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    1

    Alien 8

    • Year Released: 1985
    Alien 8 is a ZX Spectrum video game. It was written by Tim Stamper and Chris Stamper of Ultimate Play The Game, and was released by the company in 1985. The game was also ported to the BBC Micro, Amstrad CPC and MSX platforms. It is the follow-up to Ultimate's Knight Lore, which had been released in 1984. As with its predecessor, Alien 8 is a platform game rendered in then-novel isometric projection. In the game, the player takes control of a robot, Alien 8, whose job is to ensure that all of the cryogenically frozen passengers on a spaceship remain viable during the ship's voyage. On a dying planet in a distant galaxy, the last of the guardians store all of their libraries, records, and knowledge on a single starship together with cryogenically preserved members of their race. A single robot, "Alien 8" is tasked with keeping these people alive. The ship is launched towards a new solar system and Alien 8 performs his task for thousands of years during the journey. However, as the ship nears its destination, it is attacked and boarded. The cryogenic life support systems are damaged and Alien 8 must restore them to operation before the ship's automatic thrusting systems manoeuvre the
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    2

    Banjo-kazooie

    • Year Released: 1998
    Banjo-Kazooie is a platform video game developed and published by Rare for the Nintendo 64 video game console. It was first released on June 30, 1998 in North America and on July 17, 1998 in Europe, and later re-released as an Xbox Live Arcade game for the Xbox 360 on December 3, 2008. The game was under development for more than two and a half years and was originally intended to be an adventure game for the Super Nintendo Entertainment System. It is the first installment in the Banjo Kazooie series, and chronicles the titular characters' encounter with series antagonist Gruntilda. The game's story focuses on Banjo and Kazooie's efforts to stop Gruntilda's plans to switch her beauty with Banjo's sister Tooty. The gameplay is very similar to that of Super Mario 64, even though Banjo-Kazooie has less emphasis on the platforming and more on exploration. Banjo-Kazooie was a critical and commercial success, selling nearly two million copies in the United States and receiving aggregated scores of 92% and 93% from Metacritic and GameRankings respectively. The game was praised for its detailed graphics, immersive sound, and intricate level design. In 1999, it received two awards from the
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    3

    Banjo-kazooie: grunty's revenge

    • Year Released: 2003
    Banjo-Kazooie: Grunty's Revenge is a 2003 handheld action-adventure video game for the Game Boy Advance developed by Rare and published by THQ. It is the third installment in the Banjo-Kazooie series and the second sequel to Banjo-Kazooie for the Nintendo 64. Grunty's Revenge is a interquel, taking place after Banjo-Kazooie and before Banjo-Tooie. It also contains a time travel plot; its story actually takes place before the events of Banjo-Kazooie. The game used an overhead platform design similar to Conker's Pocket Tales to replicate the 3-D feel of the console entries in the series, but on a smaller scale. It was the first Rare game released after being purchased by Microsoft from the Stamper Brothers, and the first Banjo-Kazooie game to be released on the portable Game Boy Advance and to only be licensed by Nintendo. The game begins two months after Banjo-Kazooie, with the witch Gruntilda trapped beneath a boulder as a result of her first confrontation with Banjo and Kazooie. After failing to move the boulder, Gruntilda's minion Klungo builds a mechanical body for Gruntilda which she possesses with her spirit, allowing her to have her revenge on the duo. Gruntilda kidnaps
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    4

    Banjo-kazooie: nuts & bolts

    • Year Released: 2008
    Banjo-Kazooie: Nuts & Bolts is an action-adventure/vehicle construction/platformer video game developed by Rare and published by Microsoft Game Studios. It was first announced at the X06 Media Briefing. Banjo-Kazooie: Nuts & Bolts is the third installment in the Banjo-Kazooie series and takes place eight years after Banjo-Tooie. It is also the first game in the series released for a console unaffiliated with Nintendo, as it is exclusively available only for the Xbox 360. The game was released in 2008. Banjo-Kazooie: Nuts & Bolts sold a total of 140,000 units by the end of 2008 in the US. The game has also achieved "Platinum Hits" status, which means it sold at least 400,000 units during its first nine months of release. The game also surpassed 100,000 units in the United Kingdom. In 2010, the game was included as one of the titles in the book 1001 Video Games You Must Play Before You Die. The game takes place following the conclusion of Banjo-Tooie, in which Gruntilda's body is destroyed by Banjo and Kazooie. Eight years have passed since Gruntilda's defeat. While Banjo and Kazooie are eating pizza, playing video games and listening to the radio, they discover Gruntilda's detached
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    5

