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    Companions of xanth

    • Year Released: 1993
    Companions of Xanth is an adventure game published in 1993 by Legend Entertainment. The game is based on Piers Anthony's Xanth novels and is loosely based around much of the plot of his novel Demons Don't Dream, in which a young man uses a computer game to enter and explore the world of Xanth. Typical to Piers Anthony's novels, the game is filled with puns and visual gags, and some knowledge of the Xanth universe is helpful; for those players who haven't read any of the Xanth novels, an in-game 'Com-Pendium of Xanth' is provided to the player for the majority of the game. It was available on both floppy disk and CD-ROM. The game uses 256 colour 2D graphics. The game was reviewed in 1994 in Dragon #204 by Sandy Petersen in the "Eye of the Monitor" column. Petersen gave the game 3 out of 5 stars.
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    Death gate

    • Year Released: 1994
    Death Gate is a computer adventure game loosely based on Margaret Weis and Tracy Hickman's fantasy book series The Death Gate Cycle. Legend Entertainment released it in 1994. It received several gaming awards , but it is no longer available for purchase. Players take on the role of Haplo, who is the main character of the book series. Most of the realms in the books are used in the game, with the exception of the Seventh Gate, but they are not presented identically to the books. For instance, the Vortex of the game is a mix of features from the Vortex and the Seventh Gate of the books. The plot differs considerably and many major book characters are not featured, including Bane, Marit, and Alfred. The game was released with a short story called "Forever Falling" written by Weis and Hickman with Kevin Stein. It tells the story of how Ciang became the Head of the Brotherhood of the Hand, an assassins' guild featured in both the books and the game. The story serves as backstory to events in The Death Gate Cycle and has little relation to Death Gate. The box features the cover art that Keith Parkinson painted for the third book, Fire Sea. Death Gate runs in DOS and features voice acting
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    4

    Eric the unready

    • Year Released: 1993
    Eric the Unready is an adventure game from Legend Entertainment. Eric the Unready is a parody of the fantasy genre in general, though it parodies numerous other topics as well, ranging from Star Trek to Zork. The game engine uses an interactive fiction interface, although unlike most IF games, a graphical display of the player's location and viewpoint is provided. The title is a play on Æthelred the Unready. The game's cover was made by Boris Vallejo, who later would also make the cover for Shannara, another title by Legend. According to a prophecy, the King Fudd the Bewildered is expected to die next week, and the unmarried princess at his side shall inherit the Kingdom. His legitimate daughter, Princess Lorealle the Worthy comes to the castle to be on his side but disappears mysteriously the next day. Early in the game, the player learns of the scheme by Fudd's wife and Lorealle's stepmother, Morgana, who intends her daughter ('by a previous marriage'), Grizelda the Hefty to be on the dying King's side and therefore become the sole heir. Lorealle has been abducted and held in the castle of Morgana's sister, an evil witch, with the intend to marry an evil Beast, in order to be
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    5

    Gateway

    • Year Released: 1992
    Gateway (Frederik Pohl's Gateway, 1992) and Gateway II (Gateway II: Homeworld, 1993), are interactive fiction games released by Legend Entertainment, and written by Glen Dahlgren and Mike Verdu. They are based on Frederik Pohl's Heechee universe. Βoth games have virtually identical interfaces that hybridize traditional parsers with illustration and mouse-based aids. The games (especially the second) have a number of timed events, but the possibility of player death outside them is quite rare. Unwinnable states are possible, but difficult to achieve. They are based on Frederik Pohl's novels, but deviate significantly while still being similar enough to make both the games and the books severe spoilers for each other. Gateway shares its premise with Pohl's first book, of a poor space prospector arrives on the eponymously named space station with the intent to use the dangerously poorly understood alien crafts that are based there to explore distant worlds and strike it rich. The similarities soon end as the game introduces original elements, changes (in the novel's terms: travel times are negligible, Gateway has Earth-normal gravity, all ships are ones and bastard control panels are
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    6

