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Best ASCII Corporation Games of All Time is a public top list created by Listnerd on rankly.com on September 27th 2013. Items on the Best ASCII Corporation Games of All Time top list are added by the rankly.com community and ranked using our secret ranking sauce. Best ASCII Corporation Games of All Time has gotten 99 views and has gathered 0 votes from 0 voters. O O

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    1

    Ardy lightfoot

    • Year Released: 1993
    Ardy Lightfoot is a platform video game released on the Super Nintendo in 1993 in Japan and 1994 in the US. It was developed by ASCII and published by Titus in the US. Ardy Lightfoot is a anthropomorphic creature resembling a fox or cat. He is accompanied by his best friend Pec, a blue penguin. Pec can be used as a weapon, or can take the role of various other helpful devices like a hot air balloon or rock destroyer. If Ardy is hit by an enemy, Pec disappears, and can be retrieved back from a chest. If Ardy is without Pec, he can still attack by bouncing on his tail. He can also protect himself temporarily by hiding behind a mirror. The story of the game is that the sacred rainbow has shattered into seven pieces and it's up to Ardy to obtain them all again. Whoever collects all seven pieces will receive one wish. An evil king named Visconti has already gotten one piece and is searching for the others. To this end he sends out various creatures and henchmen such as Beecroft, Catry and others. These creatures form the opponents for Ardy during the game. Ardy is assisted by friends along the way like the elder (unknown name), Nina, and a mysterious adventurer named Don Jacoby. When
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    2

    Bokosuka wars

    • Year Released: 1985
    Bokosuka Wars (ボコスカウォーズ) is a 1983 action-strategy role-playing video game developed by Kōji Sumii (住井浩司) and released by ASCII for the Sharp X1 computer, followed by ports to the MSX, FM-7, NEC PC-6001, NEC PC-8801 and NEC PC-9801 computer platforms, as well as an altered version released for the Nintendo Famicom console and later the Virtual Console service. It revolves around a leader who must lead an army in phalanx formation across a battlefield in real-time against overwhelming enemy forces while freeing and recruiting soldiers along the way, with each unit able to gain experience and level up through battle. The player must make sure that the leader stays alive, until the army reaches the enemy castle to defeat the leader of the opposing forces. The game was responsible for laying the foundations for the tactical role-playing game genre, or the "simulation RPG" genre as it is known in Japan, with its blend of role-playing and strategy game elements. The game has also been described as an early example of an action role-playing game, an early prototype real-time strategy game, and a unique reverse tower defense game. In its time, the game was a major success in
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    3

    Castlequest

    • Year Released: 1989
    Castlequest (known in Japan as Castle Excellent (キャッスルエクセレント)) is an adventure/puzzle-hybrid video game. It was developed and published by ASCII Corporation in 1986 for the Family Computer console and MSX computers, and was subsequently released in 1989 for the NES in the United States by Nexoft Corporation. It is the sequel to The Castle, released in 1985 for the MSX, Sega SG-1000, and other systems (though not the Family Computer or NES). The object of the game is to navigate through Groken Castle to rescue Princess Margarita. The player can push certain objects throughout the game to accomplish progress. In some rooms, the prince can only advance to the next room by aligning cement blocks, Honey Jars, Candle Cakes, and Elevator Controlling Block. In some rooms, this can be quite time consuming since the prince can only open a particular door if he can stand by the door. Meaning that he can not open the door while jumping in mid-air. The prince must also carry a key that matches the color of the door he intends to be open. The player can navigate the castle with the help of a map that can be obtained from the first room that he/she begins. The map will provide the player with a
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    4

    Dark law: meaning of death

    • Year Released: 1997
    Dark Law: Meaning of Death is a 32-megabit, 1997 Super Famicom release—one of the last in the system's history. An ASCII Corporation production, it is the sequel to Dark Lord. Its battles are similar in form to Treasure Hunter G--they use a power bar that drains with movement and action, except that battles are not restricted to 16x16 squares. Like a game that popularized the trend, Chrono Trigger, the game has multiple endings.
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    5

    Derby stallion ii

    • Year Released: 1994
    Derby Stallion II is a complex horse farm business simulation game that was released in 1994 exclusively for a Japanese market. This video game requires strong Japanese literacy skills. It was created for the Super Famicom and was never released in North America or Europe. In the game, the play must breed horses that can be trained to become horse racing champion thoroughbreds. However, the player starts out with a limited amount of money and must sell horses at a profit once they are too old to race anymore.
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    6