    Banjo-pilot

    • Year Released: 2005
    Banjo Pilot is a 2005 handheld racing video game for the Game Boy Advance featuring characters from the Banjo-Kazooie series of video games. Banjo Pilot was developed by Rare and was published by THQ in 2005. The game was originally planned to be entitled Diddy Kong Pilot and to be a sequel to Diddy Kong Racing for the Nintendo 64, but due to Rare being bought out by Microsoft Studios, the characters were changed from those of the Nintendo-based Donkey Kong series to those of the Rare-based Banjo-Kazooie series because Rare no longer gained the rights to the Donkey Kong characters. This was also the last Banjo-Kazooie game released for a Nintendo console. The game was originally developed as Diddy Kong Pilot, in which it serve as a sequel to Diddy Kong Racing. The only known playable characters were Diddy Kong, Donkey Kong, Dixie Kong, Cranky Kong, a new Kong named Redneck Kong, Kritter, Candy Kong and King K. Rool. However, due to Microsoft purchasing Rare, the game was changed to Banjo-Pilot as shown in the 2001 footage. In the 2003 alpha footage on YouTube, it reveals that the game has been totally reconstructed into a new game. Donkey, Diddy, Dixie and Funky are the default
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    6

    Battletoads

    • Year Released: 1993
    Battletoads was released for Sega Game Gear in 1993. It is a port of the game Battletoads The Dark Queen captures Princess Angelica as well as two of the three Battletoads, Rash and Pimple. In this game, Zitz is the only playable toad and must rescue his friends. Battletoads is a beat 'em up game from the era when the Teenage Mutant Ninja Turtles were at a height of popularity. The game, while considered a classic, is sometimes criticized for being overly difficult, with cheap losses of life. The graphics are fair for an 8-bit game of its era, and have lots of greens and browns.
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    7

    Battletoads & double dragon

    • Year Released: 1993
    Battletoads & Double Dragon: The Ultimate Team is a 1993 beat 'em up developed by Rare and published by Tradewest. It was originally released for the NES and later ported to the Sega Mega Drive/Genesis, Super NES, and Game Boy. The Ultimate Team is a crossover of both Technos Japan's Double Dragon and Rare's own Battletoads game franchises, although Technos had little or no credited involvement in the production of the game outside of the Double Dragon license. The game features the characters from the Double Dragon series, Billy and Jimmy Lee, two young martial arts experts; also included are the three humanoid toad protagonists from the Battletoads game. The game's engine and design are directly based upon the Battletoads series. After being defeated by the Battletoads, the evil Dark Queen flees to the outer reaches of the universe and the 'Toads and their mentor get on with their lives. However, one day the Earth's military is neutralized and a giant spaceship called Colossus emerges from the moon. Apparently, the Dark Queen is back in another plan to dominate the galaxy, and she has allied herself with the Shadow Warriors (from the Double Dragon series) to supplement her
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    8

    Battletoads in battlemaniacs

    • Year Released: 1993
    Battletoads in Battlemaniacs is a game released by Tradewest in 1993 for the Super NES. It is a sequel to Battletoads. The story opens with the 'Toads visiting the Gyachung-La fortress in northern Tibet, where the Psicone Corporation is demoing their new virtual reality game system, TRIPS. Suddenly, a pig lackey working for the evil Dark Queen and her partner Silas Volkmire, leaps out of the system and kidnaps Michiko Tashoku (daughter of Psicone Corporation's CEO, Yuriko Tashoku) and Zitz. Now the remaining Battletoads must make chase into the Gamescape, rescue the two captives, and stop Volkmire and the Dark Queen from fulfilling their plans to control the world. In this game of up to two players, you control Pimple or Rash. Both Battletoads have combos and moves to help them defeat their enemies. The artistic style is decidedly cartoony, with exaggerated weapons protruding from the 'Toads' limbs to deliver the coup de grâce. The game was ported in 1994 to the Sega Master System by Syrox Developments and was going to be published in Europe by Virgin Interactive with a stated July 1994 launch date. However, the European release was pulled out in the last moment by unknown reasons
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    9

