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    Hamtaro: ham-ham games

    • Year Released: 2004
    Hamtaro: Ham-Ham Games is a sports video game developed by Alphadream and published by Nintendo for the Game Boy Advance handheld video game console. It was released in Japan on July 15th,2004, Europe on July 16th, 2004, and released in North America on July 27th, 2004. Hamtaro: Ham-Ham Games is actually based on the 2004 Olympics that was held in Athens, Greece from August 13th to August 29th, 2004. Hamtaro: Ham-Ham Games was the last game to be released on the Game Boy Advance and SP and one year later the cartoon was finished in 2005 and was never aired again.
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    2

    Hamtaro: rainbow rescue

    • Year Released: 2003
    Hamtaro: Rainbow Rescue (とっとこハム太郎4 にじいろ大行進でちゅ, Tottoko Hamtaro 4: Nijiiro Daikoushin Dechu) is a video game developed by AlphaDream for Game Boy Advance and the sequel to Tottoko Hamutaro: Tomodachi Daisakusen Dechu (Japan only), Hamtaro: Ham-Hams Unite! and Hamtaro: Ham-Ham Heartbreak. It was released in Japan and PAL regions (but was poorly distributed in some countries which makes copies of this game rather rare). It was set to be released in North America, but was cancelled. The series is based on the manga Hamtaro, written by Ritsuko Kawai. The game involves an extensive plot. One day while playing outside, Bijou witnesses a great rainbow. The rainbow disappears and Prince Bo falls to the ground. The Prince states that he can make rainbows by using his umbrella. He tries to prove it to disbelieving Stan and the rest of the Ham-Hams, but realizes too late that the colors on his umbrella are gone! And thus, Hamtaro and his Ham-Ham friends must set off on a journey in order to collect things that are the proper color for Prince Bo to use for his umbrella so he can create a rainbow to return home. Certain minigames are needed to reach the colors, and the player must have certain
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    3

    Hi hamtaro! little hamsters big adventure

    Hi Hamtaro! Little Hamsters Big Adventure (とっとこハム太郎 は~い! ハムちゃんずのハムハムチャレンジ! あつまれは~い!, Tottoko Hamutarou Haai! Hamuchanzu no Hamuhamu Charenji! Atsumare Haai!, lit. "Tottoko Hamtaro, Okay! The Hamchans' Ham-Ham Challenge! Let's Get Together, Okay!), known as Hi! Hamtaro Ham-Ham Challenge in North America, is a puzzle game for the Nintendo DS made by AlphaDream and published by Marvelous in Japan, 505 Games in PAL regions, and Natsume in North America. It is a sequel to Hamtaro: Ham-Hams Unite!, Hamtaro: Ham-Ham Heartbreak, Hamtaro: Rainbow Rescue (which was never released in America), Hamtaro: Ham-Ham Games, and the Japan-only Tottoko Hamtaro Nazonazo Q: Question Castle in the Clouds, and is based on the anime series Hamtaro. The game was released in Japan on March 15, 2007, in Europe on May 23, 2008 and in North America on September 23, 2008.
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    4

    Koto battle: tengai no moribito

    • Year Released: 2001
    Koto Battle: Tengai no Moribito (コトバトル-天外の守人-) is the debut video game developed by Nintendo's second-party developer, AlphaDream. It was released in Japan on March 9, 2001 for the Nintendo Game Boy Color. The game progresses by defeating other characters in kotodama card battles. Most battles are fought against wild monsters encountered randomly in the wilderness, or generic kotodama battlers placed throughout the game map. Certain battles cannot be avoided because they are essential to the game's story. When the player enters a battle, the right side of the screen is the player's field, and the opposite side is the enemy's field. As a kotodama battler, the player has the ability to summon up to three friendly monsters to assist in battle, each placed on the top, mid, and lower sections of the screen. There are four options available in the battle menu; "Use kotodamas," "Kotodama history," "Defend," and "Escape." Items cannot directly be used by the player, and battles are fought out entirely through the use of kotodamas. Turns are determined by the "timecost" assigned to each type of kotodama or monster, and begin when the other side's timecost goes to zero. Kotodama battlers
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    5