    John saul's blackstone chronicles

    John Saul's Blackstone Chronicles: An Adventure in Terror is a 1998 computer adventure game developed by Legend Entertainment and Red Orb Entertainment, and published by Mindscape. The game is based on serial novels that were written by John Saul, titled Blackstone Chronicles. A sequel to the novels, the game takes place several years after the sixth book, and continues the story of Oliver Metcalf, his family, and the town of Blackstone. The game starts with Oliver arriving at the Blackstone Asylum, which has been purchased and is being turned into a Museum of Psychiatric History. That doesn't sit well with Malcolm Metcalf, Oliver's father and last superintendent of the Asylum, who died some forty years before. All of the activity involved in transforming the Asylum has awakened its residents. For reasons not yet known to Oliver or the player, his father's spirit has taken his son, Joshua, and hidden him somewhere in the Asylum, apparently to coerce Oliver there. Exploring the mansion, Oliver encounters several spirits of patients who are bound to the asylum by their possessions, including a teenaged girl with hysterical pregnancy, a schizophrenic who believes she's English
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    Mission critical

    • Year Released: 1995
    Mission Critical is an adventure game released in 1995 by Legend Entertainment. Though its main advertising point was the presence of Star Trek: The Next Generation actor Michael Dorn, he played a very small role in the game. The game also featured a leading role by American actress Patricia Charbonneau, best known for her role in the film Desert Hearts. In Mission Critical, you play the sole survivor of the USS Lexington and USS Jericho, a pair of starships sent by the Alliance of Free States on a secret mission to a world far from Earth. You are the only person capable of completing the mission, and saving not only the Alliance, but thousands of star systems from total destruction. The game mostly takes place in 2134, but includes numerous references to events set before that time. Due to plot elements involving time travel, there is also a smaller part of the game which takes places in 2295, with the choice to have the player character go back to the original point, change history, and then travel forward again by the same amount. The decades before the opening of the story had seen a steadily increasing number of catastrophic disasters and indications of long term trouble,
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    8

    Shannara

    • Year Released: 1995
    Shannara is a computer game released in 1995 for DOS and Microsoft Windows. It is based on the Shannara series of books by Terry Brooks. You are Jak Ohmsford, son of Shea. Your adventure starts in Shady Vale where you meet Allanon. He tells you of the horrible Warlock Lord's return. So you set off into the Land of Shannara. On your journey you meet familiar friends, horrific enemies, and some surprise characters from the books. Although the story contains characters from the novels, it isn't based on any of them. It takes place after 'The Sword of Shannara' and before 'The Elfstones of Shannara'. The game is divided into two parts: Shannara is an adventure game, and is puzzle-based. While the puzzles can be quite interesting, most reviewers of the game complain that they are too easy. The game will usually take about 10 hours to complete, significantly less if you have read the Shannara books. Shannara does feature some combat, though it is lacking in many ways. You do not actually control the action - you can only select who you and your companions will attack, such as the weakest, strongest or the leader. You and your companions can also use magical items. There is no character
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    Spellcasting 101: sorcerers get all the girls

    • Year Released: 1990
    The text adventure game Spellcasting 101: Sorcerers Get All The Girls is the first installment of the Spellcasting series created by Steve Meretzky during his time at Legend Entertainment. All the three games in the series tell the story of young Ernie Eaglebeak, a student at the prestigious Sorcerer University, as he progresses through his studies, learning the arcanes of magic, taking part in student life, and meeting beautiful women. The games take place in a fictional world called Peloria, which appears like a modern society, however magic has the place of science. Peloria is mostly occupied by the Fizzbuttle Ocean with islands where the player travels throughout the game. The player character is Ernie Eaglebeak, a teenager just out of high school living in the town of Port Gecko, pining for his sexy neighbour Lola Tigerbelly and struggling in a seriously bad relationship with his stepfather, Joey Rottenwood. A break-through in his miserable life comes when he gets accepted by the Sorcerer University, a prestigious university of magic. After a dashing escape from Rottenwood's custody, Ernie makes his way to SU and enrolls as a freshman. The player learns magic, explores the
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    10

    Spellcasting 201: the sorcerer's appliance

    • Year Released: 1991
    The text adventure game Spellcasting 201: The Sorcerer's Appliance is the second instalment of the Spellcasting series created by Steve Meretzky during his time at Legend Entertainment. All the three games in the series tell the story of young Ernie Eaglebeak, a student at the prestigious Sorcerer University, as he progresses through his studies, learning the arcanes of magic, taking part in student life, occasionally saving the world as he knows it - and last but not least, having his way with any beautiful women he can get his hands on. Following the events of Spellcasting 101: Sorcerers Get All The Girls, we find young Ernie Eaglebeak as a sorcerer's apprentice - which however quickly turns out to be a training simulation which our protagonist was taking part in during his first sophomore days at the Sorcerer University. Things have changed at the university since last year: the campus is being extended, Ernie's advisor Otto Tickingclock is now the university's president and Ernie himself has decided to pledge fraternity. Having settled on Hu Delta Phart, he begins participating in hazing rituals that are to prove him worthy of becoming a member, and quickly finds out that Chris
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    Spellcasting 301: spring break