    Blast corps

    • Year Released: 1997
    Blast Corps is a 1997 video game for the Nintendo 64 developed by Rare and published by Nintendo. It was released in North America on February 28, 1997, and in the PAL regions on September 1, 1997. The object of the game is to destroy a series of buildings using a variety of unique demolition vehicles, in order to mainly clear a path for a truck carrying a pair of defective nuclear missiles. Some stages require other tasks to be completed in a time attack, most of them being time attacks (e.g. racing, destroying objects, etc.). The game starts on a world map with only one accessible carrier level. Beating this level opens the "easy" set of carrier levels. When these are beaten, the next set of carrier levels is opened. Bonus levels are earned by finding and activating communication devices hidden in some levels. And so, the game expands from a single carrier level to many different levels of two types (carrier and bonus). Each level is initially marked with a shadow, but this can be filled with a medal by fulfilling the secondary requirements of a carrier mission (by destroying buildings, freeing survivors, and collecting RDUs), or by getting a good enough time in a Bonus mission.
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    10

    Conker's bad fur day

    • Year Released: 2001
    Conker's Bad Fur Day is an action-platform video game developed and published by Rare for the Nintendo 64 video game console. It is Rare's last game for the console, released on March 5, 2001 in North America, and on April 6, 2001 in Europe. The game starts Conker the Squirrel, a greedy, heavy-drinking red squirrel who is attempting to return home to his girlfriend. The gameplay is composed of various challenges like solving puzzles or racing vehicles, split across multiple levels. The game also includes a multiplayer mode where up to four players can compete in seven different game types. Conker's Bad Fur Day was in development for four years and was originally intended for a family audience, but was redesigned and marketed to a much older demographic. It features graphic violence, sexual themes, mature language, toilet humor, and several film parodies. The game received very positive reviews from video game publications, which praised the game's graphics, audio, and presentation. It is widely considered by many critics to be the best-looking game on the system. The game sold poorly due to limited advertising and a release towards the end of the Nintendo 64's life-cycle, but
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    11

    Conker's pocket tales

    • Year Released: 1999
    Conker's Pocket Tales is an adventure video game developed and published by Rare and released in 1999. The game features a dual-format cartridge that serves as both a Game Boy and Game Boy Color game. The gameplay is presented from an overhead perspective where players control Conker the Squirrel. Unlike Conker's Bad Fur Day and Conker: Live & Reloaded, which are rated M video games (or, in Europe, rated 15+ (ELSPA) and 16+ (PEGI) respectively) featuring major amounts of violence and a different Conker with an entirely new personality, Conker's Pocket Tales is lighthearted in nature, and designed to appeal to younger gamers. This is the only known game to be released as a rated E Conker game starring Conker, excluding Diddy Kong Racing which has Conker as a minor playable character who later became replaced by Tiny Kong in the remake. There are three save files which shows a short cutscene of Berri throwing Conker a surprise party and becoming kidnapped. Conker has the ability to use a slingshot by pressing the B button to defeat enemies. Like many video games, Conker can walk via using the D-pad and run by pressing the A button twice. The B button allows Conker to punch before
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    12

    Conker: live & reloaded

    • Year Released: 2005
    Conker: Live & Reloaded is an action-platform video game developed by Rare and exclusively released for the Xbox in June 2005. The single player mode is a remake of the 2001 game Conker's Bad Fur Day for the Nintendo 64. However, it includes a new multiplayer mode that is different to the Nintendo 64 version utilizing Xbox Live. Unlike the original game, Conker: Live & Reloaded was also released in Japan. The Multiplayer in Live & Reloaded uses the same third-person perspective as the single player game. Multiplayer consists of different game modes such as Capture the Flag or the standard Deathmatch modes. The player may participate as a member of the SHC or the Tediz. As well as a choice of soldier, the game has a choice of "classes" which significantly affect play style. Each class has its own special equipment, special abilities, and physical capabilities; each class being designed for a distinct purpose. They are also designed to have advantages against certain classes while being vulnerable to others. For example, the Thermophile's flamethrower inflicts extreme damage on Sneekers and Long Rangers, who have less health, but is virtually useless against the high-vitality
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    13

