1 votes
    119
    9.00
    1 votes
    120
    9.00
    1 votes
    122
    9.00
    1 votes
    123
    9.00
    1 votes
    124
    6.67
    3 votes
    126
    6.67
    3 votes
    129
    5.75
    4 votes
    130
    Ballyrush Banneret

    Ballyrush Banneret

    Kithkin spells and Soldier spells you play cost 1 less to play.

    Only wool from the side of the springjack turned most often to the sun can be woven into kithkin battle standards. Jackherds record every movement of their woolly-jacks until shearing.
    7.50
    2 votes
    131
    7.50
    2 votes
    133
    Heartbeat of Spring

    Heartbeat of Spring

    Whenever a player taps a land for mana, that player adds one mana of that type to his or her mana pool.

    “It is true that we monks hold the key to paradise, but most don’t understand that the paradise we guard is the one within.” —Diary of Azusa
    7.50
    2 votes
    135
    7.50
    2 votes
    136
    7.50
    2 votes
    137
    7.50
    2 votes
    138
    7.50
    2 votes
    139
    5.50
    4 votes
    140
    Auntie’s Snitch

    Auntie’s Snitch

    Auntie’s Snitch can’t block.
    Prowl B1 (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
    Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie’s Snitch is in your graveyard, you may return Auntie’s Snitch to your hand.

    5.50
    4 votes
    141
    6.33
    3 votes
    142
    6.33
    3 votes
    143
    6.33
    3 votes
    147
    8.00
    1 votes
    149
    Savage Thallid

    Savage Thallid

    At the beginning of your upkeep, put a spore counter on Savage Thallid.
    Remove three spore counters from Savage Thallid: Put a 1/1 green Saproling creature token into play.
    Sacrifice a Saproling: Regenerate target Fungus.
    8.00
    1 votes
    150
    8.00
    1 votes
    151
    8.00
    1 votes
    155
    7.00
    2 votes
    156
    7.00
    2 votes
    157
    7.00
    2 votes
    158
    7.00
    2 votes
    159
    7.00
    2 votes
    160
    7.00
    2 votes
    161
    7.00
    2 votes
    163
    4.40
    5 votes
    164
    Fecundity

    Fecundity

    Whenever a creature is put into a graveyard from play, that creature's controller may draw a card.

    Life is eternal. A lifetime is ephemeral.
    5.00
    4 votes
    165
    5.67
    3 votes
    166
    5.67
    3 votes
    167
    5.67
    3 votes
    170
    6.50
    2 votes
    171
    6.50
    2 votes
    173
    6.50
    2 votes
    174
    6.50
    2 votes
    175
    6.50
    2 votes
    176
    6.50
    2 votes
    177
    6.50
    2 votes
    178
    6.50
    2 votes
    179
    Void Maw

    Void Maw

    Trample If another creature would be put into a graveyard from the battlefield, exile it instead. Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets 2/ 2 until end of turn.
    6.50
    2 votes
    182
    Sporesower Thallid

    Sporesower Thallid

    At the beginning of your upkeep, put a spore counter on each Fungus you control.
    Remove three spore counters from Sporesower Thallid: Put a 1/1 green Saproling creature token into play.
    7.00
    1 votes
    184
    Boseiju, Who Shelters All

    Boseiju, Who Shelters All

    Boseiju, Who Shelters All comes into play tapped.
    Tap, Pay 2 life: Add 1 to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can’t be countered by spells or abilities.
    5.33
    3 votes
    185
    Shinen of Life's Roar

    Shinen of Life's Roar

    All creatures able to block Shinen of Life's Roar do so.

    Channel -- 2GG, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.
    5.33
    3 votes
    186
    Rancor

    Rancor

    Enchant creature
    Enchanted creature gets +2/+0 and has trample.
    When Rancor is put into a graveyard from play, return Rancor to its owner's hand.

    Hatred outlives the hateful.
    6.00
    2 votes
    189
    6.00
    2 votes
    190
    5.00
    3 votes
    191
    5.00
    3 votes
    193
    Serra Angel

    Serra Angel

    Her sword sings more beautifully than any choir.

    Born with wings of light and a sword of faith, this heavenly incarnation embodies both fury and purity.

    When she flies above the good, they consider themselves blessed. When she flies above the wicked, they consider themselves dead.
    5.50
    2 votes
    194
    5.50
    2 votes
    196
    6.00
    1 votes
    197
    6.00
    1 votes
    198
    6.00
    1 votes
    199

    Walker of the Grove

    When Walker of the Grove leaves play, put a 4/4 green Elemental creature token into play.
    Evoke: 4G (You may play this spell for its evoke cost. If you do, it’s sacrificed when it comes into play.)
    6.00
    1 votes
    200
    6.00
    1 votes
    203
    5.00
    2 votes
    205
    Strength in Numbers

    Strength in Numbers

    Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.

    "The hermit dies. The outcast dies. The lone wolf dies. Only those who stick together survive this world."
    —Uros, Pendelhaven elder
    5.00
    2 votes
    206
    4.50
    2 votes
    207
    4.50
    2 votes
    209
    4.50
    2 votes
    211
    5.00
    1 votes
    213
    5.00
    1 votes
    215
    5.00
    1 votes
    216
    5.00
    1 votes
    218
    Verdant Embrace

    Verdant Embrace

    Enchant creature
    Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, put a 1/1 green Saproling creature token into play under your control."
    5.00
    1 votes
    220
    5.00
    1 votes
    221
    4.00
    1 votes
    224
    4.00
    1 votes
    227
    0.00
    0 votes
    229
    0.00
    0 votes
    230
    0.00
    0 votes
    231
    0.00
    0 votes
    233
    Disciple of Tevesh Szat

    Disciple of Tevesh Szat

    Tap: Target creature gets -1/-1 until end of turn.
    4BB, Tap, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn.

    “You pray to Freyalise, but she cannot hear your pleas. It is Tevesh Szat who will claim your soul.”
    0.00
    0 votes
    234
    0.00
    0 votes
    236
    0.00
    0 votes
    237
    Meditate

    Meditate

    Meditation refers to any form of a family of practices in which practitioners train their minds or self-induce a mode of consciousness to realize some benefit. Meditation is generally an inwardly oriented, personal practice, which individuals can do by themselves. Prayer beads or other ritual objects may be used during meditation. Meditation may involve invoking or cultivating a feeling or internal state, such as compassion, or attending to a specific focal point. The term can refer to the state itself, as well as to practices or techniques employed to cultivate the state.
    0.00
    0 votes
    239
    0.00
    0 votes
    240
    Pendelhaven Elder

    Pendelhaven Elder

    Tap: Each 1/1 creature you control gets +1/+2 until end of turn.

    The elder who carries the ancestral mantle of Jacques le Vert is tasked with his ancient mission: to protect the creatures of Pendelhaven.
    0.00
    0 votes
    241
    Primal Frenzy

    Primal Frenzy

    Enchant creature
    Enchanted creature has trample.

    "Don't dismiss its anger as mindless fury. I assure you, it has purpose." -Seton, centaur druid
    0.00
    0 votes
    242
    0.00
    0 votes
    243
    0.00
    0 votes
    244
    0.00
    0 votes
    245
    0.00
    0 votes
    246
    0.00
    0 votes
    248
    Talon of Pain

    Talon of Pain

    Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain.
    X, T, Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to target creature or player.
    0.00
    0 votes
    249
    0.00
    0 votes
    250
    0.00
    0 votes
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