    • Year Released: 1992
    The text adventure game Spellcasting 301: Spring Break is the third and last installment of the Spellcasting series created by Steve Meretzky during his time at Legend Entertainment. All three games in the series tell the story of young Ernie Eaglebeak, a student at the prestigious Sorcerer University, progressing through his studies, learning the arcanes of magic, taking part in student life, occasionally saving the world as he knows it - and last but not least, having his way with any beautiful women he can get his hands on. This is the first, and as it has turned out the only, Spellcasting game to use the 256-colour VGA version of the Legend interactive fiction interface, as well as capable of utilizing the sound card to play both sound effects and music. Unlike the previous two parts, whose title pages resembled their box covers, the title page of Spellcasting 301 shows only the game's title on plain-blue background, whereas the box cover showed a girl in a bikini reclining on a floating tiger-striped air mattress.
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    12

    Star control 3

    • Year Released: 1996
    Star Control 3 is a video game developed by Legend Entertainment. They were hired by Accolade to create a sequel of Star Control II when the original creators Toys For Bob expressed no interest in creating the sequel with the same budget as Star Control II (which left them working without pay for several months). It was released for DOS and the Macintosh in 1996. The game used a 2.5D form of melee combat, but 2D combat was still available. However, unlike SC2, all ship designs absent from the story mode were omitted (with the exception of the Arilou). The module tunes of the second game were replaced with MIDI music, and pixel animations for communication with aliens were replaced with rendered and digitized 2D graphics of live puppets. The gameplay was a mix of borrowing the melee combat and alien encounter dialogue trees from SC2, with new colony management elements which could be compared to Master of Orion. SC2's resource gathering, and hyperspace travel gameplay elements were omitted. SC3's story expanded on the mystery of the Precursors' disappearance, and introduced new enemies in the form of the Hegemonic Crux. In Star Control 3 it is revealed that to protect themselves
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    Superhero league of hoboken

    • Year Released: 1994
    Superhero League of Hoboken is a computer game from Legend Entertainment, designed by interactive fiction designer Steve Meretzky. The game combines the adventure and role-playing video game styles of play and the superhero, comedy and post-apocalypse genres. The game was available on both floppy disk and CD-ROM. It uses 256 colour 2D graphics. In the future, the world is ravaged by wars, nuclear disasters and pollution. Mutations become common, resulting to individuals and creatures with mutant superpowers who unite in crime and become supervillains. However other individuals decide to unite their powers for the common good and become superheroes. The game is set in the post-apocalyptic New Jersey-New York-Pennsylvania Tri-state area, where the player controls a team of off-beat and often useless superheroes who battle a number of strange enemies, most notably the evil Dr. Entropy, a human jack-in-the-box with plans to bring chaos in the world. The missions in the game were typically offbeat of featured satire of present-day society. Anytime the player can choose their off-beat team from a retinue of characters. The off-beat protagonist is the Crimson Tape, whose power is to make
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    14

    The wheel of time

    • Year Released: 1999
    The Wheel of Time is a first-person shooter video game based on Robert Jordan's fantasy series of the same name. It was released in 1999 by Legend Entertainment. The game is based on Unreal Engine technology, and combines elements of first-person-shooter games such as Unreal with strategy/role-playing game elements. The game can be played either in single player or multiplayer modes, which determine the course of the game. In the single-player game, the story centers on a character made for the game: Elayna Sedai, the Keeper of the Chronicles of the White Tower. The storyline in the singleplayer game is linear, whereas in the multiplayer game the player may act as either Elayna Sedai, the Leader of the Children of the Light, one of the Forsaken, and the Hound, an entirely new character type. The game's multiplayer contains two modes: Arena and Citadel. Arena is a basic deathmatch, in which the player or team with the most kills wins. Citadel is similar to capture the flag, in which each team must capture the "seal" of the other teams. Seals can be protected in the base through a variety of traps and computer-controlled guards. Though the game never saw as high play volume as many
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    15