    Diddy kong racing ds

    • Year Released: 2007
    Diddy Kong Racing DS is a racing game developed by Rare for the Nintendo DS. It is Rare's first Nintendo DS game, and was released on February 5 2007 in North America, April 20 2007 in Europe and April 19 2007 in Australia. It is a remake of the critically acclaimed Diddy Kong Racing for the Nintendo 64. Tiny Kong and Dixie Kong have replaced Conker the Squirrel and Banjo the Bear. Diddy Kong Racing DS contains several features that were not present in the original Nintendo 64 version. Most notable is the inclusion of a six player multiplayer mode, and a two-four player battle mode. The game also makes use of the Nintendo DS touch-screen and microphone, with the ability for sound effect recording. The remake includes several new characters, with the exclusion of two original characters. The game also boasts remodeled and retextured tracks, with new modes, weapons and challenges; as well as fully customizable vehicles and tracks. Every track has been graphically enhanced with more variations with an increased quality in the textures used. Even with these enhancements, the game performs at a higher and more consistent frame-rate than the original Nintendo 64 game. Several new tracks
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    14

    Donkey kong 64

    • Year Released: 1999
    Donkey Kong 64 is a platform game developed by Rare and published by Nintendo for the Nintendo 64. It was released in North America on November 24, 1999, and in Europe on December 6, 1999. The game is a follow up to the Donkey Kong Country trilogy on the Super Nintendo Entertainment System. Many of the levels are based on levels from the original 3 DKC games, such as the mine carts and the bonus stages. Donkey Kong 64 follows the adventures of Donkey Kong and four of his simian relatives as they try to win back their hoard of Golden Bananas and banish King K. Rool. Players can control all five Kongs in eight individual levels as well as a greater world map, a multiplayer mode, and several minigames. Donkey Kong 64 was the first game to require the Expansion Pak, which provides 4 MB more RAM for enhanced graphics and more expansive environments (the only other game to require the Expansion Pak for any gameplay whatsoever was The Legend of Zelda: Majora's Mask; all others were optional with the exception of Perfect Dark's limited gameplay). Donkey Kong 64 went on to become a Nintendo 64 Player's Choice title. This is one of the only Donkey Kong games that has yet to be available on
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    15

    Donkey kong country 3: dixie kong's double trouble!

    • Year Released: 1996
    Donkey Kong Country 3: Dixie Kong's Double Trouble! is a platform game developed by Rare and published by Nintendo and was the third and final installment in the Donkey Kong Country trilogy until Nintendo announced Retro Studios would be developing the next installment, Donkey Kong Country Returns for the Nintendo Wii. It was released in late 1996 for the Super NES. The game was ported to Game Boy Advance in 2005 with a different soundtrack. The title was released on the Wii's Virtual Console service in North America on December 24, 2007, and the following day in Europe as a special Christmas update. In the game Dixie Kong and her toddler cousin Kiddy Kong have to discover the location of missing vacationers Donkey Kong and Diddy Kong, who went on a fishing trip. Meanwhile, the Kremling Krew returns under the leadership of the mysterious robot KAOS, whom K. Rool (now a mad scientist and under the name of Baron K. Roolenstein) is secretly controlling. Unlike the previous installment, which featured a pirate high-seas adventure theme, this game has more of a mix between a mechanical theme (especially the technological island of Mekanos) and a generic theme similar to the first game,
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    16

    Dragon skulle

    • Year Released: 1986
    Dragon Skulle is a video game for the Commodore 64 developed and released by Ultimate Play The Game in late 1985. It is a sequel to The Staff of Karnath, Entombed and Blackwyche, and is the final title to feature the aristocrat adventurer, Sir Arthur Pendragon. Typically for an Ultimate release, players are given a tantalising and cryptic introduction :
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    17

    Goldeneye 007

    • Year Released: 1997
    GoldenEye 007 is a first-person shooter video game developed by Rare and based on the 1995 James Bond film GoldenEye. It was exclusively released for the Nintendo 64 video game console on 25 August 1997. The game features a single player campaign in which players assume the role of British Secret Intelligence Service agent James Bond as he fights to prevent a criminal syndicate from using a satellite weapon against London to cause a global financial meltdown. The game also includes a split-screen multiplayer mode in which two, three or four players can compete in different types of deathmatch games. GoldenEye 007 was originally conceived as an on-rails shooter inspired by Sega's Virtua Cop, before being redesigned as a free-roaming shooter. The game received highly positive reviews from the gaming media and sold over eight million copies worldwide, making it the third best selling Nintendo 64 game. GoldenEye 007 is considered an important game in the history of first-person shooters for showing the viability of game consoles as platforms for the genre, and for signalling a transition from the then-standard Doom-like approach to a more realistic style. It pioneered features that
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    18