    Down the world: mervil's ambition

    • Year Released: 1994
    Down the World: Mervil's Ambition (ダウン・ザ・ワールド, "The World Down") is a Final Fantasy IV-like role-playing video game video game where the player takes the role as Mervil as he tries to become the most successful man in his world. This game was released for the Super Famicom in the fourth quarter of 1994. During the course of the game, he fights rough monsters, goes on perilous quests, and becomes tougher as he acquires stronger equipment and fights evil forces. The first fifteen minutes of the game is completely non-interactive, including the random monster fights. It takes place in the Dark Ages of Japan. The player controls a cadet that has to guard the castle. Once the monsters kill the king, the player is transported to the modern day where he has to fight evil clowns near a Ferris wheel. The player finds a golden statue on the Ferris wheel after defeating the clowns. As a result, he is transported to a house that has recently been flooded to begin the interactive portion of the adventure. The player has to cross a bridge to the south in order to get to the village where there is a weapon shop, an item shop, and an inn. Japanese literacy is required to play the game. It is
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    7

    Fighter maker

    Fighter Maker is a series of games for PlayStation consoles and Microsoft Windows. It features a robust character creation system, letting players even create animations. There are two versions of the games, Fighter Maker (FM series) and 2D Fighter Maker (2DFM series). Part of Agetec Inc.'s Designer Series, Fighter Maker is 3D-based and allows users to create custom moves for their fighters. Despite the unique concept, the game received very bad reviews as there was little to do once a fighter had been created. The Japanese edition of the first FM game is also known for having one licensed character, Street Fighter EXs Skullomania, complete with the original move list. Fighter Maker 2 (FM2) for the PS2 was another entry in the Designer Series from Agetec Inc. It was released in November 2002. It is similar to the original, but with more advancements in character design, movement, and attacks. As with the first, the game was met with lukewarm reviews, mainly due to its cumbersome interface and the lack of bells and whistles that were featured in most fighting games at the time. The Music was composed by the U.K. band INTELLIGENTSIA, who also created the in-game FX. 2D Fighter Maker
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    8
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    9

    J-league tactics soccer

    • Year Released: 1999
    J-League Tactics Soccer (Jリーグ タクティクス・サッカー) is a soccer game for the Nintendo 64. It was released only in Japan in 1999. The game has officially licensed players and teams from Japan's J-League.
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    10
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    11

    Pro moves soccer

    • Year Released: 1993
    AWS Pro Moves Soccer is a Sega Genesis soccer video game based on the fictional Asciiware World Sports league. The American magazine GamePro gives this game a 3/5 rating on their November 1993 issue while another American magazine Game Players awarded this game a rating of 60/100 (60%) in its December 1993 issue. The game itself features international level soccer matchups and customizable options that makes a game anywhere from a length of a typical adolescent match to the length of an actual FIFA soccer match. As long as they can remember the lengthy passwords, players can also make their own soccer teams. The game announcer's uses brief words and phrases to describe the action (i.e., kick-off, yellow card, red card, penalty shot). Players can either play exhibition, World Cup, practice, or Six Nations tournaments (where six nations compete to win the championship, making for shorter gameplay). This game has a medium difficulty level and can be mastered with repeated gameplay. Teams can choose to concede from either of the tournaments at any time without dire consequences. Fictional players player for each team (nations range from Argentina to Jamaica and Russia). The drawings of
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    12
    Rpg maker

    Rpg maker

    • Year Released: 1997
    RPG Maker is the first PlayStation version of the RPG Maker series. It allows players with generally low game making experience to create their own 2D RPG's, which they can share with other RPG Maker owners via a Memory Card. The graphics of RPG Maker I are 2D, sprite-based graphics. Each character gets only four movement patterns: left, right, up, and down. In order to help players along, this game features Gobli, a sample game already created by the game developers. Gobli was created in order to help players create an RPG and get a feel of how a created game is played. RPG Maker includes many different game aspects that creators can edit. Battles in RPG Maker are random. These battles are activated as the player walks through area that are designated as battle areas. Battles are all turn-based, and depending on the agility of the monster, the monster attacks first or the player attacks first. Note that the player can only have up to four members in the party. Each battle ends when either the monsters are defeated or the player's party is defeated. The latter results in a Game Over. Alternatively, as an event (see below), the player can set a pre-determined battle to occur when
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    13

    Rpg maker 2003

    • Year Released: 2002
    RPG Maker 2003 (RPGツクール 2003) is the third in the series of programs for the development of Role-Playing Games, developed by the Japanese group ASCII. It features a database of pre-made backgrounds, music, animations, weapons and characters. All graphics within RPG Maker 2003 are in 2D like its predecessor, RPG Maker 2000, and makes use of the same graphical resources with a few minor changes in resolution. In addition, Battle Character and System2 sets are used to go with RPG Maker 2003's new battle system. Sprites The majority of all graphics within the game are achieved with sprites, or single images that has a composition of frames in a specific orientation so that the graphics rendering software of RM2k3 can give the impression of movement. RPG Maker 2003 allows the use of MIDI and WAV much like RPG Maker 2000, its predecessor, for background music, but in addition now also allows the use of MP3 files which was a strongly desired feature in RPG Maker 2000. RM2k3 does not support any audio editing software so a third party program is needed in order to compose desired sounds. RPG Maker 2003, much like its predecessor RPG Maker 2000 and its successor RPG Maker XP, comes with its
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    14