    Timequest

    • Year Released: 1991
    Timequest is an interactive fiction game released by Legend Entertainment, and written by Bob Bates. In the year 2090 AD, the use of time machines (called interkrons) is regulated by officers of the Temporal Corps. There is a strict prohibition against travel into the past, because of its potentially disastrous effects on the timestream and the catastrophic consequences for current civilization. Zeke S. Vettenmyer, a Lieutenant in the Temporal Corps, has stolen an interkron, traveled back into the past, and subtly altered historical situations so that the outcomes of these events will be changed. The world as we know it will be destroyed as the effects of these changes ripple forward towards the present and cause massive disruptions in the timestream. You are a private in the Temporal Corps. You have been selected to travel into the past and untangle Vettenmyer's twisted plot. You must pursue Vettenmyer across 3,000 years of history, going to the times and places that he has visited and reversing the changes that he has made which are currently threatening the future that defines your very existence. As the manual notes, there are ten historical events that Vettenmyer has tampered
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    16

    Totally unreal

    • Year Released: 2001
    Totally Unreal is a compilation pack containing Unreal, its expansion pack, and Unreal Tournament. It also included freely-downloadable "bonus packs" and two community mods for the latter. Due to the anticipated release of newer versions of the games included, this pack did not sell well and was withdrawn from sale. The compilation was re-released as part of the Atari Heroes collection in Australia. The sale of this item is welcome among newer fans of the games, specifically Unreal Tournament, as otherwise they would have to resort to unauthorized downloads and copies if they wanted to play the game. The Heroes Edition is almost exactly the same as the original; the only changes being it replaces the gold bars on the top and bottom of the cover with the green Atari Heroes border, and has a demo disc of other Atari Heroes games.
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    Unreal anthology

    • Year Released: 2006
    Unreal Anthology is a compilation pack containing Unreal Gold (which includes Unreal and its expansion pack), Unreal Tournament, Unreal II: The Awakening, Unreal Tournament 2004: Editors Choice Edition, and "A history of Unreal Music" bonus soundtrack CD . The package includes pre-patched and up-to-date versions for most of the included games. The anthology was partially intended as a way for Epic to remarket the games under their new publisher for the series, Midway Games, after leaving Atari shortly after Unreal Tournament 3s announcement. The package was originally released at a price of US$30. It is also available (without the soundtrack CD) via STEAM as the "Unreal Deal Pack". Initial reactions to the announcement of the package were good partially due to its format: instead of having multiple discs for each game (which would total over 10 CD-ROM for all original releases), all four games are packaged on a single dual-layer DVD-ROM with a unified installer and pre-patched games. The addition of the bonus music CD, containing an array of music from the various titles, was also considered a positive. However, upon the release of the anthology, some reactions dimmed. The
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    18
    Unreal gold

    Unreal gold

    • Year Released: 2000
    Unreal Gold is a compilation pack of the Unreal game, containing both Unreal and its expansion pack, Unreal Mission Pack I: Return to Na Pali packaged in a single unit. Unlike many compilation packs, Unreal Gold is different from the original version of Unreal, and its expansion, making both effectively one game using a menu system similar to that of Unreal Tournament. Unreal Gold is incompatible online with the latest patch of the original Unreal. This compilation was not released outside of North America, meaning that those outside North America who wish to play it would have to either import it or resort to unauthorized download in order to get it. In addition to its inclusion in the Totally Unreal compilation, Unreal Gold was included in the Unreal Anthology compilation, though the version included has some differences from previous versions of Unreal Gold. It is also incompatible online with all other Unreal players and servers except those who also have the Unreal Anthology version. However, a patch has been released by fans that addresses the online issues with the anthology version of Unreal Gold.
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    19
    Unreal ii: the awakening

    Unreal ii: the awakening

    • Year Released: 2004
    Unreal II: The Awakening is a first-person shooter video game, designed initially only for a single-player campaign. The game is part of the Unreal series. It was developed by the now defunct Legend Entertainment, published by Atari and released on February 4, 2003 for Microsoft Windows. It was later ported to Microsoft's Xbox on February 10, 2004. It has one expansion called eXpanded MultiPlayer (XMP), it is a multiplayer expansion that contains just one game mode that is similar to Capture the flag but requires more sophisticated tactics. The player controls a former Marine John Dalton, a Terran Colonial Authority Marshal whose job is to patrol remote areas of space far away from any real action. He is called back into service to retrieve seven pieces of an ancient artifact thought to make a powerful weapon when assembled. The plot follows a pre-set linear path like many first-person shooters, with the character going to various planets in search of the artifacts. Level design at each location is also linear, with a certain amount of puzzle solving and key finding. Environments on each planet are quite diverse, ranging from tropical to desert, bunkers and industrial
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