    It's mr. pants

    • Year Released: 2004
    It's Mr. Pants (originally Donkey Kong Coconut Crackers) is a video game for the Game Boy Advance. The starring character, Mr. Pants, is the result of a poorly drawn image from Rare's website, who was used as a mascot for the site survey. The basic idea of the game is to create rectangles which have to be 2x3 blocks or larger to clear them from the grid. Blocks cannot be placed on top of blocks of the same color that are already on the grid, but they can be placed on top of blocks of any other color which causes the different blocks on the grid to disappear. The game incorporates three main game modes: Puzzle, Wipeout and Marathon. There is also a fourth game mode called "Max's Mystical Muddle" which is opened up by completing all of the puzzles in Puzzle mode. The game was originally revealed as Donkey Kong Coconut Crackers. It featured an isometric gameplay grid and Donkey Kong-themed levels and modes. The isometric view was scrapped because it was thought to be too awkward to see where puzzle pieces near the back of the board were. The game itself received the Mr. Pants theme due to Rare being bought out by Microsoft in 2002. (Nintendo holds the rights to Donkey Kong.) It was
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    19

    Jet force gemini

    Jet Force Gemini is a third-person shooter video game developed and published by Rare. It was exclusively released for the Nintendo 64 in late 1999 in North America, Europe and Japan. Created by the same Rare team that developed Blast Corps, the title features elements that had never been seen before on the Nintendo 64, such as a no split-screen co-operative mode and a control scheme that features two ways to play the game. Jet Force Gemini shares elements with platform games, action-adventure games, and run and gun games. Players assume the role of three members of Jet Force Gemini, the last remaining group of the once proud and strong military organization Jet Force. The main story arc encompasses the trio's quest as they try to stop the advances of the dark insect tyrant Mizar and his near limitless army. Throughout the game, the player will also have to collect several spaceship parts and save a large number of Tribals, a group of survivors who have been enslaved and prisoned by Mizar. Reviews were generally positive towards the game, though not as high as Rare's other N64 games such as GoldenEye 007 and Banjo-Kazooie. Praise was given to its graphics, sound and originality,
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    20

    Jetpac refuelled

    • Year Released: 2007
    Jetpac Refuelled is a video game developed by Rare for the Xbox 360's Xbox Live Arcade service. It costs 400 Microsoft Points ($5 USD, £3.50 GBP). Jetpac Refuelled is an updated take on the original Jetpac with overhauled high-definition graphics and a total of 128 levels. It also features co-operative gameplay over Xbox Live, Leaderboards, and Achievements. A version of the original Jetpac is also included in the game. Jetpac Refuelled features a multiplayer mode that can be played with a friend on a single Xbox 360 or online via Xbox Live. Two players compete on one screen to build, fuel, and launch their rocket first. Items can be stolen from your opponent by shooting it out of their hand or by using an EMP at close range. Lives are unlimited in multiplayer and the winner is decided by score. The match ends when the set time limit expires. Leaderboards are offered for single player Refuelled, single player Retro, and each duration of multiplayer. The leaderboards can be filtered by top score, your score, or filtered to display your friends scores only. GameRankings's review average for the game is 73 % based on 17 reviews.
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    21

    Kameo: elements of power

    • Year Released: 2005
    Kameo: Elements of Power is an action-adventure video game developed by Rare and published by Microsoft Game Studios. It was exclusively released as a launch title for the Xbox 360 on November 7, 2005 in North America and December 2, 2005 in Europe. The game was under development for four years and generally received positive reviews from video game publications. A sequel for the game was cancelled in 2009. When Theena the Elf Queen passes down the ability to become all of the Elemental Warriors and the Wotnot Book to her younger daughter Kameo, Kalus, the first daughter, grows jealous. In an act of revenge, she kidnaps her mother, her two uncles and her aunt, then proceeds to torture them. As part of her revenge scheme, she releases the ancient curse which held the evil troll king Thorn captive by kissing him on the lower lip and unleashes his troll army upon the world. Kameo dashes to their rescue, only to be knocked unconscious and left on The Mystic's doorstep. The Mystic informs her that the Elemental Warriors are now Elemental Sprites who have been captured by the Shadow Trolls. She now has to rescue and absorb the Elemental Sprites, save her family and defeat Kalus and
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    22