    Rpg maker 95

    RPG Maker 95, or RM95 for an abbreviation, is the first Windows version of the RPG Maker series developed and published by ASCII, released in Japan March 28, 1997 as RPG Tsukūru 95 (RPGツクール95, Ārupījī Tsukūru Kyūjūgo). The game is ASCII's third RPG making application for the PC. The game is also the first in the series to receive an unauthorized English translation and release. RPG Maker 95 games run in 640×480 resolution and incorporates a 2D tile engine, that involve separate graphics files for characters, tile sets, backgrounds, and battle animations. The battle style of RPG Maker 95 is turn-based and in first-person perspective. The music featured in RPG Maker consists of midi and wav files. The first 2000 releases in Japan were accompanied with a soundtrack CD album "ZONDERLAND" of RPG themed music based on RPG Maker. Music was composed by the U.K. band INTELLIGENTSIA, who also created the RPG MAKER in game FX.
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    15

    Sound novel tsukūru

    Sound Novel Tsukūru (サウンドノベルツクール, Saundo Noberu Tsukūru, "Sound Novel Maker") is a Super Famicom graphic novel video game where players can either read or create interactive fiction on their own console systems. The Japanese name, Tsukūru is a pun mixing the Japanese word tsukuru (作る), which means "make" or "create", with tsūru (ツール), the Japanese transcription of the English word "tool". Stories can be saved either on a battery or through the use of removable 8-megabyte memory packs that are used with the Satellaview subsystem. There is a sequel to this game called Sound Novel Tsukūru 2 for the Sony PlayStation and the Sega Saturn; it was released on September 25, 1997 exclusively in Japan. This video game was released exclusively in Japan and the game functions in Japanese (although limited amounts of English are possible). Sounds can be added in places where they fit appropriately in the user's created story line. The game comes with a previously created graphic novel about exploring an old house. Due to the limitations in the game's engine, it can only show shadows of non-player characters that the player meets on his journey. Settings can range from a modern day train to a
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    16

    Sound novel tsukuru 2

    Sound Novel Tsukūru 2 (サウンドノベルツクール2, Saundo Noberu Tsukūru 2, "Sound Novel Maker 2") is a Sony PlayStation and Sega Saturn video game that was exclusively released in Japan. It is the sequel to Sound Novel Tsukūru for the Super Famicom. The engine for making interactive fiction is nearly identical to its prequel. However, it is more complex with more choices and opportunities for interaction becoming possible. There are also superior graphics and sound quality. Anime-like people appear on the title screen of the video game that serves as a reminder of the game's complexity; it also makes the game appeal to Japanese people interested in making their own "sound novel" stories. The game is completely unplayable, however, unless the player is fluent in Japanese.
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    17

    Star voyager

    • Year Released: 1986
    Star Voyager is an outer space shooter for the Nintendo Entertainment System. The gameplay is a first-person shooter from inside the cockpit of a spaceship. The player navigates "sub spaces" of a larger "world map." Gameplay takes place between different subspaces. This game was released in Japan as Cosmo Genesis. The plot centers around a lone pilot in a spacecraft attempting to protect a transport ship, the CosmoStation Noah, full of planetary refugees from a fleet of intergalactic terrorists known as the Molok Wardrivers. The player's primary goal is to eliminate all enemy fleets before they can surround the stationary CosmoStation Noah. The player may also visit up to eight different planets in search of engine and weapon upgrades for their ship. Players may also seek repairs at up to five space stations in addition to CosmoStation Noah. The player may also visit an asteroid field, and a black hole from which escape is impossible. The game is won if the player defeats the enemy armada and safely returns to base. However, the game is lost if the enemy fleet reaches the CosmoStation Noah, the player enters the black hole, the player's ship runs out of fuel crystals, or if life
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    18

    Tear ring saga

    • Year Released: 2001
    Tear Ring Saga Yutona Eiyū Senki (ティアリングサーガ ユトナ英雄戦記, Tia Ringu Sāga Yutona Eiyū Senki, lit. "Tear Ring Saga Yutona's Hero Quest") is a tactical role-playing game developed by Tirnanog, a development studio started by Shouzou Kaga, the creator of the Fire Emblem series. The game was released only in Japan on May 24, 2001 by Enterbrain. Mayumi Hirota from Fire Emblem: Thracia 776 served as the character designer for the game. Tear Ring Saga is a war simulation RPG where the player places units on a gridded two-dimensional map and attempts to fulfill the objectives in each scenario. The view returns to a larger world map once the battle ends, and the player can choose to travel to new locations as the game progresses. There are two protagonists in the game, Ryunan and Holmes, and the player must divide their main army into two separate armies for each protagonist. Ryunan's story follows a strict set of scenarios where he battles against an enemy empire, but it is possible to ignore the main scenarios to gather treasure and increase the army's strength during Holmes's story. Though the two armies travel separately for the majority of the game, they re-combine several times to exchange
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