    Mario & luigi: bowser's inside story

    • Year Released: 2009
    Mario & Luigi: Bowser's Inside Story, known as Mario & Luigi RPG 3!!! (マリオ&ルイージRPG3!!!, Mario ando Ruīji Āru Pī Jī Surī) in Japan, is a role-playing video game developed by AlphaDream and published by Nintendo for the Nintendo DS handheld game console in 2009. It is the third game in the Mario and Luigi RPG series, following Mario & Luigi: Superstar Saga and Mario & Luigi: Partners in Time. The game's plot is unrelated to that of its predecessors, and involves Mario and Luigi being shrunken and inhaled into the body of their nemesis, Bowser. The Mario brothers learn to assist Bowser, who is unaware of their presence, as he combats Fawful, who has taken control of the Mushroom Kingdom. The gameplay focuses on the co-operation of the trio, who use their specific abilities to solve puzzles and fight enemies and thus progress through the game. Similar to its predecessors, its role-playing style emphasizes a turn-based battle system focused on timing accuracy, and is comedic in nature. Bowser's Inside Story was first revealed at Nintendo's Tokyo Press Event on October 2, 2008, and its English title and Western release dates were announced at E3 2009. The game was both critically and
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    6

    Mario & luigi: partners in time

    • Year Released: 2005
    Mario & Luigi: Partners in Time, known in Japan as Mario & Luigi RPG 2x2 (マリオ&ルイージRPG2×2, Mario ando Ruīji Aru Pī Jī Tsū bai Tsū), is a role-playing game developed by AlphaDream and published by Nintendo for the Nintendo DS handheld game console in 2005. It is the second game in the Mario and Luigi RPG series, and is the sequel to Mario & Luigi: Superstar Saga for the Game Boy Advance. A successor to the game, Mario & Luigi: Bowser's Inside Story, was released in Japan on February 11, 2009, and in the US on September 14, 2009. Although the sequel to Superstar Saga, the game's plot is unrelated to that of its predecessor, with an emphasis on the time-traveling theme, which involves the protagonists traveling between the past and present of the Mushroom Kingdom. The adventure follows Mario, Luigi, Baby Mario, and Baby Luigi as they search for Princess Peach, who has been abducted by an alien species known as the Shroobs. The gameplay centers on the co-operation between the quartet, who must use their specific qualities and skills to solve puzzles and thus progress through the game. Partners in Time features multiple role-playing game elements, but with a turn-based battle system
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    7

    Mario & luigi: superstar saga

    • Year Released: 2003
    Mario & Luigi: Superstar Saga, known in Japan as Mario & Luigi RPG (マリオ&ルイージRPG, Mario ando Ruīji Aru Pī Jī), is a role-playing video game developed by AlphaDream and published by Nintendo for the Game Boy Advance in 2003. Superstar Saga is the first game in the Mario and Luigi RPG series and was followed by two sequels, Mario & Luigi: Partners in Time, which was released for the Nintendo DS in 2005 and Mario & Luigi: Bowser's Inside Story, which was released in 2009, also for the DS. The game begins in Mushroom Kingdom, but progresses to Beanbean Kingdom for the majority of the game as Mario and Luigi combat Cackletta, the game's primary antagonist. The quest begins when Cackletta, with the aid of her assistant Fawful, steals Princess Peach's voice after adopting the guise of an ambassador from Beanbean Kingdom. A role-playing game, it centers on a battle system different from that of traditional games of the genre, with emphasis on timing and more elaborate attacks. The game is whimsical in tone, with various in-game jokes and comical references to the heritage of the Mario series. Superstar Saga was generally well received by critics, and IGN named it the twelfth best Game Boy
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    8

    Tomato adventure

    • Year Released: 2002
    Tomato Adventure (トマトアドベンチャー, Tomato Adobenchā) is an role-playing video game developed by AlphaDream and published by Nintendo for the Nintendo Game Boy Advance on January 25, 2002 only in Japan. It was directed by Chihiro Fujioka. The type of RPG this defines is an action-command RPG. Player controls DeMille (Demiru) through the Ketchup Kingdom while talking to people, entering places and collecting items. The object of the game is to save DeMille's girlfriend, Patharan and the Ketchup Kingdom from King Abira, by going through every village to obtain the missing parts of a robot that can give anyone access into the Gimmick Palace, a tower-like structure with a tomato on it. Instead of wandering endlessly inside places or entering battles randomly, Tomato Adventure displays enemies moving around on the screen while entering battles by bumping DeMille into them. During battles against enemies, the player must fight using toy-like weapons called "Gimmicks", which require the player to play a mini game correctly in order to land direct-hits at the enemies, depending on which Gimmick the player uses. While using Gimmicks correctly, the player will earn stars for the extreme attacks,
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