    Ken griffey, jr.'s winning run

    • Year Released: 1996
    Ken Griffey, Jr.'s Winning Run is a baseball video game developed by Rare for the Super NES that is named after the baseball player Ken Griffey, Jr.. It is the follow-up to Nintendo's previous Ken Griffey, Jr. Presents Major League Baseball. Two years later, Nintendo released another game featuring Griffey, Major League Baseball Featuring Ken Griffey, Jr. for the Nintendo 64. The game features the 28 MLB teams in existence at the time. You can play in a franchise mode, MLB Challenge mode, exhibition (single-game) play, and All-Star Game mode which includes a home run derby mode. The game's title is derived from the final play of the 1995 American League Division Series featuring the Seattle Mariners and New York Yankees. On a play that is sometimes credited with "saving baseball in Seattle," Griffey scored the game's winning run all the way from first base, on a close play in the bottom of the 11th inning. Due to the lack of a Major League Baseball Players' Association license, Griffey is the only player in the game to use his actual name. However, one of the fun and largely unknown parts of this game is identifying other MLB players based on the phony and sometimes pun-laden names
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    23

    Killer instinct 2

    • Year Released: 1995
    Killer Instinct 2 (commonly abbreviated KI2) is a 1996 arcade-only fighting game developed by Rare, licensed by Nintendo, and manufactured by Midway. KI2 is the sequel to Killer Instinct (1994), an arcade game which was also ported to the SNES. Like its predecessor, the game features two 8-way joysticks with six buttons each for attacks (three punch and three kick), allowing for both a single player mode or a two player versus mode. A modified version of KI2 appeared on the Nintendo 64 as Killer Instinct Gold in 1996 (see below). A SNES version of KI2 was also developed and completed but never released. As with most fighting games and indeed its predecessor, two characters square off with the goal of depleting the opponent's life bar. As with the original Killer Instinct, when a player's original life bar is fully depleted, he or she will fall to the ground, and immediately begin on his or her second lifebar. As with the first game, KI2 relies on an automatic combo subsystem in its matches. The matches, as with Killer Instinct, revolve around a three strength system (Quick, Medium and Fierce). However, normal moves have lost a lot of their priority and range, as well as gaining
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    24

    Kinect sports

    • Year Released: 2010
    Kinect Sports is a sports video game developed by Rare and published by Microsoft Game Studios for the Xbox 360. The game utilises the Kinect motion-sensing peripheral and was released in North America, Europe, Australasia and Japan in November 2010 as a launch title for Kinect. The game is a collection of six sports simulations and eight mini-games, designed to demonstrate the motion-sensing capabilities of Kinect. The six sports included are: Bowling, Boxing, Track & Field, Table Tennis, Beach Volleyball and Soccer (Football outside North America). Standing in front of the Kinect sensor, players compete by mimicking actions performed in real-life sports, such as throwing a javelin or kicking a football. The game received generally positive reviews from critics and sold over three million units as of April 2011. A sequel to the game, Kinect Sports: Season Two, developed by Rare and BigPark, was released in October 2011. All six of the events in Kinect Sports support multiplayer both locally and online, with a mixture of competitive and cooperative play options. In addition, players can also take part in eight sport-based mini games, or join in the Party Play mode designed to
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    25

    Knight lore

    • Year Released: 1984
    Knight Lore is a computer game developed and released by Ultimate Play The Game in 1984. The game is the third in the Sabreman series, following on from his adventures in Sabre Wulf and Underwurlde. Unlike the earlier games in the series it used Ultimate's filmation engine to achieve a 3D look using isometric projection. In the game Sabreman has to find the ingredients for a magic potion. The game was written by Tim and Chris Stamper. Knight Lore was regarded as a revolutionary title and was the first of the "isometric adventure" genre, by displaying a detailed 3D world using isometric perspective. It was extensively copied by other publishers, and was described as being the second most cloned piece of software after WordStar. A man cursed to be a werewolf (spelt as "werewulf" in the game) travels to Knight Lore castle in the hope that the dying wizard, Melkhior can free him. He has only 40 days and nights to find a potion that will break the curse or he will remain a "werewulf" forever. Again taking the role of Sabreman, the player must find the wizard Melkhior, then scour Knight Lore castle to retrieve the objects successively requested by his cauldron. Once collected, the
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    26

    Mickey's speedway usa

    • Year Released: 2000
    Mickey's Speedway USA is a Disney racing game for the Nintendo 64 and Game Boy Color, developed by Rareware and published by Nintendo. The Game Boy Color version of this game is a sequel to Mickey's Racing Adventure (which was released in 1999 for the Game Boy Color only). It is styled after other kart racers such as the Mario Kart series, and Diddy Kong Racing. Mickey's Speedway USA includes a Grand Prix mode, as well as multiplayer racing and battle modes. The game features six initial characters, with a further four being unlockable. The default characters are paired in likeness, and each pair is given the same statistics, such as Donald and Mickey having average statistics, or Pete and Goofy having a concentration in speed. Mickey Mouse's dog, Pluto, is kidnapped by the Weasels for his "diamond" collar (later found out to be fake). As one of the drivers, including Disney characters such as Mickey, Minnie, Donald, Daisy, Goofy and Pete, the player races on tracks in the United States, based on locations such as New York, Alaska, Los Angeles, and Seattle, to find the Weasels and save Pluto. Mickey's Speedway USA's average score on Metacritic is 71/100%. IGN gave Mickey's Speedway
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    27

    Nightshade

    • Year Released: 1985
    Nightshade is a ZX Spectrum video game developed and released by Ultimate Play The Game in 1985. Building upon the earlier titles Knight Lore and Alien 8 using the flip-screen, isometric gameplay branded Filmation, Nightshade introduces a scrolling isometric environment branded Filmation II. The player takes the role of a knight who enters the plague-ridden village of Nightshade to vanquish four demons who hold sway over it. Similarly to the major foes in Underwurlde, each demon is vulnerable to a particular object which must be collected by the player (a hammer, a Bible, a crucifix and a hourglass). To help the player locate the demons, these objects also glow when in close proximity to the demon they destroy. Aside from the demons, Nightshade is densely populated by several different types of plague-carrying monsters. Contact with these monsters infects the player, with repeated contact turning the player's color from white to yellow to green then death. Rather than relying on more convention weapons such as sabres, the player can collect a range of "antibodies" which materialise within the buildings of Nightshade. These "antibodies" can be fired at monsters to destroy them, but
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    28

    Perfect dark

    • Year Released: 2000
    Perfect Dark is a first-person shooter video game developed by Rare for the Nintendo 64 video game console. It is considered the spiritual successor to Rare's earlier first-person shooter GoldenEye 007, with which it shares many gameplay features. Perfect Dark was first released in Canada and the United States on May 22, 2000; PAL and NTSC-J releases followed soon afterwards. A separate Game Boy Color version set in the same fictional universe and also titled Perfect Dark was released in August 2000 as a supplement to the game. This version allows certain features within the Nintendo 64 game to alternatively be unlocked with the use of a Transfer Pak. The game features a single-player mode consisting of seventeen missions in which the player assumes the role of special agent Joanna Dark, an operative for the fictional Carrington Institute, as she attempts to stop a conspiracy by rival corporation dataDyne. It also features a range of multiplayer options, including co-operative and "counter-operative" modes in addition to traditional deathmatch settings. Technically, it is one of the most advanced games developed for the Nintendo 64, with optional high-resolution graphics and Dolby
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    Sabre wulf

    • Year Released: 2004
    Sabre Wulf is a video game for the Game Boy Advance starring Sabreman from the ZX Spectrum series of games. A combination of platforming and puzzle game elements, Sabre Wulf encourages the player to think before they progress as they use Sabreman's unique menagerie of animals to make their way to Sabre Wulf's many lairs. Once the player has snatched the booty from under the 'Wulf's nose, it's a race back to the safety of Sabreman's tent. Sabre Wulf has numerous references to Rare's Ultimate Play The Game roots. The more obvious ones are the worlds, which are all named after various Ultimate titles. Other references include the character Cookie and an Atic Atac rug on the floor of the town hall. GameRankings's review average for the game is 78 % based on 33 reviews.
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    Slalom

    Slalom is a skiing video game made by UK-based video game company Rare. It was first released by Nintendo for the Nintendo Vs. System in 1986. It was then released for the Nintendo Entertainment System (NES) in North America in August 1987 and in Europe on October 15, 1987. In Slalom, a player races downhill in a series of slalom runs, and the object of each run is to navigate past flags and obstacles before time expires. The game was developed by Tim and Chris Stamper, with music from David Wise. Slalom is notable for not only being Rare's first NES and video game console title, but also being their very first video game developed. It received some coverage upon its release from Nintendo Fun Club News, which featured a basic description and tips. Later retrospectives would say that, even though the game did not make any large impact, it received some praise for its simplicity and enjoyability. Slalom is a single-player game in which the player races downhill in a series of slalom races. There are 24 downhill runs total that are evenly spread across three mountains: Snowy Hill, Steep Peak, and Mount Nasty. Before the game starts, players get to choose which mountain they wish to
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    Star fox adventures

    • Year Released: 2002
    Star Fox Adventures is an action-adventure video game developed by Rare and published by Nintendo for the Nintendo GameCube as part of the Star Fox series. It was released in North America on 23 September 2002, Japan on 27 September 2002, Australia on 15 November 2002 and Europe on 22 November 2002. It was the final game developed by Rare for a Nintendo home video game system, before the company was acquired as a first-party developer for Microsoft's Xbox division. It is the third game in the series, succeeding Star Fox 64. The plot centers on the remote Dinosaur Planet (named "Sauria" in later games) of the Lylat System, where Fox McCloud is dispatched by General Pepper to restore the planet after pieces of it have broken off and pose a risk to the system. After arriving, Fox discovers a mystical staff from Krystal (whom Fox does not know yet, at the time) and sets off to save the planet, with the assistance of it. Fox later finds out from a Krazoa that Krystal needs Krazoa spirits to be saved. The response to the game was positive, with review scores ranging from 7.0 out of 10 to 9.0 out of 10. The visuals, including Fox's new character design, gained much praise. The Zelda-like
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    Super r.c. pro-am

    • Year Released: 1991
    Super R. C. Pro-Am is a racing video game developed by UK-based video game company Rare for Nintendo's Game Boy handheld console. It was released in North America in June 1991 and in Europe on April 23, 1992; it was re-released in 1998 as part of Nintendo's Player's Choice series, which included all Game Boy titles which sold over one million copies. It is the follow-up to the Nintendo Entertainment System (NES) title R.C. Pro-Am, in which players race remote control cars from an out-of-vehicle perspective on a series of 24 tracks, avoiding obstacles and collecting items to improve performance in order to finish in the top three and qualify for the next track. The game can be played solo against three computer opponents, or two to four players can play simultaneously via the Game Link Cable or the Four Player Adapter. Super R.C. Pro-Am received moderate coverage from some video gaming magazines. It was praised for its graphics and sound, controls, challenge, and ability for up to four players to play the game simultaneously. Criticisms included repetitiveness in gameplay, lack of variety, and rapid scrolling on the Game Boy that may cause players to miss some items. It was featured
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    33

    Viva piñata: trouble in paradise

    • Year Released: 2008
    Viva Piñata: Trouble in Paradise is the Xbox 360 sequel to the critically acclaimed life simulation game entitled Viva Piñata. The title was officially announced on May 13, 2008 with a September 2, 2008 release date in North America, A September 5, 2008 date in Europe, and a September 11, 2008 release for Australia and Japan simultaneously. The second Viva Piñata game for the Xbox 360 invites gamers to return to the magical Piñata Island to continue his/her job as a gardener and to make yet another garden for the island. Unfortunately, not all is well on the island, as Professor Pester and his gang of Ruffians have wiped out Piñata Central’s computer records while attempting to steal the information contained within to overrule the entire island, thus stopping all parties' Pinata deliveries. As a result, all knowledge about piñata species and which piñatas are needed for which parties has been lost, leading to chaos and the slow stop of the island's way of manner. The player is tasked with assisting Piñata Central in rebuilding the database, achieved by enticing specific piñatas to inhabit the garden, filling them with candy, and sending them off to parties around the world and
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